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Grim_Wizard

Commands

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We all know this problem right?

You put too many commands on an action bar and the game crashes.

One of my side projects is figuring this out.

So the game has a preset list of the maximum commands right?

Well if you put to many the game doesn't load properly and the game crashes. However there is a way around it....

I'm working on a patch that will load the commands once the game starts. This way it will "write" over the original hardcode with a third party. It should work but can anyone tell me if it's illegal?

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Yes but it still has the same effect.

Here's what my patch does.

It spawns a new dummy and has the commands loaded on for every other unit. Then you take off a command and replace it with "Gotomore" this opens up the dummy command list but still gives control to the unit.

It has to be loaded into the game to work.

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