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Kookas

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Everything posted by Kookas

  1. Yeah but they're not going to and they don't have to. It's a German mod, why should they make it in a foreign language?
  2. Okay, a video of the Range Rover traffic vehicle is coming soon. Some screenshots from the video are now in the original post.
  3. Yeah but you have to atleast try to keep them secret. Also, that's not true for all unmarked vehicles. The vehicles which I call undercover vehicles (it sounds cooler. Also try covert vehicles) are driven by plain clothes officers and sometimes they attempt to hide the cameras inside by disguising them as part of the rear view mirror or other ideas. As for grille lights .. you need to either have eagle eyes or just be extremely paranoid to notice a car on the road has grille lights As for withholding information on ARVs, if it isn't just oversight (very unlikely it is mere oversight), then perhaps there's some security reason for it. Perhaps they don't want people planning to attack armed response vehicles and trying to steal the weapons from them. Doesn't matter anyway. I think I have enough ARVs planned.
  4. I think the best way of doing things would be Vehicles > Personnel > Script implementation (if any planned) > Map creation > Adapt implemented scripts to the map (if any) And do a proper bug-test (play it like you would play your favourite mod) between each stage and for each script. However, everyone has different ways to organise how they work, some don't organise at all and just throw it in there.
  5. Yep, I know. Also notice there aren't any Armed Response Vehicles listed there. I have updated, corrected and confirmed the original post with some of the vehicles from the list, but not all vehicles have pictures. Doesn't matter. The first released version will be on the normal freeplay map, and will be used as normal, with only custom emergency vehicles and personnel, but the second version should hopefully have a custom generic UK freeplay map, which would be shared with other UK mods such as Essex mod, Humberside mod, etc. There will be bugfix patches in-between where bugs are reported The release date for West Midlands Mod 0.4 (the first version) is set to somewhere between August and October, with bugfix patches being released afterwards. I'd say that you probably shouldn't expect 0.9 (with 1.0 being reserved for the final, bug-cleared version) with the freeplay map until February 2011, or maybe even later.
  6. Great, thanks. I understand they can't put in unmarked police vehicles. Will be updating things.
  7. A tip: don't try and find images of that specific Jeep. All you really need are pictures and blueprints of a Jeep of the same model, and then you can texture it based on the photos. That Jeep is a Grand Cherokee. A blueprint (this one is free): http://www.the-blueprints.com/blueprints/cars/jeep/20698/view/jeep_grand_cherokee_2007/ Unfortunately, you'll have to pay for this one, but it's higher resolution and uses vector graphics: http://www.the-blueprints.com/vectordrawings/show/305/jeep_grand_cherokee/
  8. But you live down in Wales, ours are a dark "medical" green colour, I think. Here is a Hazardous Area Response Team member in HAZMAT. I saw an image of a WMFS fireman in a dark green HAZMAT suit, but now I can't find it ... Every time I have seen a fireman around here (not often, mind you, so I can't remember it that well, only at a couple of car fires really), I'm sure they looked like that. Also, the Range Rover ARV will no longer be included in the game. The Vector bar model will still be there amongst the files, but the texture and skin will be changed, and it will get an LED Whelen Edge 9M with grille and wing mirror lights to become a Road Policing Unit (saw one the other day). The reasons for its removal are that I don't even know if it actually exists in the West Midlands Police and also I don't really want to have to redo that Vector lightbar The Range Rover will no longer be used by the Highways Agency, but instead will be replaced by the Land Rover Discovery. The original post has been changed slightly, and now, every car except one has photographic evidence of its existence. The plans for a BMW X5 have been scrapped too, because although I know they do exist, there are too many RPUs planned for a game which doesn't let you have police chases, so I removed the one that had no photograph on the Internet.
  9. I don't mean to seem rude by contradicting you but there are plenty of Dubai emergency vehicle pictures just by Googling Dubai police/ambulance/etc. Certainly enough to make a mod with Here's some information I gathered, some things might be wrong, feel free to correct me: Police (blue and blue or blue and red): BMW 540i Chevolet Lumina Toyota Fortuner Dodge Charger Nissan Xterra Mercedes-Benz C-Class The lightbars are very assorted - seems random whether a vehicle is seen with a normal lightbar or a low-profile on the roof, apparently nothing to do with what vehicle it is or how fast it goes/needs to be able to go. Ambulance/medical (red and red): Mercedes Citaro Articulated "Mass Casualty" Mobile Intensive-Care Ambulance Chevrolet Express Ambulance Chevrolet Tahoe Fire (blue and blue): Mercedes Atego Pumper Truck Mercedes Atego Equipment Transport Chevrolet Tahoe Commander Vehicle Fire boat: http://metalcraftmarine.com/images/DubaiFireSevices363.jpg
  10. They flicker when they are on-top of something else .. my graphics card isn't really that old, it's a GTX275.
  11. Here's the thing. I have to redo my Vectra, because I didn't test it in-game at the very start which I should have so it needed rotating in ZModeler. Now, another issue is that it travels underground when it stops, and when it is moving it is normal. Help would be great, thank you.
  12. You'd still get shot by the guy with the pistol.
  13. Okay. Another little problem I've run into - the sprite of the corona clashes with the texture of the radiation, as if you had two textures at the same depth inside each other, they flicker when the corona shows over the radiation image. Is there a good fix for this? Also, it's the same for corona-on-corona.
  14. Well I might decide to add it back later .. there will still be the standard British beat car, the Astra.
  15. The first one - should be possible to do it. Raids in LA mod would be great and are possible, yeah.
  16. Near the link to download the Updater there should be another link which downloads the base mod which the updater adds onto.
  17. Yeah .. I learnt it from a tutorial on YouTube by Francis where he adds the lights to a Crown Vic. In that I learnt where you're meant to put the polygon lights (I had mistaken the polygon lights for the Radiation effect), and it's great because it creates a real effect that LEDs (or bulbs) are glowing inside there I think UKMods999 should try them, they really make a difference.
  18. Excellent mod! But a little confession, I don't mean offence to anyone, but I have the idea in my head that Essex is a very unfriendly place to go with lots of ricer cars driving about and people in them with caps sitting unnecessarily on their head even when all the sun is stolen by the clouds
  19. Oh, ok, thanks for forgiving about how I acted, I was feeling like taking things out on someone. I thought some things might only be bugs in the editor, but threw those ideas away because I assumed that the editor is just like in-game. I guess I will try that.
  20. The lights were done mainly by me. UKMods999 put some lights on, but they weren't as well placed as he had done on the Vectra. I just put them in the right place and put on polygon lights. As for the ampliroll loads, so: - pumping/tank load - hazmat load - equipment load - mpv load - USAR mobile command office those are the ones planned. Goodnight!
  21. Both would be good to know
  22. Vauxhall Vectra RRV WIP video in original post. Also, what do those different pods do?
  23. I found out the cause. Static lights (lights that don't flash) can't seem to have coronas, because they never reach their desired intensity, even with the cap on. The only solution I can think of to this is to have several lights in the exact same place each with polygons in the exact same place, set intensity cap to 0.8 or higher, have them flash and then set the offsets so that although each one is flashing it appears that they aren't. That's the only way I can think of :\
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