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Killerconsti

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Everything posted by Killerconsti

  1. Killerconsti

    Dutch Mod!!!

    I am sry if i have upset you. But i want to tell you at least that we have different goals. I also think that my modfixer wont overshadow your project and i dont want to make your efforts less valueable. I have no interest in doing any one of these things (at least for the dutch mod). But I made a version of my Mod which is compatible with the Dutch Mod (adding features, removing IMC units, using NL mods personel stats...). I modded everything in a game called Age of Empires 3 and i learned that my preferences are coding > 3d stuff > 2 d stuff & music (by far the things i have no real clue about ) sry, this is a thing I cant promiss because the LA mod (EM4) was soo great. Also this US Style is pretty awesome. However I wouldnt mod such a big thing alone
  2. Killerconsti

    Dutch Mod!!!

    edit: removed this post because of an unhappy person
  3. Version 2.0.0

    2,534 downloads

    This package contains the fixing files to play the NL Modification 2.0 It contains also an update to the eventpool to make the new events playable (which were introduced with EM Patch 2.02) Installation: find the folder of your NL Modifiction v2.0 extract the archive at this direction delete or rename asset_package.bin from dutch_modification\content Enjoy
  4. Killerconsti

    Dutch Mod!!!

    Have you got anything finished, yet? It always looks like you just say you take over the "Dutch Mod" but...It doesnt seem to be too difficult to get the mod at least running (took 10 mins)
  5. Updated Mainpage and uploaded new version (not yet approved): -TL reworked (still no automatism... this is really complicated) -crane action speed increased
  6. No idea, i avoid to use the editor However in the asset browser (f11). You can create new projects/new assets. Then you can search for the content you want to work on (search bar in asset browser) and right click it->copy to asset package->skinning mode if you want this unit only one time OR duplicate if you want a second (new) unit. Finally you can right click your mod and select "Publish Mod" and it will create a .zip archive If you have problems with saving content you might need this file http://www.emergency-forum.de/filebase/index.php?entry/2444-svn-hilfsdatei-em5-em2016/ It simulates a svn which is required to save things. (copy it into em5/data) folder Still unsure if it was your question
  7. ofc. But the TL is not ready for release yet
  8. Version 2.6.1

    1,631 downloads

    The Description is not up to date, because there is barely any interested person. However here is the fully translated Version 2.6.1 (not anymore compatible with the NL mod) Killerconsti's Minimod 2.6.1 [media]https://www.youtube.com/watch?v=-S4vGLftIg0[/media] Features of Version 2.2 english translation manual connecting and disconnecting of hoses CrownVic has been hidden in Berlin RV and Tanker have a 4 man crew events can be aborted if the HQ is selected Features of Version 2.0 & 2.1 US equipment made by William Stableford (flares, road barrels, pylonen) the possibility to land the SEK Helicopter without roping the crew first dynamic parking sites can be set ingame "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map introduction of the placeable equipment better support of open houses- systems (like the one used at the police department at Berlin) an animateded brand new Swat unit (only available in the editor) a System was introduced which allow me to use Siren Sounds (still WIP) 2 new vehicles Layer speedy scaff [infobox]The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects)[/infobox] Version 1.0 -1.2: [media]https://youtu.be/gHkuDBd0wwI[/media] mobile intensive care unit is available in Freeplay patrol cars can redirect traffic and follow gangsters additional engineer in the tech helicoper additional emergency doctor in the ambulance car you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/) policeman can automaticly equip handcuffs when they hold no equipment A big thank you to all supporters: William_Stableford (Lighting of the SW4, US - equipment models, translation, crownvic model) 3d Models: DAF CF: Tecprofi (hydraulic platform) Goya (cabin) skaihof (wheels) Crew vehicle VW T5 for the Firefighters ModCha Thyssen TM170 Sonderwagen 4: Polygonfabrik Verteiler Slilent Hunter DLK Essen RD_Saarland voice actor (german): Lt.Dabama Other helpers: Dartlak & Grisu83 (great plugin, a lot of my work made use of it) Revyn112 (Improvement mod for the tanker) HST_Tutorials (improved the Street Navigation at the Police Department Michaelp800 (supplied siren sounds for the emergency vehicles)
  9. I have some new stuff for you. I am right now about making the unit automaticly target burning objects in Range. Enjoy Found also some settings for Zooming, anyone interested?
  10. Killerconsti's Minimod 2.1 Features of Version 2.0 & 2.1 US equipment made by William Stableford (flares, road barrels, traffic cones) the possibility to land the SEK Helicopter without roping the crew first dynamic parking sites can be set ingame "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map introduction of the placeable equipment better support of open houses- systems (like the one used at the police department at Berlin) an animateded brand new Swat unit (only available in the editor) a System was introduced which allow me to use Siren Sounds (still WIP) 2 new vehicles Layer speedy scaff The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects) Version 1.0 -1.2: mobile intensive care unit is available in Freeplay patrol cars can redirect traffic and follow gangsters additional engineer in the tech helicoper additional emergency doctor in the ambulance car you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/) policeman can automaticly equip handcuffs when they hold no equipment TL reworked crane action speed increased get it here: http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-3-3-februar-2017/ or https://www.dropbox.com/s/38q6p18wts5ez1l/[em5]killerconstis_minimod_3_3.rar?dl=0
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