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SergeantTomlin

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About SergeantTomlin

  • Birthday January 20

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  • Gender
    Male
  • Location
    Nowhereville
  • Interests
    Firefighting, EMS, Game modding, South Korea.

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  1. Uh, the last time I checked, Custom Meshes were phased out of Roblox in 2011.
  2. I was checking the HC_SMPA line in my Lang portraits.xml, and part of it highlighted. Is this normal?
  3. For some reason I cannot get Notepad++ to open xml files.
  4. The commands are there now. Anyway, how should I go about fixing the xml's?
  5. The only thing that appears under it is ID_TOOLTIP_HC_SMPA. And I'll do that. The car can be selected now, I can place an officer inside of it, and move it around the map. However, even though I added them, the EmptyCar and GoHome commands don't show up, and the car still isn't accessible from the menu.
  6. Got it, I'll do it now. How do I make a backup of the original? I can't find the map file inside my mod folder. Alright, so I went into editor. Added in one Civic. Saved. Opened it in freeplay. It didn't appear on the map, so I went to where I had placed it, and it was there. The health bar popped up, along with the "big" image for it, but there were no commands and I couldn't make a unit get in it.
  7. I changed it from 005 to 080, and loaded it up, and tested it. No change, it still doesn't show up.
  8. As far as I can tell, there aren't any conflicts. Here's the unit.xml's content. <unit id="HC_SMPA"> <campaign> <missions value="1 2 3 4 13 15 9 8 5 17 12 14 7 19 10 6 18 16 11 20 24 26 27 28 29 30 31 32 33 34 35"> <prototype name="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" /> <price value="170" /> <speed value="120" /> <space value="2" /> <loadspace value="2" /> <personnel> <unit id="POLICE_OFFICER"> <defaultcount value="3" /> </unit> </personnel> <equipment> <unit id="ROAD BLOCK" /> </equipment> </missions> </campaign> <freeplay> <missions value="22"> <prototype name="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" /> <price value="0" /> <speed value="170" /> <space value="2" /> <loadspace value="2" /> <personnel> <unit id="POLICE_OFFICER"> <defaultcount value="3" /> </unit> </personnel> <equipment> <unit id="ROAD BLOCK" /> </equipment> </missions> </freeplay> </unit> And I've also attached a screenshot of the Unit's folder. As for what you said about my organization, thank you. I am nearly OCD when it comes to organization, having specific folders helps me locate things faster.
  9. Yup, I'm working on Seoul. Privated for now, as I'm basically using other models to get the hang of editor and modding in general. But anyway, yeah, I've checked all of that. I'll attach all of the XMLs I have. Starting with the Lang folder's contents; Portraits.xml <string name="ID_PORTRAIT_HC_SMPA">Honda Civic Patrol Vehicle</string> Infotexts.xml <string name="ID_NAME_HC_SMPA">SMPA Honda Civic Patrol Vehicle</string> <string name="ID_PURPOSE_HC_SMPA">The Honda Civic Patrol Vehicle is used by Seoul's police officers to patrol their areas, and respond to 112 Emergency calls. <string name="ID_TOOLTIP_HC_SMPA">SMPA Honda Civic Patrol Vehicle</string> <string name="ID_ABBR_HC_SMPA">SMPAHC</string> And moving onto the Specs folder; Freeplaybase.xml <vehicle prototype="mod:Prototypes/Vehicles/Police/stw.e4p" count="3" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/sw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/phc.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/waw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01" count="3" /> Freeplaybase_d.xml <vehicle prototype="mod:Prototypes/Vehicles/Police/stw.e4p" count="3" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/sw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/phc.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/waw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01" count="3" /> Freeplaybase_mp.xml <vehicle prototype="mod:Prototypes/Vehicles/Police/stw.e4p" count="3" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" count="2" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/sw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/phc.