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michaelny

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Everything posted by michaelny

  1. so why should this than not be compatible with the LA Mod ? reason for asking this , is that the LA Mod works also quite well with the original freeplaymap ...therefore I assumed that this should work as well
  2. first of all I would like to say that I very much appreciate your help but it seems I am not explaining it right . lets say you need a tow truck - you hit the menu for that sort of vehicles , than it expands onto the screen and there you have to the right an option to buy vehicles , change the number of vehicles needed and finally the spot where you hit the designator - while in there it sometimes locks up without selecting anything or sometimes when you are about to hit the designator button ..... up to this point nothing was send out to give the command to enter the map . traffic problems is something I can most certainly rule out , because it can even happen 30 seconds after starting the game ( so there are no patrols out and about ) but I will still try the patch ;-)
  3. thx for your answer but I am not quite sure what the relation between the " command panel ( I think that's what this thing is called ) " and the cab's / taxi's is about this happens when I call i.e. a police car , a tow truck or any other vehicle from outside the map
  4. looks like I am to stupid to get this whole thing . first I wanted to replace the " hazmat " by the " ems-suv " but that did not get me anywhere , except for an empty parking bay at firestation 2 and here and there a crash - seems something about the file names - so I figured I try it with a different approach and use a vehicle where I am certain about the file names . my first task was to get the spawning of the desired vehicle done , just as hoppah advised to do so at the beginning of the post . i decided to put another battalion chief into FS2 as a replacement for the hazmat I changed the following lines , so that they look like this const char OBJ_HAZMATSQUAD[] = "mod:Prototypes/Vehicles/02 LA Fire Department/hazmat_squad.e4p"; const char OBJ_BATTALION[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle.e4p"; const char VO_HAZMAT[] = "fs_hazmat"; const char VO_BATTALION[] = "fs_battalion"; ActorList l15 = Game::GetActors(VO_HAZMAT); for(int i=0; i < l15.GetNumActors(); i++) { GameObjectList gate06a = Game::GetGameObjects(NAME_GATE06A); for(int i=0; i < gate06a.GetNumObjects(); i++) GameObject *gate = gate06a.GetObject(i); Vector Hazmat = l15.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_HAZMATSQUAD, UNNAMED); m.EnableBlueLights(false); m.SetPosition(Hazmat); m.SetRotation(gate); m.UpdatePlacement(); m.SetMaxPassengers(4); m.SetMaxTransports(2); m.SetSpeed(8.0f); m.PushActionWait(ACTION_NEWLIST, 1.0f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 5, false); m.PushActionWait(ACTION_APPEND, 1.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 5, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 5, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 5, false); against ActorList l15 = Game::GetActors(VO_BATTALION); for(int i=0; i < l15.GetNumActors(); i++) { GameObjectList gate06a = Game::GetGameObjects(NAME_GATE06A); for(int i=0; i < gate06a.GetNumObjects(); i++) GameObject *gate = gate06a.GetObject(i); Vector BATTALION = l15.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_BATTALION, UNNAMED); m.EnableBlueLights(false); m.SetPosition(BATTALION); m.SetRotation(gate); m.UpdatePlacement(); m.SetMaxPassengers(4); m.SetMaxTransports(0); m.SetSpeed(12.0f); m.PushActionWait(ACTION_NEWLIST, 1.0f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 5, false); m.PushActionWait(ACTION_APPEND, 1.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 5, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 5, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 5, false); the only result I get with this is , that I have an empty bay at the FS2 and a second BTC sitting on top of the original BTC at the parking lot ......
  5. so after I did have a lot of problems with lockups I decided to delete the whole game including all add-ons and start from scratch to make sure where the trouble starts .......... but I am now not a bit further than before what is happening : the system keeps locking up when opening the purchase screen ( where you buy new vehicles or call them onto the map ........ with all sort's of vehicles ) in a matter that only ctrl/alt/delete takes me out of the situation ( sometimes if I wait then some system message will tell me that the program is not responding ... what do I have installed : 911 v1.3F US , Hoppas LA Mod v2.0 what sys do I have : Win 7 x64 , 16 GB RAM , 2,8 GHz , ATi Radeon 4850 on a Bootcamp Sys ( iMac i7 27" ) could not attach the DX Diag nor the logfile - keep getting an error " Error This Upload Failed " DxDiag.txt logfile.txt
  6. PRL = Project Reality Lights what makes you believe that this will be the cure to my problem ? the reason for asking is this , that you cannot just uninstall this mod rather then to delete everything and start from scratch over
  7. first of all I have to say that I like this mod very much :-) on the other hand there seem to be some odd things going on here and there ...... even after reading trough most postings about this mod I could not find someone else having this problem - the game crashes here and there for some odd reason - usually when a firefighter disconnects a hose from the fire engine - the game locks up when i.e. selecting from the call / purchase menu a tow truck ( can be some other vehicle as well ) to call it onto the map ....... the menu freezes and shortly afterwards it drops back to the windows main screen - the third and most wired thing is this , when you have a fire near the mosque and call in vehicles to this location it appears to be a brick wall in the middle of the road ( just after the intersection .... right in front of the hotel ) where vehicles turn around and drive away into the opposite direction ....... i did try this now without an emergency - just click and point a vehicle to a point beyond the hotel and the same happens again ...... unless I guide the vehicle on the opposite lane against the driving direction bit by bit trough this area they will turn around - same happens when they come from the direction of the mosque very wired ..... as if something is standing on the road but the vehicle will not look for a way around the obstruction rather than turn around and run like hell into the other direction ( might be something spooky what only the simulated people can see and try to outrun it ) Logfile : sorry there is none DxDiag : see attached file System : Win7 x64 on Bootcamp 3 ( i7 iMac , 2.8 GHz Quad , 16 GB Ram , ATi 4850 ) Installed with this submod are : FR 1.3 , LA Mod 2.0 , AUS , PRL ( with the needed extra files ) DxDiag.txt
  8. what about the FAQ ? - as I stated a few posts above this one ( http://forum.emergency-planet.com/index.ph...st&p=138136 ) , I don't have a logfile , because there is none ! - I asked before if I need to supply a DX Diag. Log , even though all other versions work fine no one considered this necessary to request these so why are you referring me to the FAQ forum ? anyway - enclosed you will find the DX Diag Log File DxDiag.txt
  9. so in order to reduce conflict between different submods I installed only - LA Mod 2.0 - LA Mod Patch to 2.0.1 - AUS - Woods map via Installer by Hoppa - I did try both versions ...... the version " Second Edition 1.1 " crashes after about 60 seconds back to main screen and the and the " Freeplay 1.3 " after about 5 minutes back to main screen - no error messages !
