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Showing results for tags 'Riot'.
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Hi guys! I was wondering if it would be possible for there to be a mission of which you're required to control a severely heated riot. I know there are some disturbances in freeplay, but they are normally very minor and don't escalate beyond arson and the odd assault on police. My view is that we need something a bit more realistic. In the LA mod you have the ability to use, Ballistic Shields and Barricades. My strategy and tactics would be to contain the offenders in with the Barricades and send in groups of SWAT officers. Some with ballistic shields, who will take the front and some heavily armed with MP5s in the event that it is required. The remaining officers in that group will arrest subjects, and take them to a waiting van. Whats your views on this?
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Hi guys! I was wondering if it would be possible for there to be a mission of which you're required to control a severely heated riot. I know there are some disturbances in freeplay, but they are normally very minor and don't escalate beyond arson. Whats your views on this?
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I've been playing NY Mod for some time and have been DYING to use Disorder Control Unit in the game, because riots in the LA Mod aren't that realistic, having to get the SWAT team to respond to Illegal Demonstration Calls. I was just wondering: is there any way to change the script for the NY Mod PROPERLY so that I only get Riot calls in free play mode? I've changed the script before to turn off some calls (like Rabid Dogs and Gas Pipe Explosion). What I've tried is turn off all the other events by changing the Value in the script to "0" and left Demonstrations on "1", but when I play, nothing happens. Also, is there any way to add more Demonstration Locations to the NY Mod Map using editor?
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So when playing on MP we have riots get huge, then clear everyone out, and secure area but when we leave more still walk into the area and join the riot but no sign holder? any ideas?