Ami89E1234 Posted June 13, 2010 Report Share Posted June 13, 2010 Make sure their pivots and all are ok in Zmodeler. Quote Link to comment Share on other sites More sharing options...
Guest nbrown8568 Posted June 22, 2010 Report Share Posted June 22, 2010 Wow Ale, Really nice job.I am about to attempt to do the same.Norm, Quote Link to comment Share on other sites More sharing options...
Ale Posted June 25, 2010 Author Report Share Posted June 25, 2010 Wow Ale, Really nice job.I am about to attempt to do the same.Norm,Thanks, i only made the skin and added to the editor. The model is made by NNICO. You can download it hereBut i still have that problem Quote Link to comment Share on other sites More sharing options...
Ale Posted June 26, 2010 Author Report Share Posted June 26, 2010 Here there are new pics , one of the edit screen and other of the wheels. Maybe there is something wrong Does anybody know how to fix that problem of the wheels? Thnxs Quote Link to comment Share on other sites More sharing options...
CultziBolzi Posted June 26, 2010 Report Share Posted June 26, 2010 In that editing screen, look down there is small checkboxesCheck themm all, but in fire check box, click it until there appears a cross.Im not sure does this work, but i suggest still to test !If that didnt work In vehicle editor (where you add the wheels etc) change those wheels name to f350_wheel01 f350_wheel02 and so on. Quote Link to comment Share on other sites More sharing options...
wooder Posted June 26, 2010 Report Share Posted June 26, 2010 I was looking at this model and I think the wheels are set incorrectly axes. Respectively, the author not centered wheels.The red circle shows how the wheel spins. Quote Link to comment Share on other sites More sharing options...
Ale Posted June 26, 2010 Author Report Share Posted June 26, 2010 Thank you!, the ambulance is not mine , it's from NNICO . It comes with 2 types of wheel , i'll try with the other BTW: CultziBolzi, I tried that but it didn't work thanks Quote Link to comment Share on other sites More sharing options...
Ale Posted July 2, 2010 Author Report Share Posted July 2, 2010 I don't know how to do that parts exactly Quote Link to comment Share on other sites More sharing options...
cops Posted July 2, 2010 Report Share Posted July 2, 2010 you can do it withbut I use paint.netit's easier for me Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 3, 2010 Report Share Posted July 3, 2010 You can do any image editing in paint.net or photoshop. You could do it in mspaint for that matter but paint.net and photoshop are far more pwerfull. Personally I prefer Adobe Photoshop 7 over all the CS Series, although CS 4 and 5 were a nice change from CS1,2,and 3. Quote Link to comment Share on other sites More sharing options...
Ale Posted July 3, 2010 Author Report Share Posted July 3, 2010 ok, but what tool/s of that programms should i use? Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted July 5, 2010 Report Share Posted July 5, 2010 It all depends on what you need. If your needing to draw a long straight line, theres a line tool, theres a pint brush tools,etc. Play with the program and figure it out. Quote Link to comment Share on other sites More sharing options...
Ale Posted August 25, 2010 Author Report Share Posted August 25, 2010 thank you xplorer-------how can i do so that the protesters throw the molotov coctail? Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 25, 2010 Report Share Posted August 25, 2010 I dont think you can set them to throw them or not. The riots are controlled by a VO and maybe a trigger. I havent really looked in to it myself, but I think its hard coded to where if you dont arrest the protesters before a certain amount of time, they will start throwing Molotov cocktails. Quote Link to comment Share on other sites More sharing options...
Ale Posted September 26, 2010 Author Report Share Posted September 26, 2010 Ok, thanks------------------How can i link a texture to a model.v3o? I downlaoded a wooder model but i do not knwo how to link the texture to the modelThanks Quote Link to comment Share on other sites More sharing options...
MikeyPI Posted September 26, 2010 Report Share Posted September 26, 2010 Sorry for belated response, the Axis on your wheels are not aligned correctly, hence they wobble like that, in zmod just clickDisplay> Local Axis> Center to Object, and click on the wheels only, this will put their pivots in the center of the wheels instead of wherever they currently are.To link a texture to a V3O in the case that you've renamed it something different or whatever, open the V3O in notepad and you will see the textures listed in thereSRF, Interior, 0, 0, 0, whatever.bmp, 517, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0SRF, Body, 0, 0, 0, whatever.bmp, 517, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0SRF and Body does not matter, you must rename the .extension to match your new filename.... Each SRF references a texture, for examples like above there were two texture files. Quote Link to comment Share on other sites More sharing options...
Ale Posted September 26, 2010 Author Report Share Posted September 26, 2010 Thank you a lot! Quote Link to comment Share on other sites More sharing options...
Ale Posted October 16, 2010 Author Report Share Posted October 16, 2010 Anybody know how to add a water thrower? I add them as a normal car to the game but when i send it the game crashes, why? Quote Link to comment Share on other sites More sharing options...