  10. to figure this one out I will install the patch to one of the versions without the 1.9.3 ..... this way I can eventually exclude some possible error creating circumstances
  11. aehm the 1.9.3 is not part of this ;-)
  12. so I am not quite sure where to report any bugs - so please if this is the wrong spot just tell me about it ! currently I have three versions installed 1 : EM 4 + AUS + RLP + EMS SUV + LA Mod 2.0 + Lushinos Unmarked Unit + v1.9.3 SG Submod + Command.zip= Works fine 2 : EM 4 + AUS + RLP + EMS SUV + LA Mod 2.0 + Lushinos Unmarked Unit + Command.zip = Works fine 3 : EM 4 + AUS + RLP + EMS SUV + LA Mod 2.0 + Lushinos Unmarked Unit + Command.zip + LA Mod Patch 2.0.1 + New Freeplay Map Second Edition v1.1 ( via installer by hoppa ) = game kicks me out after about 60 seconds ...... could be a little more or less ...... no error message , just straight back to desktop - Logfile = there is none - will the DX Diag be needed , even though the other versions work ?
  13. I can only say what most of the folks here say as well it works on Win7 ! even on my Win7 x64 on a Bootcamp OS-X machine ..... no trouble at all
  14. C:\documents and settings\<user>\local settings\<temporary internet files> you might as well try within FF the dropdown : Tools / Clear Private Data ..... there check : Cache and click Clear Private Data Now
  15. you cold try to reduce the traffic within the " freeplayparameters.xml" ( make a backup first and don't forget to think about the UAC if you are using Vista or Win7 , because otherwise it will not let you save your changes ) look for a line like this <vehicletraffic factor="2.0"/> and change the number to a lower one ..... there are multiple lines like this in the above mentioned file , which correspond to a certain time of day or something like this ( something about timezone ) you will have to start a new game after this changes to take affect
  16. I don't want to cheat for more money rather than how to exactly to install this ...... never mind ......done and works :-) thx anyway for the answers given above
  17. ok I see ;-) thx would you be so kind to be more precise please what do I have so far ? - EM 4 1.3F - LA Mod 2.0 - AUS - Project Reality Lights - EMS SUV
  18. ah ok ..... the reason I am asking is this quote your answer from the 17th of this month so is there something I have to be aware of ? thx michael
  19. sorry but I don't get your answer ....... I would like to know as well if I can use this mod with LA Mod v2.0 ? and one quote from the readme does that mean we only do have the units shown on the screen shots ? non are purchasable
  20. ok the situation with crossings and intersections is in the game pretty much the same as it is in real life - people can't keep their butt of an intersection , even though it's foreseeable that they are not going to make it off the intersection in time , before the crossing lane gets a green light . this of course will result in one traffic jam after the other until the situation is completely out of control ....... my question would be now this ....... as seen on the pic above someone mentioned to put in another light ( lane north-east to south-west ) and another on the opposite side ( south-west to north-east ) but then we do have the intersection still not cleared , unless the new light (south- west to north-east lane ) turns sooner red than the already existing light , in order to give some time to get the intersection clear i am in no position to judge the scripting part of this game to be honest but I ask myself if it would be possible to script the timing for traffic lights more dependent on each other ........ kind of a ripple effect i.e. starting at the first light of a major through way and going from one light to the next with a few seconds delay , so that each buildup keeps on moving without having the next idiot right behind him , so that when the crossing lanes turn green , they don't encounter vehicles in their path and congest because of this the other lane ,when their light turns green again
  21. looks like this solved the problem ............. thank you so much
  22. i do have the AUS v1-1 i am not absolutely certain but I think this happened shortly after I dispatched the " impala "
  23. the error : (_LAPatrol9b213b):Error:SymbolCMD_Patrol is not defined in current scope there is no logfile @ C:\Program Files (x86)\WizardWorks\911 - First Responders dxdiag included DxDiag.txt
  24. nope its not a typo .... why ? because of the price tag ? the upgrade to 16GB was done by my apple premium reseller and was therefore less expensive if ordered via apple BTT - before I make myself look like an complete idiot - what should be the exact path to install " additional units submod v1-1" ? by default it says c:\Program Files (x86)\WizardWorks\911-First Responders is this the right path or should I point it somewhere else ? as soon as this question is solved I will install it and test it again - in case of a new crash I will then deliver the requested " error message , log file and DX Diag "
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