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Polygon Lights: On/off

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I got Polygon Lights working, but they only seem to work on certain surfaces. Is there any fix for this?

For example - I put polygon lights on the grille lights of my vehicle and it works just fine, but if I try to put them on the headlights they won't work at all.

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You will have blue lights at the head lights in colour "yellow"?

it must be have the type blue light, not head light

You will have blue and head lights at the head lights

you copy that and the type is the other: blue light/ head light

to see a difference for blue light you turn the corona size up at blue light

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I found out the cause. Static lights (lights that don't flash) can't seem to have coronas, because they never reach their desired intensity, even with the cap on. The only solution I can think of to this is to have several lights in the exact same place each with polygons in the exact same place, set intensity cap to 0.8 or higher, have them flash and then set the offsets so that although each one is flashing it appears that they aren't. That's the only way I can think of :\

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Guest Francis

I found out the cause. Static lights (lights that don't flash) can't seem to have coronas, because they never reach their desired intensity, even with the cap on. The only solution I can think of to this is to have several lights in the exact same place each with polygons in the exact same place, set intensity cap to 0.8 or higher, have them flash and then set the offsets so that although each one is flashing it appears that they aren't. That's the only way I can think of :\

I won't be a d*ck, as you said. :1046276372_bawling: In the editor, it will not show unless you turn off all lights and turn them on again. It's only an editor bug, they will be perfect in-game even if they are solid.

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I won't be a d*ck, as you said. :1046276372_bawling: In the editor, it will not show unless you turn off all lights and turn them on again. It's only an editor bug, they will be perfect in-game even if they are solid.

Oh, ok, thanks for forgiving about how I acted, I was feeling like taking things out on someone. I thought some things might only be bugs in the editor, but threw those ideas away because I assumed that the editor is just like in-game. I guess I will try that.

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Guest Francis

Oh, ok, thanks for forgiving about how I acted, I was feeling like taking things out on someone. I thought some things might only be bugs in the editor, but threw those ideas away because I assumed that the editor is just like in-game. I guess I will try that.

Also remember that the editor displays all the lights rather than the ones that would not slow your computer. If you go in-game with too many lights in a car, it will automatically take a few out just in case your computer would run out of physical memory. You must keep in mind that this game used to run on 512MB RAM first. Don't be mad at your computer if the lights don't show, that is perfectly normal. On some people's computers they will, some others, wont. It's rare THOUGH.

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Okay. Another little problem I've run into - the sprite of the corona clashes with the texture of the radiation, as if you had two textures at the same depth inside each other, they flicker when the corona shows over the radiation image. Is there a good fix for this? Also, it's the same for corona-on-corona.

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Guest Francis

Okay. Another little problem I've run into - the sprite of the corona clashes with the texture of the radiation, as if you had two textures at the same depth inside each other, they flicker when the corona shows over the radiation image. Is there a good fix for this? Also, it's the same for corona-on-corona.

Turn off fake volume. As of double-coronas, you cannot fix this but by changing the size of the coronas so they don't match. But honestly, it is your computer's fault if you see them flickering.

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Guest Francis

They flicker when they are on-top of something else .. my graphics card isn't really that old, it's a GTX275.

It is often a 3d accelerator problem, nothing related to your graphics card.

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