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Showing results for tags 'animation'.
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Couldn't find a better place to post it, so I guess this is a good a place as any. As I couldn't find a good tool to animate models after all those years, I thought it's time that someone steps up and makes one. So, I present you the Anibuilder. How to use it should be quite obvious, but I've included a manual anyway, just to be sure. There might be some bugs in there, so report them here please, if you encounter them. Also, if you find some awkward wording somewhere, tell me, English isn't my first language after all. Download is here. You need the Visual C++ 2010 Redistributable Package to be able to run it
- 7 replies
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- anibuilder
- animate
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I know how to edit in the Editor and then click on the 'properties' button. Select the 'holdcamera'. Go to 'traits', and then select 'TVcamera'. Click Okay. Is that all I need to do? Or do I need to change settings someplace else? It doesn;t seem to save it because the person appears to be at "idle" every time I'm in the Editor or in the game. I just want the guy to hold the camera.
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I have created another "person" in my personal Mod. This person is a news reporter and I would like to make them hold a microhone. What steps would I need to do in order to make this happen. Possibilites: Maybe create a model of a person holding their hand up in front of their chest and then another model of the person not holding anthing? Not sure... Any insight? Maybe their's already a person model that holds something aside from a gun. Maybe use another person that exists? Any suggestions appreciated.
- 13 replies
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- microphone
- animation
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I've been trying for months to change out the older Harley motorcycle from the LA Mod and add in one from another mod, London Mod. I'm trying to swap the older Harley for the newer and more current BMW RT1200 one. It seems to do well when responding from off the map. But when I tell the rider to get off the motorcycle, wont do it and then I can't seem to get him back on it. Which files is the animation built into?
- 6 replies
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- animation
- motorcycle
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I have chosen a newer motorcycle model file (BMW RT1200) which I opened in notepad to see what the code looks like. It seems to include two key lines to me. One which references the skin to the motorcycle and the second line references the actual rider. My understanding is that in order to swap out the original LA Mod motorcycle model file with the newer one BMW 1200, is to ensure that the references within the file point to the new skins and that the file name is the same as the original one. Is there something else to consider? The goal is to simply exchange the older the police Harley with the newer BMW 1200 motorcycle. I also am aware of the animation factor with this file. This has been my method which seems to work fine - until it came time to do the motorcycle.