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occram

Reskinning suddenly doesn't work anymore!

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Hello again,

It seems like I'm on these forums all too often for a new problem... I've reskinned a dozen or so vehicles before but for some reason, I can't seem to do it anymore. Here are the steps I've always followed.

--- Conversion for Skinning ---

.dds --> .v3o (rename file, change extension)

unpack

.v30 --> .dds (change extension)

.dds --> .bmp (converter)

--- Conversion back to game ---

.bmp --> .dds (converter)

.dds --> .v3o (change extension)

pack

.v3o --> .dds (rename file, change extension)

I use paint primarily to edit the textures. Are there any special parameters that can't change like bit depth or the resolution of the file? I use DDS Converter 2.1 to convert the DDS files so that Paint can edit them.

Any ideas would be helpful... This is driving me crazy! I have a completed .BMP texture that looks pretty great. I'd be more than happy to supply it if someone is willing to try and get it working for me... It's a NJ State Police Crown Victoria.

Thanks,

Mark~

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--- Conversion back to game ---

.bmp --> .dds (converter)

.dds --> .v3o (change extension)

pack

.v3o --> .dds (rename file, change extension)

hey Mark, i have read a few times in some threads that re-packing isn't required. I just convert the image file back to a .dds file, and have not experienced any problems. I'm not sure if this is where your problem is...but it's just what i see in your steps that isn't necessary. I'm curious to see the outcome. Keep updating you're progress and findings.

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There are few textures (around 10) that aren't locked. When I try to lock them they become corrupt for unknown reason. Among them are the following files: battalion_chief_vehicle.dds, suv_bomb_squad.dds, fbi_suv.dds and tiller_trailer.dds.

Repacking files isn't necessary indeed. Packed files do only save space on your computer, that's all. The right format and file name is important though. If you converted the file from .dds to .jpg you need to convert it back to .dds when you are done.

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