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Kookas

Model Rescaling + Creating Crashes

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How can I rescale models in ZModeler? Using Scale doesn't have an in-game effect, it seems. I expected this - it's waaaaay too small in-game. Help would be really great, because I can't do anything until I figure this out. Is it like Blender where if you re-scale/rotate it in Object mode, you must then apply the scale and angles in order for exported models to be that scale too?

Another question - how would I go about creating crash scenes in the Editor? I put some "wrecked sliceable cars" down, set them up so some have people in, and then created a trigger around the scene just because the others have them. However, I don't know how triggers work in this game. Is there something that must be scripted? I don't see how just putting a trigger around the scene would make the cars all only appear together and after a call and not after the initial map load (how would it know to do that when I have not told it to?).

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How can I rescale models in ZModeler? Using Scale doesn't have an in-game effect,

When you use the scale function.

you need to tick the little box behind it.

and set it to: "Scale Geometry"

Then you can scale it to size then.

There is no fixed number to rescale it to,

cause every body has a different zoom level.

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When you use the scale function.

you need to tick the little box behind it.

and set it to: "Scale Geometry"

Then you can scale it to size then.

There is no fixed number to rescale it to,

cause every body has a different zoom level.

Thank you! :)

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