Xplorer4x4 Posted August 6, 2010 Report Share Posted August 6, 2010 I guess I did misunderstood. Maybe you guys would shoot a highlight video or something to illustrate just how it works, but my understanding was, for example:Load the game, load the mod, then load freeplay. Freeplay starts on Queens map this time, but next time it could be the Bronx. You get a call for an MVA but nothing else while the MVA is going on. So now you work the MVA, in detail which i will skip, everyone returns there status to available. Now you might be taken to Chinatown map. work a comercial fire alarm, in detail, and then everyone returns to available. Now it might be back to Queens for a gang fight.Now aside from only having one map in the first release, once we have multiple maps, will it follow this format? Link to comment Share on other sites More sharing options...
FFW TUT Posted August 6, 2010 Author Report Share Posted August 6, 2010 ...Now aside from only having one map in the first release, once we have multiple maps, will it follow this format?we have to try out this system and then decide depending on how it works and how the "feeling" is while gaming, we'll keep this suggestion in mind and test it out Link to comment Share on other sites More sharing options...
saxguitar Posted August 6, 2010 Report Share Posted August 6, 2010 How will the audio and video represent a call coming in? Will it be on a station by station basis, or will it be similar to the basic Em4 and LA mod with the dispatcher appearing in a video screen on the side.On a more reallife basis will the station have the tone with the units responding?Now onto more of a tip rather than question or suggestion. IRL whenever a squad is called the tone still requests an engine in that house. Just a realism tip. Link to comment Share on other sites More sharing options...
Guest dm155 Posted August 6, 2010 Report Share Posted August 6, 2010 our freeplaysystem is created on mission basis, this allows us to create and use more own extended scripts... also we are able to create every incident very detailed, from pain in the chest (EMS) over a gang shootout (PD) to phone alarm of a possible structure fire (FD). you cannot compare the standard emergency/911 incidents with our system.... its something complete new because we can create every single detail for the incidents. we make every single incident from scratch, thats a very time consuming work but its worth the time. we just try to make a modification where the player is involved more interactively.There's just one map in the first version, its like normal freeplay... just based on a big mission, simply described. Maybe there was a little misunderstanding because you said it will be a bunch of different missions on different maps hope you can understand it, finished school about 8 years ago so my english isn't as perfect as it was^^So I have to ask, where you said it is like the normal freeplay map.... Did you mean it is the same map or is there a whole ne map? Link to comment Share on other sites More sharing options...
Unit 42 Posted August 6, 2010 Report Share Posted August 6, 2010 Also, is there a button to press to make the engine go out of the station and staff itself without doing it manually? Link to comment Share on other sites More sharing options...
FFW TUT Posted August 6, 2010 Author Report Share Posted August 6, 2010 How will the audio and video represent a call coming in? Will it be on a station by station basis, or will it be similar to the basic Em4 and LA mod with the dispatcher appearing in a video screen on the side.On a more reallife basis will the station have the tone with the units responding?Now onto more of a tip rather than question or suggestion. IRL whenever a squad is called the tone still requests an engine in that house. Just a realism tip. no dispatcher screen anymore, but i dont tell you the whole alarm system too now the alarm tones are with the units which respond... e.g. rescue with "special unit" or engine and satellite with "engine + special unit"yea thx, but know the squad thing already So I have to ask, where you said it is like the normal freeplay map.... Did you mean it is the same map or is there a whole ne map?we create a whole new map... long process, but more concerning the map and its long development time in later big updateAlso, is there a button to press to make the engine go out of the station and staff itself without doing it manually?you'll see we dont think highly about much automatic scripts... our mod is mainly kept manual, don't want to see someone fall asleep while gaming Link to comment Share on other sites More sharing options...
shadowzuziz Posted August 6, 2010 Report Share Posted August 6, 2010 don't want to see someone fall asleep while gaming how can we fall asleep playing the NY mod Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 6, 2010 Report Share Posted August 6, 2010 we have to try out this system and then decide depending on how it works and how the "feeling" is while gaming, we'll keep this suggestion in mind and test it outIt wasnt a suggestion at all. It was questioning my understanding based on how it was described earlier, but I think I understand a little bit better on how it works but not completely. Guess time will tell. Link to comment Share on other sites More sharing options...
search_destroy Posted August 6, 2010 Report Share Posted August 6, 2010 Will there be a desktop icon to click on and instantly load the mod? Link to comment Share on other sites More sharing options...
