Hi All, I've always wanted to try and make a map for a personal mod, but honestly never felt up to the extreme challenge until recently. My end goal is to do a max size freeplay map, so I've started heavily altering the original deluxe freeplay map. So far the design is going well, but it's hard to visualize the end product with all the clutter from the original texture. So, to help I've been importing the texture to check scaling,etc. But I'd like to seek some advice from the elite guys who have done maps. 1, Is it easier to try and break up the map into smaller sections like 512x512(I forget the minimum size)? 2. If yes, can I then develop a section, add all paths,etc., and then expand the map by importing a larger combined texture when I have another section done? Any other advice would be appreciated.