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Issues imporing custom floor

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Hello!

I am creating a new MP Map with "parking space", so i have removed some buildings etc and need a new floor, so i made a custom floor texture. The problem is that i am unable to import it into the editor. I get a message telling me that "Import Failed - Could not load the texture" when i use the import floor function within the EM4 editor.

This is what i have done, i have based my new map on the existing floor map template multiplayer.jpg released by Sixteen Tons Entertainment, simply done my changes and saved it as TGA, 24 bits/pixel (also tryed 16 and 32) NOT compressed. Resolution is 8192x8192 (1024 * 8 = 8192). Ant advices what i can have done wrong? Have i missed anything reguarding requirements for the texture?

I have:

1. Opened the official multiplayer.jpg in Photoshop CS3.

2. Altered and changed my map.

3. Saved the changed map as multiplayerv2.tga (24 bits/pixel with no RLE (compression)).

4. Opened the EM4 editor and loaded the existing level (also tryed with a blank new one.

5. Imported floor.

6. Error: "Import Failed - Could not load the texture"

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You can't import just .tga files in the editor. You have the save it as a .eft file and then import it.

That's not what the official editor usersmanual from Sixteen Tons Entertainment says:

Page 4 of EMERGENCY 4-Editor MANUAL

3.1.2. Loading your own terrain texture

For creating our own texture maps use image editing software of your choice.

In order to import this texture into the editor you have to watch the following

conditions.

- The size of the texture must be a multiply of 512 pixel in width and height

- The texture must be stored as a 24 bit TGA file

- The texture can’t be larger than 8192 x 9192 pixel

- scale: 1 meter is equal to 12,5 Pixel. According to this the maximum width or

height can be 655,36m.

Your own created terrain texture can be imported by entering the „Edit / Terrain“-

Mode (function key F2):

- choose „Floor“ -> „Import texture“

- right: choose the directory, in which you stored your TGA-Texture

- left: select your TGA-file, i.e. „example.tga“

- click „OK“ (as shown in pic. 3.1.2a)

- after this choose the folder and file name of the converted EFT texture file,

which the importer will create. (EFT = EMERGENCY-Floor-Texture)

i.e. „Maps/test“

- click „OK“ (as shown in pic. 3.1.2b)

The new terrain texture is now saved as „Maps/test.eft“.

Inside the editor the imported texture will be, for technical reasons, displayed as tiled

images and aligned in the center of the whole available map space.

Mark: I say import texture, not load texture. To load a texture it has to be a EFT indeed.

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YEAH! It's solved! I got a friend to try the same process on his computer and it completed sucessfully!

Dont have any good solution, but i am running EM4 from a "old" folder (not installed again after i formated my system drive) so it can be any registery keys etc missing, the game works perfect in any other way but was totaly unable to import textures.

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