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Showing results for tags 'floodlight'.
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I tried to edit some animations on one of my personnell and couldnt get it correct. So I returned everything to where it needed to be. But when I deploy floodlight with the engineer, it cashes to the desktop. It only occurs when I have the engineer turn on the floodlamp and then click another spot to have him walk to it. I attached my logfile but I couldn't quite make it out. How do I read this thing. I copied the last bunch of lines to hopefully see if anyone can help me figure out what it's saying. Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident attachment found Freeplay: car accident found Freeplay: car accident attachment found Freeplay: car accident attachment found |Vision Core: Resized memory for Entities to 3061 kB.|Vision Core: Resized memory for Entities to 3079 kB.|Vision Core: Resized memory for Entities to 3098 kB.!Fire stations activated! |Loading Model mod:\Models\Objects\Equipment\emcase.v3o|[VNUM=1.43]|Model contains 104 vertices, 96 polygons, 0 bones, 0 muscleanimframesset animation open set animation open set animation open set animation open set animation open set animation open set animation open set animation open ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 |Vision Core: Resized memory for Entities to 3116 kB.?SpawnPoint "firecheck11" is blocked. ?SpawnPoint "taxi_beach01_taxi": Assigned path "traffic_car02" is blocked. ?SpawnPoint "taxi_supermarket01_taxi": Assigned path "traffic_car05" is blocked. ?SpawnPoint "firecheck22": Assigned path "taxi_town04_waiter" is blocked. ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 2 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 2 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?Tried to assign unknown command 'VcmdATFDeploy' to object U ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?Tried to assign unknown command 'VcmdATFDeploy' to object U ?Tried to assign unknown command 'VcmdATFDeploy' to object U ?Tried to assign unknown command 'VcmdATFDeploy' to object U ?no door found for animation with door-type 2 ?no door found for animation with door-type 2 Rotation of GameObject: 0.507176 0.861842 0.000000 -0.861842 0.507176 0.000000 0.000000 0.000000 1.000000 |Loading Model mod:Models\Objects\01 LA Equipment\traffic_cone.v3o|[VNUM=1.43]|Model contains 36 vertices, 18 polygons, 0 bones, 0 muscleanimframesRotation of GameObject: -0.471738 0.881739 0.000000 -0.881739 -0.471738 0.000000 0.000000 0.000000 1.000000 Rotation of GameObject: 0.409908 -0.912127 0.000000 0.912127 0.409908 0.000000 0.000000 0.000000 1.000000 Rotation of GameObject: 0.128870 -0.991662 0.000000 0.991662 0.128870 0.000000 0.000000 0.000000 1.000000 |Loading Model mod:Models\Objects\01 LA Equipment\invisible.v3o|[VNUM=1.43]|Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframesRotation of GameObject: 0.409908 -0.912127 0.000000 0.912127 0.409908 0.000000 0.000000 0.000000 1.000000 |Loading Model mod:Models\Objects\01 LA Equipment\floodlight.v3o|[VNUM=1.41]|Model contains 642 vertices, 362 polygons, 0 bones, 0 muscleanimframes!WARNING: global listener object is still registered! Unregister listener before destroying object!