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/waw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01" count="3" /> Metastrings.xml <meta> <file name="lang:infotexts.xml" /> <file name="lang:poi.xml" /> <file name="lang:portraits.xml" /> <file name="lang:fail.xml" /> <file name="lang:ingamehelp.xml" /> <file name="lang:objectives.xml" /> <file name="lang:hints.xml" /> <file name="lang:missiontitles.xml" /> <file name="lang:missiontips.xml" /> <file name="lang:mission.xml" /> <file name="lang:talk.xml" /> <file name="lang:supervobj.xml" /> <file name="lang:supervfail.xml" /> <file name="lang:supervresult.xml" /> <file name="lang:supervtut.xml" /> <file name="lang:tutorial.xml" /> <file name="lang:command.xml" /> <file name="lang:supervobj.xml" /> <file name="lang:credits.xml" /> <file name="lang:supervquest.xml" /> <file name="lang:quest.xml" /> <file name="lang:supervaward.xml" /> <file name="lang:events.xml" /> <file name="lang:supervevents.xml" /> <file name="lang:superveventsobj.xml" /> <file name="lang:mainmenu.xml" /> <file name="lang:gui.xml" /> <file name="lang:score.xml" /> <file name="lang:strings.xml" /> <file name="lang:voices.xml" /> </meta> Portraits.xml <portrait prototype="mod:Prototypes/Vehicles/Police/stw.e4p" text="STW" unit="STW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" text="MTW" unit="MTW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/sw.e4p" text="SW" unit="SW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/waw.e4p" text="WAW" unit="WAW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" text="GTW" unit="GTW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/phc.e4p" text="PHC" unit="PHC"/> <portrait prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" text="FLIGHT" unit="FLIGHT"/> <portrait prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" text="HC_SMPA" unit="HC_SMPA"/> The file directory where the car model and texture is are located at Seoul Modification V1 > Models > Vehicles > 03 Seoul Police > Honda Civic Patrol Car. The file directory where the prototypes for the car are located at Seoul Modification V1 > Models > Vehicles >03 Seoul Police > Honda Civic Patrol Car.
  10. All of the icons are there, and I'm pretty sure I have the infotexts set up right.
  11. It is, but it still refuses to work. I'll attach the Specs Portrait, and the Unit xml. Unit XML; <unit id="HC_SMPA"> <campaign> <missions value="1 2 3 4 13 15 9 8 5 17 12 14 7 19 10 6 18 16 11 20 24 26 27 28 29 30 31 32 33 34 35"> <prototype name="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" /> <price value="170" /> <speed value="120" /> <space value="2" /> <loadspace value="2" /> <personnel> <unit id="POLICE_OFFICER"> <defaultcount value="3" /> </unit> </personnel> <equipment> <unit id="ROAD BLOCK" /> </equipment> </missions> </campaign> <freeplay> <missions value="22"> <prototype name="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" /> <price value="0" /> <speed value="170" /> <space value="2" /> <loadspace value="2" /> <personnel> <unit id="POLICE_OFFICER"> <defaultcount value="3" /> </unit> </personnel> <equipment> <unit id="ROAD BLOCK" /> </equipment> </missions> </freeplay> </unit> Portraits XML, for the police section <portrait prototype="mod:Prototypes/Vehicles/Police/stw.e4p" text="STW" unit="STW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" text="MTW" unit="MTW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/sw.e4p" text="SW" unit="SW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/waw.e4p" text="WAW" unit="WAW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" text="GTW" unit="GTW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/phc.e4p" text="PHC" unit="PHC"/> <portrait prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" text="FLIGHT" unit="FLIGHT"/> <portrait prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" text="HC_SMPA" unit="HC_SMPA"/>
  12. I have been trying to add the car I've set up in editor into the game, following a video tutorial, and Hoppah's text tutorial. However, even though I have all of my stuff set up properly, (I've compared it to the LA Mod XMLs to double check), the car won't show up in Freeplay, or Editor. I need help with this, I can send my XMLs if they're needed.
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