Do you have the 12.v3o files and 2.dds files in your model folder? If not I'll upload the .dds files. Now be prepared this is a lot of info: To edit the skin of the model you need to unlock the model files ( the .v3o and .dds files). The control for this is found under the modifications tab in the editor as the unpack file button. You need to unpack each file to unlock it. This only works with .v3o files, so you have to temporarily change the extension of the .dds files to .v3o, and then change them back after you unpack them. After you've done that you can open the .v3o files with notepad and the .dds with a graphic design program ( I use GIMP since it's free). If you change the name of the .dds files you have to go into the .v3o files and change the top lines where it says the .dds file name to the new name for each file.It is a long, but not hard process, I've gotten very fast at it over the years. The texture pack in the file is just different types of textures which can be used to make a ground texture for a map. A map consist of a ground texture and all the the objects on it. A map texture is just a ground texture with no objects or paths or triggers on it. Map ground textures come in an .eft format, and full maps come in a .e4m format. You cannot convert a .eft file. If you want to edit an existing map ground texture, you need a copy in another format (usually a .jpg) These are hard to come by as many modders do not release them. However, the original maps and LA maps are available. If you want to edit the objects, paths, triggers, etc. all you need to do is load the map in the editor and save it. I hope that isn't too overbearing for the moment.