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Everything posted by Kookas
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I don't know how to export SketchUp textures, sorry. Google it. Importing into ZModeler: - View > Textures Browser - Press Add... - Find your exported texture and open it - Press OK to close the Browser. then you must set that texture as the texture for the imported objects.
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Yeah, but I'm basing it off a picture of a scale model because it's my only reference, lol. Picture of the back of the Rangie in the first post now.
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Just pointing some things out: If it's UV mapped in Sketchup (texture applied), you can export the texture from Skp and import it into ZModeler's Textures Library. Then, you can apply the texture to the UV Mapping of your imported model and perhaps it will work properly. But be warned - that model looks like it will be very high-poly when ported to a normal model format.
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Also, one thing is, although it's much nicer to be really accurate, you can always just use your imagination - make from memory what you can't make from blueprints. Also, you could always use the pickup blueprint and when you've got the front half of the vehicle from that, extrude the back and make it the whole thing
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Progress on the Vectra RRV .. As usual, future updates to this model and the Rangie will be found in the first post
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Thanks, yeah it should really be alot further along, it's been a bit neglected. Also, forgot to mention that the Vectra is no longer being included as a police vehicle, due to a lack of evidence of its existence. However, I don't like getting rid of my models, and luckily, I saw a few days ago a WMAS Vauxhall Vectra RRV being towed by a blank van, so that mesh becomes that. Expect pictures soon
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I now have two contacts who I can speak to about WMFS (fire brigade) and WMAS (medical response). WMPS, on the other hand ... I also come with no gifts but I bear the fruit of Rangie labour, kind of:
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YOU choose YOUR Emergency's
Kookas replied to BritishArmyReserveCadets's topic in Submods [Not released]
Good luck with that Do you know how to script for EM4, or is this basically another kind of request -
SEK stands for Spezialeinsatzkommandos, NEF is Notarzteinsatzfahrzeug, meaning Emergency Doctor's Vehicle.
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I like Winterberg. It crashes pretty often, but despite its instability it's great. It has so much variety in events to the extent that it actually has its own events scripted in. Another thing I love about it is how you can send vehicles home with one button press, so you don't have to neglect one emergency because you're packing up after another, you just select the vehicles and press the P button on the commands-console to send them home, then you can go sort out other things. However, I just wish there were more violent protest locations! Always seems to happen around the lower-right corner of the map, and police arrive so quickly there's no need to use the DEMO button (which sends about 8 vans full of cops with a leading police car) because it's over so fast. I don't want to leave it until it gets bad for the fun because then it's just a bit strange. It would be cool if it just started off in the main part of the map, where there are always lots of people so it could be more of a riot and less of a pathetic one-man-army situation. Then people might start throwing petrol bombs, and it would be a proper riot. Then I would be able to call in the Demo team and have a proper epic scene ^^
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Northern Ireland Mod ( In Progress)
Kookas replied to wilkebangor's topic in Modding Related Support
Range Rover is produced by Land Rover though, so it doesn't matter. The mod looks great, and that Rangie looks excellent, just needs the details like headlights and such on the skin -
I agree that it is the best program for creating models for most games, as it has the most support for game specific formats and (I think) game-specific objects/setups. However, I wouldn't say it is the best all-round modelling program for most people, I don't mean offence to the creator but being specific to games it has no render function so you can't make fancy photorealistic scenes in it
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Please, I would like to know so that I don't have to reset the freeplay map every time something happens on a building's 2nd floor ..
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When you use a ladder truck, what is the name of the command which puts the fireman onto the second floor?
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Polygon creation is extremely easy in Blender, you select three or four vertices by shift+clicking each one and press F, and you're done I tried XSI before though, I didn't get that either.
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Made some promotional imagery for you, made a thread in the forum's Discussion area about it
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Yeah. Also, regarding the vehicle list - don't forget about the motorway services (amber light vehicles) - some ideas: AA or RAC Rollback Truck (picks up wreckages) Highway Maintenance vehicles (transports engineers) Highways Agency vehicles (transports traffic officers) Generic yellow crane (moves loads)
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Hey, nice mod so far .. I like it. Will you still be posting updates here? edit: turns out if the flash is not run as the page loads, then it doesn't work. In other words, the site must be added as a FlashBlock exception.
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For me, Blender is the best modelling program to use, because I'm used to its interface. For some reason, I picked up Blender very quickly, whilst quite alot of other people complain they don't like its UI. They don't even give it a proper try before they make the judgement that it's difficult to learn. I learned it in two months of extensive use, and improved with a couple of years' practice. The interface is almost completely customisable, right down to the colours and the images used for the GUI... You can't directly export ZModeler or v3o files yet, but exporting 3ds and importing into ZModeler works perfectly, except that you have to flip the model horizontally after you import it for some reason. In terms of creating things, I find Blender's system very easy. I like being able to just use key combinations to do things, instead of going through long, quiz-like menus to get to the function I need. I can just press CTRL+MOUSE1 to create a vertex, F to make an edge or a face between selected vertices, and Ctrl+Tab brings up one simple context menu that lets me choose my selection mode (although it's not hard to change the selection mode in ZModeler either, it's just at the top of the window). Maybe I haven't given ZModeler a proper trial. I only tried it for an hour or two, and didn't get very far. However, I can see it's a very good program. The real bugger is that my screen is only 1024x768 in resolution, which means that ZModeler's interface is really cluttered. Maybe I should buy a widescreen, but they're like £150 and although I do have that kind of money, I don't want to spend it all on that, I am still in school so I don't have a proper income.
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Thanks, I'm using Blender3D.
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An "Arvy", with AO-baked texture and 7-pod Vector lightbar: I've finally found a good way to map my objects, this is the way everyone else seems to do it and this is the way which makes it obvious what's what in the event of a reskin ... I have lots of space left
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It means "Rangie WIP! Scripter required!" in English.
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Yep, I found that before and added some new things to the original post. Thanks though.
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Well, I still don't know what it does is it a traffic car?
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I know quite a bit of German already though, so it's easy for me .. the thing is that you really need the German first-hand experience to know what things actually are. Like you can know what something means and still not understand it