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About firefighter111
- Birthday 02/03/1991
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The reason that NYC, and the entire state of New York, do not run blue to the front is blue is considered a curtsey light for volunteer FFs. Volunteer FFs are legally allowed to run one forward blue light to the front when responding to FD calls, so the general public knows they are responding to these calls, and can offer the FF the curtsey of passing them to get to the call. The volunteer ff associations in NY are very against anyone else having a forward facing blue light, particularly PD. The reasoning is that if PD had forward facing blue lights, a criminal might one day see a FF responding to a call, think it's an unmarked PD vehicle coming to arrest them or something, and blow them away. Law enforcement in NY may have blue lights to the side and rear though, and if you look, you will notice that most of the newer pd vehicle have blue to the rear and sides. NYPD for example, the two rear pods on the vector bars are blue to the rear and the rear dual deck lights are red/blue on your standard car. As for federal vehicles, they fall under federal law, not state law, and the federal colors are red and blue, so therefore they can use both.
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As I understand it, NYPD SRG is being created out of the old NYPD task forces. Task forces were comprised of patrol officers and each patrol division (i.e. Manhattan North, Manhattan South, Staten Island) had a task force. Task forces were assigned to a) provide additional patrols in high crime areas, b) provide a rapid rush of manpower to major incidents (i.e. plane crashes, natural disasters, etc.), and c) handle disorder control (riot police). Last I heard, NYPD was looking to dissolve these task forces, which would leave them without a disorder control unit(s). Second, after the Mumbai terror attacks, members of the Organized Crime Control Bureau (OCCB) were trained in limited tactical measures in case of large scale terror attacks where ESU would need assistance. Likely, some of the task force members were reassigned to this new Strategic Response Group, and then given some tactical training, as this new SRG will be responsible for disorder control in addition to counter terror operations. However it is highly unlikely that this SRG will have anywhere near the same tactical capabilities as ESU. ESU has always been NYPDs tactical unit, for whatever the operation, and they pride themselves on being the best of the best. As their saying goes "When a citizen needs help, they call the police. When the police need help, they call ESU." CTU does more than acknowledge terrorist attacks across the world, they have officers stationed around the world who respond to these terror attacks. These officers then in turn interact directly with local law enforcement at the scene of the terrorist attacks and report back to the NYPD brass and analysts in New York in real time, who then use the information to coordinate the NYPD response. Therefore the NYPD is responding to possible terror threats in real time compared to other cities who may have to wait till the next day or two to get some version of a report from some other agency which may or may not address that city's concerns. Finally, just to add, while NYC does have a ton of law enforcement agencies, who all call themselves police, most are not full police and or do not really deal with true police emergencies. Most of these agencies have peace officers, which is a lower standard than police officer, and peace officers are only allowed to handle crimes/incidents specifically under their jurisdiction. I.e. department of health and hospitals police don't carry fire arms and really have no power outside of property owned by the department of health and hospitals. Or the sheriffs office, who is under control of the department of finance and really only handles city tax enforcement and civil law. So, the only real full service police department in NYC, under control of NYC is the NYPD.
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Probably not the right place to put this, but it was the closest thing I could think of. When you get a stolen car in free play and they follow the stolen car with your helicopter, what do you do? just send the helicopter over the stolen vehicle since there's no more follow command. Second, the one stolen car I had was off the map before I could even get the police helicopter on the map, is it just me?
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I agree that it's been dumbed down and definitely miss the way EM4 was set up, and i don't like how they take units away from you if you won't need it on a map. Hopefully the modding community can figure out how to change that, they certainly done amazing things with the previous games. I also have had the "dispatcher" give me jobs and then the events don't appear, and I've also had random suspects appear on the map not tied to an event. As for issues with running the game, I got a my new computer Monday: Intel Core i7-4790 16GB Dual Channel DDR3 NVIDIA GeForce GTX 760Ti runs fine with everything set to high, but I did have it slow down once when I had a large fire with multiple units.
