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Serginho

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Everything posted by Serginho

  1. Sh*t... Thank you very much to both of you. I love the work you do with the mods. http://www.emergency-planet.com/uploads/emoticons/default_lach.gif
  2. I do not give up, I keep trying to modify the speed of the units (not vehicles) in freeplay. I have found that in Italian Submod 1.2 and in Helping Peter 0.1, if you press a key (shift), the units can alternate between running or walking.I have changed the script "move" from the Italian Submod to the mod I use to test (based in LA mod) with minimal changes because they are very similar, I have changed it in the editor and everything and it does not work.I would also like to know if there is any way to make a person go slower when he picks up an object: axe, stretcher ... Thanks in advance http://www.emergency-planet.com/uploads/emoticons/default_smile.png italian submod MOVE.script
  3. Yeah, the virtual object was missing. Thanks again Itchboy.
  4. Hi: I am trying to "move" the roadblock and the doors of the military base of the US Army Mod to my own mod and when I am testing the roadblock this warning appears: "(_Base6e4d4a): Error: illegal pointer to class object vo 0x0 4" . I click on "omit", I continue playing and the script works more or less well, it goes up and down but without the lights. How can I make it work perfectly? Thanks in advance.
  5. F**k. Ok, I will try that, thanks again Itchboy. Keep up the good work in Montana! (and others, the scripts that you showed on your Youtube channel are amazing) Best regards: Sergio
  6. It´s done. Thank you very much Itchboy! : ) Y muchas gracias Amuchalipsis, mola encontrarse hispanohablantes por estos lares. And one last thing so that the complete subject remains, the engineer can still use the commands "use" and "repair" even if the suitcase has been previously removed, a suitcase comes out of nowhere and the engineer gets to, for example, repair a vehicle. How can I do so that the engineer necessarily needs the suitcase?
  7. I think that I have configured everything in the editor. I created a new prototype with the THWbag model of the original game, configured almost exactly like the EMTBag, and I have removed the scripts use and repair to the engineer, giving him the new command. LAGetTHWBag.script LAEquipmentCommands.script
  8. It´s imposible. I'm getting the error "is not defined in current scope" always. Could you tell me step by step how can I do it? I know it can take time. I would be very grateful.
  9. Yes, I am playing Norway Mod but it is based on LA mod. Thanks! I forgot to look LAEquipmentCommands. I upload the script so you can tell me if there is something wrong. GetTHWBag.script
  10. Like in the LAPoliceBarricade more or less? When they take the barricade they only have the script to put it and they do not recover the other scripts unit they put it on
  11. Hello I am trying to create a script or something so the engineer doesn't get down of the vehicle with his bag or suitcase and you have to take it from the van, something like EMTBag for the doctor. Also, I try to make him have not the installfloodlight script and repair script until I have taken the suitcase. I have basic knowledge about scripting and modding but I have tried a lot and it does not work well. Would anyone know how to do that or if there is a mod that already has it? I'm sorry if I wrote something wrong, I do not speak fluent English and I had to use a bit of a translator. Thanks in advance.
  12. Oh, I discard the plans in that case. Thanks Itchboy.
  13. Hey How I can change the speed, for example, of the coroners so they move slower. I have tried to midify the file campaignprogress.xml in all ways that I found in forums but I cuoldn´t. Can someone tell me step by step, basically, how to make the units walk instead of running? Thank you and sorry if I wrote something wrong, I had to use a bit of the Google translator to write this http://www.emergency-planet.com/uploads/emoticons/default_smile.png
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