ChicagoFirefighterL3 Posted May 25, 2010 Report Share Posted May 25, 2010 If you all look a little closer there is a Chevy NYPD car in the upper right corner. Link to comment Share on other sites More sharing options...
search_destroy Posted May 25, 2010 Report Share Posted May 25, 2010 If you all look a little closer there is a Chevy NYPD car in the upper right corner.Hay, your right! Your good at spotting things Link to comment Share on other sites More sharing options...
Guest Francis Posted May 25, 2010 Report Share Posted May 25, 2010 Ah. I have a little idea. It might take away a bit from the realism, but maybe all mentionings of "343" should be removed? That way it seems less odd Better yet. Using children and a script that assigns a new child, which isn't used (a model on the vehicle basically), when the ambulance spawns is what I have accomplished on my side. Link to comment Share on other sites More sharing options...
usmc123 Posted May 25, 2010 Report Share Posted May 25, 2010 Looking very good guys. Still eagerly awaiting... Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted May 25, 2010 Report Share Posted May 25, 2010 I think the black car is an undercover.In the top left, is that the real dispatch screen we will see in the mod? Link to comment Share on other sites More sharing options...
Ale Posted May 25, 2010 Report Share Posted May 25, 2010 Nice! What is happening in the pic? I mean what event Link to comment Share on other sites More sharing options...
picicch Posted May 25, 2010 Report Share Posted May 25, 2010 It's AWESOME !!!! I can't wait to try it out Link to comment Share on other sites More sharing options...
towman07 Posted May 25, 2010 Report Share Posted May 25, 2010 In the upper left hand corner where it has the call log, is that something that is going to display every time there is a new call or is that something that was added in by you TUT?nice pic of the models too by the way Link to comment Share on other sites More sharing options...
szron Posted May 25, 2010 Report Share Posted May 25, 2010 Better yet. Using children and a script that assigns a new child, which isn't used (a model on the vehicle basically), when the ambulance spawns is what I have accomplished on my side.You mean using a children as "dynamic unit number"? Link to comment Share on other sites More sharing options...
PFAexplorer Posted May 25, 2010 Report Share Posted May 25, 2010 The incident is described in the dispatch 'area' in the top left:sig 10-33 code 2 odor of gas in streetE009 E010 L006 L010*Respond to Manhattan*Box 0116 - Church x Chambers stsRespond - Church x Chambers stsC=2CIDS respond via Church st to chambersincident #51FDID:01254-8087-02-1-010312/21/09 102304Kinda of intteresting thing here off topic..the FDID number has 8087, the box for one world trade center Link to comment Share on other sites More sharing options...
Kookas Posted May 25, 2010 Report Share Posted May 25, 2010 Ah, very nice idea Francis! I don't know if you meant this (did you?) but you could have one child for each number 0-9. Then you randomise a number, add it to a global array (so that you don't get clone units), and parent the children to the ambulance accordingly That would be great and wouldn't add too much extra size to the mod (you only need ten one-polygon model files and you can use a single 256x256 texture (or smaller) for all the numbers). It also would mean you don't have to make new prototypes/models for each unit. Hope it makes it into the mod Link to comment Share on other sites More sharing options...
salvadorc Posted May 25, 2010 Report Share Posted May 25, 2010 THIS IS AMAIZING Link to comment Share on other sites More sharing options...
search_destroy Posted May 25, 2010 Report Share Posted May 25, 2010 Ah, very nice idea Francis! I don't know if you meant this (did you?) but you could have one child for each number 0-9. Then you randomise a number, add it to a global array (so that you don't get clone units), and parent the children to the ambulance accordingly That would be great and wouldn't add too much extra size to the mod (you only need ten one-polygon model files and you can use a single 256x256 texture (or smaller) for all the numbers). It also would mean you don't have to make new prototypes/models for each unit. Hope it makes it into the mod Hope it does make it into the mod! It is a very good idea Link to comment Share on other sites More sharing options...
salvadorc Posted May 25, 2010 Report Share Posted May 25, 2010 yap yes it is Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted May 25, 2010 Report Share Posted May 25, 2010 Looks like a HAZMAT incident. Some strange gas coming out of the sewer. Is that correct? Link to comment Share on other sites More sharing options...
Guest emergency captain Posted May 25, 2010 Report Share Posted May 25, 2010 Looks like a HAZMAT incident. Some strange gas coming out of the sewer. Is that correct? Looks like. Awesome pic.there is 2 new york mods running currently am i correct?Three. Link to comment Share on other sites More sharing options...
saxguitar Posted May 25, 2010 Report Share Posted May 25, 2010 would it be safe to assume from the seemingly haz-mat incident, that there may be Haz-Mat units in the mod? Link to comment Share on other sites More sharing options...
Newfoundking Posted May 25, 2010 Report Share Posted May 25, 2010 Actually there are 4 NY mods running, just one hasn't been announced Link to comment Share on other sites More sharing options...
nick the greek Posted May 25, 2010 Report Share Posted May 25, 2010 Actually there are 4 NY mods running, just one hasn't been announced Talk now. no offense you know Link to comment Share on other sites More sharing options...
Guest Francis Posted May 25, 2010 Report Share Posted May 25, 2010 Ah, very nice idea Francis! I don't know if you meant this (did you?) but you could have one child for each number 0-9. Then you randomise a number, add it to a global array (so that you don't get clone units), and parent the children to the ambulance accordingly That would be great and wouldn't add too much extra size to the mod (you only need ten one-polygon model files and you can use a single 256x256 texture (or smaller) for all the numbers). It also would mean you don't have to make new prototypes/models for each unit. Hope it makes it into the mod No because it isn't possible to move children on a car once they are placed in the editor. Scripts cannot change the place where the numbers will appear on the car, sadly. I meant having some random numbers for one child, and randomizing them through a few.Actually there are 4 NY mods running, just one hasn't been announced Yeah I heard about it. Link to comment Share on other sites More sharing options...
Steve Winters Posted May 25, 2010 Report Share Posted May 25, 2010 Yeah I heard about it.i heard about it too. Link to comment Share on other sites More sharing options...
search_destroy Posted May 25, 2010 Report Share Posted May 25, 2010 So i'm guessing this is the best one? Link to comment Share on other sites More sharing options...
Ami89E1234 Posted May 25, 2010 Report Share Posted May 25, 2010 Ah. I have a little idea. It might take away a bit from the realism, but maybe all mentionings of "343" should be removed? That way it seems less odd I'm pretty sure they made it 343 on purpose as a tribute to the firemen/emergency personnel who died. Link to comment Share on other sites More sharing options...
fireballthefiredog Posted May 25, 2010 Report Share Posted May 25, 2010 I'm pretty sure they made it 343 on purpose as a tribute to the firemen/emergency personnel who died.Kind of like the FDNY's brand new fire boat whoes number is 343 Link to comment Share on other sites More sharing options...
UkMod999 Posted May 25, 2010 Report Share Posted May 25, 2010 I'm pretty sure they made it 343 on purpose as a tribute to the firemen/emergency personnel who died.I Totally Agree And Its A Good Idea.I Think This Should Get Released On September 11th And Have A Little Memorial Script. I Think That Would Be Good And Just Make Us Remember To The FireFighters Who Died That Very Day.NY Mod Is The Best. Scotland Mod Wishes The Best To Your Team. Link to comment Share on other sites More sharing options...