Jakethejake Posted January 9, 2011 Report Share Posted January 9, 2011 From left to right:Engine 10 = Line where you see what truck your FF belongs toFirefighter = Occupation of the person selected Health Status = Condition of your unitSCBA Status = Just displayed when FF wears SCBA / recently showing in "PSI" instead of "perfect"Fire Symbol = click on opens the submenu with the equipment which is needful for firefighting, e.g. the different hosetypes, fire extinguisher, etc.Gear Wheel Symbol = click on it opens submenu with everything needful for technical rescues, e.g. hurst tool, high pressure bags, etcSCBA symbol = put on - take off bottleMask symbol = put on - take off mask (you just loose air when your unit is wearing the mask)Radio = Nothing important for a normal firefighter anymore, just in Lt. command bar nowVery cool update. Thanks! Link to comment Share on other sites More sharing options...
firefighter111 Posted January 9, 2011 Report Share Posted January 9, 2011 only truck ffs have the option to vent a roofIs there any visual difference, like if I look at a group of FFs working at a fire will I be able to tell just by looking which ones as rescue ffs, squad ffs, ETC? Also on a side note on the venting, Squad ffs should have that ability to vent too, because outside of their 3rd due area, they are considered a truck company. Also will we have the same FFs every time we sound the alarm (their health will stay the same, ETC), or will it be new FFs like in the LA mod? Finally I have found a bunch of FDNY documents so I'll post the links below in case you're interested.FDNY Operations GuidelineFDNY 2005 Location ChartFDNY EMS Location Chart (including voluntaries)FDNY ICS ManualFDNY Organizational Chart Link to comment Share on other sites More sharing options...
njboy13 Posted January 9, 2011 Report Share Posted January 9, 2011 I don't think there will be much of a visual difference, as he said above when you click on the FF it will say which truck they belong too, so you will know whether or not they are on a ladder or engine, etc. Link to comment Share on other sites More sharing options...
FFW TUT Posted January 9, 2011 Author Report Share Posted January 9, 2011 Is there any visual difference, like if I look at a group of FFs working at a fire will I be able to tell just by looking which ones as rescue ffs, squad ffs, ETC? color of the leathershield is like in real, also like showed in the screen of the GUI by clicking on the unit you see what truck it belongs toAlso on a side note on the venting, Squad ffs should have that ability to vent too, because outside of their 3rd due area, they are considered a truck company. sure can squad FFs vent too, they have the same staffing as a truck co.Also will we have the same FFs every time we sound the alarm (their health will stay the same, ETC), or will it be new FFs like in the LA mod? dont give an answer to this, you see that in a screenshot of the media package explained Finally I have found a bunch of FDNY documents so I'll post the links below in case you're interested.thank you... but i know the most already, have friends and relatives working over there and was couple of times there too hope i could help with my answers Link to comment Share on other sites More sharing options...
wasim12 Posted January 9, 2011 Report Share Posted January 9, 2011 keep it up, and we're looking forward to this media package of which you speak of Link to comment Share on other sites More sharing options...
great guy Posted January 9, 2011 Report Share Posted January 9, 2011 its much diffrent,but i think it is great great job Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 9, 2011 Report Share Posted January 9, 2011 hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010). as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.Any chance that the health status and scba status will be changed to a gauge read out rather then text? Link to comment Share on other sites More sharing options...
Jakethejake Posted January 9, 2011 Report Share Posted January 9, 2011 Good question. For super realism, the SCBA gauge would be a mini version of the Scott gauge. Also is the vibra-alert going to sound when a ff is out of air? Link to comment Share on other sites More sharing options...
great guy Posted January 9, 2011 Report Share Posted January 9, 2011 hey FFW TUT, will their be an Engineer on the engines/Trucks just to connect hoses and set up the ariel ladder?another question, will their be a PASS alarm on the scba? Link to comment Share on other sites More sharing options...
njboy13 Posted January 9, 2011 Report Share Posted January 9, 2011 Well, he said there is a chauffeur, which is an engineer, so I assume that would be one of its duties. Link to comment Share on other sites More sharing options...