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The new Battlefield Game, Battlefield Hardline is apparently going to be a law enforcement based game, rather than military. I suspect the game will focus on SWAT style operations, and be on the unrealistic side, but it'll still be nice to have a major game based around law enforcement/emergency services. http://www.battlefield.com/hardline
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Agreed, especially since a green light is now used to detonate a command post. NY uses green for volunteer EMS. Back to the vffs, any volunteer emt, including VFD based ems, in NY can get their vehicle certified as a NYS DOH certified emergency vehicle (requires stocking the vehicle to NYS DOH health code part 800) and run red lights and siren as an emergency vehicle.
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[Released] Manhattan Modification Standard Definition Project
firefighter111 replied to Dyson's topic in Mods
The game is very realistic and the FDNY trucks in the game do have the appropriate amount of lights. -
[Released] Manhattan Modification Standard Definition Project
firefighter111 replied to Dyson's topic in Mods
Removing the first SD version. I can't help but wonder if maybe it's just too much for the intel graphics cards. It's not your guys fault, but once I had more than two vehicles on screen at once, such as at E54, T4, B9 house, in the first version the frame rate would decrease drastically. -
Got my copy today and played for about 12 hours. From what I've seen of emergency services so far, they look amazing and are a great improvement over GTA IV. LED bars and lights actually look like leds (not the sticks they were on the noose cruiser in GTA IV). Los Santos, Los Santos County, and Blaine County each have a FD (both fire and EMS) and a PD, and each agency has it's own paint scheme. There are several different police vehicles in the game, including vehicles based off the crown vic interceptor, the taurus interceptor, and the ford explorer. The only problem is that I haven't figured out how to steal a police car and get away. And before you ask, there is a cheat to lower your wanted level, but it requires a button press code every time (hard to do while fleeing the cops), there is no more health cheat (that anyone knows of yet), and cheats no longer save in your phone, they must be manually entered each time.
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[Released] Manhattan Modification Standard Definition Project
firefighter111 replied to Dyson's topic in Mods
Open the file fp_params_endless with notepad and decrease the numbers for max duration between events and min duration between events -
[Released] Manhattan Modification Standard Definition Project
firefighter111 replied to Dyson's topic in Mods
I know that double posting is frowned upon, but I felt that this was appropriate and important to post again on here, since this is a NYC topic. This is also a t-shirt, if anyone is interested in purchasing it, the money goes to the Leary Fire Fighters Foundation run by Dennis Leary which supports fire departments facing major crisis, I.E. FDNY post 9/11, departments affected by Hurricane Sandy, and New Orleans post Katrina among others, so it's for a good cause. http://learyfirefighters.myshopify.com/collections/all -
[Released] Manhattan Modification Standard Definition Project
firefighter111 replied to Dyson's topic in Mods
Yep, change the enabled value to 0. Is there anyway that the detail level of the models could be compressed? Cause whenever you get two or more of the larger models togeather (fire trucks), the game slows down greatly. -
[Released] Manhattan Modification Standard Definition Project
firefighter111 replied to Dyson's topic in Mods
You can increase the number of MVAs in the fp_params_endless file using notepad -
[Released] Manhattan Modification Standard Definition Project
firefighter111 replied to Dyson's topic in Mods
If I can make a suggestion, why not just move Batt.9/Engine 54/Truck 4 over to the upper left corner since you already have Rescue 1 in the upper right corner. IF you did want to add more units to the mod though, I would suggest Engine 40 and Ladder 35, which would give you a second tower ladder in the mod and complete Battalion 9 (Engines 23, 40, 54, Trucks 4, 35, and Rescue 1) in the mod. -
[Released] Manhattan Modification Standard Definition Project
firefighter111 replied to Dyson's topic in Mods
Usually it's just an error in the game, and they aren't really holding the equipement, you just see the graphics of it. Try sending the FFs to get other equipment and then put that equimpent down, it usually works.