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cops

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Everything posted by cops

  1. man that's a great mod! will this a private mod or a public mod? or is this the already existing mod
  2. it looks nice great job can't wait to see more question 1 are you give a try to CPR for the fire department? (so they can stabalize the person till the ambulance arrived?) question 2 will the health of the hurt person slowly zal de gewonde persoon in zijn toestand blijven?(dus kritiek blijft kritiek enz...?) dus iemand die bijna zwaar gewond is kan dan alleen met de traumahelicopter vervoert worden? of zo iets dergelijks (@ everyone sorry that I typed it Dutch I didn't know how I had to write it again sorry ) @ moderator(s) can you maybe change my Dutch sense to English sense?
  3. so there will be a (Alpha) Beta release in these days/week... thats great!!
  4. wow nice Alpha version I'm going to play it right again
  5. cops

    Lego

    I take it back with shame because the gun I showed you is nothing with that ship that's amazing I...I don't have anything to say I'm speakless....
  6. cops

    Lego

    this is lego for advanced builders:
  7. I would that my PC could run it | | | I don't no why but if I want to instal it than I can't see any text only strange symbols like Chinese signs etc... but the video's I watched online are awsome (with the cop cars etc...) maybe that someone knows this?
  8. I will give a try but this is in Zmodeler 2
  9. Offtopic than you have a safe city ontopic but will this be like the RTS mod like the calls "street...blabla..." or will this be a complete different system
  10. that isn't possible I thought I have read it in another topic (kampen mod) it's only dutch. or you need to script a lot for that But I hope it can
  11. can we get more information? how many skinners 3d modelers scripters Pics of the units etc... and what are you experience
  12. cops

    Ladder 49

    Do you mean with the game or with Ladder 49/people ?
  13. It is only the front that I can "skin" (send me a PM in dutch if you want ^^ )
  14. Off-topic you should thanks borjaxmusic for his video On-topic: I have a little strange problem with the Tower Ladder look: does anybody know how I can fix this?
  15. I think that this video say enough it is a video from BorjaXmusic also a user of this forum I thought BTW I can try it if you want... (send me a PM) I have a litte experience with skinnen in Zmodeler2
  16. o man.... you didn't read good right? Patch V1.4 isn't released they are talking with Sixteen Tons for a possible 1.4 patch release !!read good!! look for post #21 for more/good information
  17. could you upload it??? never mind
  18. thats a great video Modern Warfare 2 is just come out and they al ready have a gameplay video of Modern Warfare 3
  19. First of al you need the SoSi script (you can download it from www.lamod.emergency-planet.com) Than you need to add your vehicle prototype line: **explain** (LA mod 1.9) (beginning) const char CMD_AUTOSIREN_OFF[] = "VcmdAutoSirenOff"; const char EACTION_FINDPATH[] = "EActionFindPath"; const char EACTION_EXTINGUISH[] = "EActionExtinguish"; const char DUMMY_HASSIREN[] = "DummyHasSiren"; const char DUMMY_UPDATEPOS[] = "DummyUpdatePos"; const char DUMMY_FINDPATH[] = "DummyFindPath"; const char DUMMY_HOSESON[] = "DummyHosesAreOn"; const char NAME_DUMMYOBJECT[] = "HelpingObjekt_Hoppah"; const char DUMMY_GETTIL[] = "DummyGetTiller"; (the car line('s)) const char PROTO_ENGINE01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine1.e4p"; const char PROTO_ENGINE02[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine2.e4p"; than you need to have this: int DummyGroup = 23; object VcmdSiren : CommandScript { VcmdSiren() { SetIcon("sirenson"); SetCursor("sirens"); SetRestrictions(RESTRICT_SELFEXECUTE); SetPossibleCallers(ACTOR_VEHICLE); SetGroupID(DummyGroup); SetGroupLeader(true); } bool CheckPossible(GameObject *Caller) { if (!Caller->IsValid()) return false; if (Caller->HasCommand(DUMMY_HASSIREN)) SetIcon("sirensoff"); else SetIcon("sirenson"); if(Caller->HasCommand(DUMMY_HOSESON)) return false; return true; } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if (!Target->IsValid() || Target->GetID() != Caller->GetID()) return false; return true; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vehicle v(Caller); if (!v.HasCommand(DUMMY_HASSIREN)) { and after this you need to add a line for sirene } int soundID; Vector CarPos = v.GetPosition(); if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0) {(this is for the Fire department but you also can do it for police EMS etc...) If I have it wrong please say it to me!! ( you can also look in an siren script for an mod LA mod or something like that) I hope it works :12: Cops
  20. it is disappointed that my GTA SA always crashed and a lot but I can't change it (maybe that you guys can upload a video of your online gameplay.) Cops
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