DamageInc251 Posted January 10, 2011 Report Share Posted January 10, 2011 another question, will their be a PASS alarm on the scba?Why would you want a pass, it'd get annoying and you would have to constantly move every firefighter so they wouldn't keep going off, and at a big fire it'd be near impossible to keep track of every one. Link to comment Share on other sites More sharing options...
great guy Posted January 10, 2011 Report Share Posted January 10, 2011 Well, he said there is a chauffeur, which is an engineer, so I assume that would be one of its duties. Thanks Link to comment Share on other sites More sharing options...
PFAexplorer Posted January 10, 2011 Report Share Posted January 10, 2011 If you want to get technical (and they get very technical) the firefighter would have to not only have on the SCBA but the mask as well, so not too many FF's to keep moving Link to comment Share on other sites More sharing options...
great guy Posted January 10, 2011 Report Share Posted January 10, 2011 Why would you want a pass, it'd get annoying and you would have to constantly move every firefighter so they wouldn't keep going off, and at a big fire it'd be near impossible to keep track of every one. That is true it would get annoying but realistic Link to comment Share on other sites More sharing options...
Hex Posted January 10, 2011 Report Share Posted January 10, 2011 I think a pass would be good if a ff goes down Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted January 10, 2011 Report Share Posted January 10, 2011 I just saw the new GUI...it looks like each firefighter is assigned to a truck. So you have to keep track of the men, like not put them in the wrong truck? Link to comment Share on other sites More sharing options...
swatlord Posted January 10, 2011 Report Share Posted January 10, 2011 Why would you want a pass, it'd get annoying and you would have to constantly move every firefighter so they wouldn't keep going off, and at a big fire it'd be near impossible to keep track of every one.You could set it up to go off only when the the firefighter goes down. I'm looking at trying to do just that Link to comment Share on other sites More sharing options...
erfd Posted January 10, 2011 Report Share Posted January 10, 2011 Pass is included they said. Link to comment Share on other sites More sharing options...
Ferras Posted January 10, 2011 Report Share Posted January 10, 2011 I have no idea about what anyone is saying. Will a PDF file be included explaining the mod and have included the terminology of these abriviations and such? I think it may be way too big for this wall to have everything explained in detail. Link to comment Share on other sites More sharing options...
erfd Posted January 10, 2011 Report Share Posted January 10, 2011 They said that there will be a large training center you have to do that will explain it all for ya. A PASS is the alarm that goes off on a fire fighter SCBA Tank if they don't move for a little amount of time. Example Link to comment Share on other sites More sharing options...
firefighter111 Posted January 10, 2011 Report Share Posted January 10, 2011 color of the leathershield is like in real, also like showed in the screen of the GUI by clicking on the unit you see what truck it belongs toWhat I meant was would there be some other way to tell which rig they came off of so that way you don't have to click on each ff individually to return him to his rig, or are you guys adding a recall button to each rig to allow the crew to return. Link to comment Share on other sites More sharing options...
wasim12 Posted January 10, 2011 Report Share Posted January 10, 2011 When this mod gets released, will it be EMP's record-holder for longest to create? Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 10, 2011 Report Share Posted January 10, 2011 I have no idea about what anyone is saying. Will a PDF file be included explaining the mod and have included the terminology of these abriviations and such? I think it may be way too big for this wall to have everything explained in detail.They have said you will have to complete several tutorial missions for each department before starting the actual game play.When this mod gets released, will it be EPF's record-holder for longest to create?This site is usually called EMP, but yeah I believe so. Link to comment Share on other sites More sharing options...
wasim12 Posted January 10, 2011 Report Share Posted January 10, 2011 They have said you will have to complete several tutorial missions for each department before starting the actual game play.This site is usually called EMP, but yeah I believe so.Lol, yea but at the time I forgot the abbreviation so I just thought of that, thanks anyways. Link to comment Share on other sites More sharing options...
keepachris Posted January 10, 2011 Report Share Posted January 10, 2011 To end the money debate, If you create your own content, include an exe, yeah you can charge for use of YOUR stuff. As long as you don't offer the game with it. If you do, that's the illegal part. Debate ended. No more. At all.As for comman dysmbols, I can't speak for sure, but I think they are done with those almost, or will be shortlythanks for clearing that up it was a question not a comment Link to comment Share on other sites More sharing options...