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Audi A6 Police Car attempt.

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Ale said he would tranfer it from sketchup to v3o or em4 for me. So I can't wait to see it ingame.

I can understand you! :) I can't understand why model many user of this forum sketchup for modeling, as zmodeler, i think the tutorials from Hoppah are very good, and i would work with them, when i can read all english words.

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most likely error: can't convert bla bla bla.

one solution.

Did you name the model(in Z modeler) the same as the Exported v3o file?

Example if you call you model, Audi A6.

You should call your export file: Audi a6.v3o

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most likely error: can't convert bla bla bla.

one solution.

Did you name the model(in Z modeler) the same as the Exported v3o file?

Example if you call you model, Audi A6.

You should call your export file: Audi a6.v3o

ZModeler is ready.

Can not find object "Audi_A6_Police". file:ExportV3O.cpp line:56

Thats my error

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the solution for that problem is easy :

You need to save the model to the name of Model ( i think that was that my zmodeler said when you gave me the model )

So hope it works if it says the same error you have to save the model with te word that says at the right :

tutrial82sw.jpg

Sorry if my Zmdoeler didn't work , i think it has a problem , 'cause it export all files in 1kb and sorry for the time to upload this it's 'cause I loose a lot of time uploading the picture to abload.de

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the solution for that problem is easy :

You need to save the model to the name of Model ( i think that was that my zmodeler said when you gave me the model )

So hope it works if it says the same error you have to save the model with te word that says at the right :

tutrial82sw.jpg

Sorry if my Zmdoeler didn't work , i think it has a problem , 'cause it export all files in 1kb and sorry for the time to upload this it's 'cause I loose a lot of time uploading the picture to abload.de

Alright, its exporting, but 1kb? Way too small, right?

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zmod.jpg

So now it is called model.

Then your v3o file(export) should be called model.v3o

Change that name(on the pic) to lets say, audia6

Then your v3o file(export) should be called audia6.v3o

Change that name(on the pic) to lets say, a6

Then your v3o file(export)should be called a6.v3o

and so on, and so on.

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So now it is called model.

Then your v3o file(export) should be called model.v3o

Change that name(on the pic) to lets say, audia6

Then your v3o file(export) should be called audia6.v3o

Change that name(on the pic) to lets say, a6

Then your v3o file(export)should be called a6.v3o

and so on, and so on.

Imma give up modding,

reason;

Stan- Emergency-Planet.com says:

*omg

*you used over 600 different objects

*105510 Polygons

*while 4000 would have been a really big maximum (Emergency is best around 1500- 2500)

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