FFW TUT Posted August 6, 2010 Author Report Share Posted August 6, 2010 Will there be a desktop icon to click on and instantly load the mod?not a big problem to do this Link to comment Share on other sites More sharing options...
search_destroy Posted August 6, 2010 Report Share Posted August 6, 2010 not a big problem to do thisAll you have to do is drag it from the start menu on to the desktop Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 6, 2010 Report Share Posted August 6, 2010 All you have to do is drag it from the start menu on to the desktopFor the game yes, for mods its not quite that simple. Link to comment Share on other sites More sharing options...
firefighter111 Posted August 6, 2010 Report Share Posted August 6, 2010 Now onto more of a tip rather than question or suggestion. IRL whenever a squad is called the tone still requests an engine in that house. Just a realism tip. That's probably because in their first, second, and third due area, they are considered a engine, then outside of that area, if not acting as a squad, they're considered a truck company, and then they can obviously be called as a squad company in any area. Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted August 7, 2010 Report Share Posted August 7, 2010 About the vid, very cool lights! The way to turn on/off light patterns when you play is very cool! Link to comment Share on other sites More sharing options...
captonbob Posted August 7, 2010 Report Share Posted August 7, 2010 So i just saw the new lights you guys have and all i can say is WOW its so realalistc and so much detail whent into it. Great job Link to comment Share on other sites More sharing options...
Guest Francis Posted August 7, 2010 Report Share Posted August 7, 2010 For the game yes, for mods its not quite that simple.Just add -mod "New York Mod v1.0" to the target line if the mod's name (not directory) is called New York Mod v1.0. Link to comment Share on other sites More sharing options...
swatlord Posted August 7, 2010 Report Share Posted August 7, 2010 It will work for every Unit with white LEDs, e.g. Engine 9 oder the FDNY-Ambulances.The wig-way headlights will be activated with the white LED together.I don't know if anyone knows this, but the white lights only activate when the apparatus is put in drive. When parked, only the red lights flash.Some law or something. The guy that demoed a new engine for us explained it Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 7, 2010 Report Share Posted August 7, 2010 Just add -mod "New York Mod v1.0" to the target line if the mod's name (not directory) is called New York Mod v1.0.I know but just saying its not just a cut and paste job.The guy that demoed a new engine for us explained itDont mean to go OT but quick OT Post, I would have guessed you were police, not fire based on your user name. Link to comment Share on other sites More sharing options...
Unit 42 Posted August 7, 2010 Report Share Posted August 7, 2010 I already knew that the lights don't come on in park. I hope the mod is kinda like that too. Link to comment Share on other sites More sharing options...
saxguitar Posted August 7, 2010 Report Share Posted August 7, 2010 in the gas scenario picture you have both ladders positioned on an outer lane with the engine closest to the house. Will the ladders be able to reach the roof from the position they are in or do they have a set position kind of like the la mod?? Link to comment Share on other sites More sharing options...
Kookas Posted August 7, 2010 Report Share Posted August 7, 2010 You said you don't want to put in too many automatic scripts, so I'm assuming that after calls, you have to manually click the vehicle staff and put them in the vehicle to send it home? I don't like that idea, because you can miss out people. In real life, people are responsible for themselves (and have radios) so it's not like people are going to get left at a scene in real life.It sounds like it might be complicated to make a fire engine drive to the scene, like having to select the firefighters, make them put on the suit, make them get into the engine, open the gate, etc. That's nice, unless you also have other calls to attend to...Not to give the wrong idea, I am looking forward to more updates/the release Link to comment Share on other sites More sharing options...
FFW TUT Posted August 7, 2010 Author Report Share Posted August 7, 2010 You said you don't want to put in too many automatic scripts, so I'm assuming that after calls, you have to manually click the vehicle staff and put them in the vehicle to send it home? I don't like that idea, because you can miss out people. In real life, people are responsible for themselves (and have radios) so it's not like people are going to get left at a scene in real life.It sounds like it might be complicated to make a fire engine drive to the scene, like having to select the firefighters, make them put on the suit, make them get into the engine, open the gate, etc. That's nice, unless you also have other calls to attend to...Not to give the wrong idea, I am looking forward to more updates/the release and thats the reason why there's only ONE incident AT A TIME don't worry, our system is well-wrought Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted August 7, 2010 Report Share Posted August 7, 2010 Yeah, I could see how more than 1 incident at a time with that kind of system can get kinda hectic. Link to comment Share on other sites More sharing options...
erfd Posted August 7, 2010 Report Share Posted August 7, 2010 This sounds better every time you post, sounds very realistic and fun Link to comment Share on other sites More sharing options...
Guest New York City Posted August 7, 2010 Report Share Posted August 7, 2010 Does anybody think that there will ever be a better mod for Emergency 4?No!!!Fall on nobody. This Mod will be the best in gaze history EM4 :cheers-mate: Link to comment Share on other sites More sharing options...