-
Posts
584 -
Joined
-
Last visited
-
Days Won
23
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by bma
-
From our site, we are not planning any major changes in the police force. Atm we are discussing whether to include a secondary police car on the map, that only can be called during daytime. But other than that, we are not planning to change anything for version 1.1 Hotkey 1-6 is your friend. It includes all callable units(except Skibhus & DEMA. They are called from the fire chief). Hotkey 1: Fire station 1(the big one) Hotkey 2: Firestation 2(The one with 2 units) Hotkey 3: Firestation 3(in the middle of the map) Hotkey 4: Firestation 4(Small station to the south) Hotkey 5: Offmap ambulance services Hotkey 6: Police units
-
Like i wrote to the others. Send me a pm
-
A friend of mine is currently trying to make the download links work. If he can't make it work before the 1st of february, I'll make sure to add it to MEGA.
-
It has come to our attention that some 911 First Responder plays have problems with the modification Check the blog post and learn how to fix the problem Blog post: Agerskov 1.0.1 Fix For 911 First Responder Players
-
A small percentage of people seems to have that problem, send me a pm and I will help you The fire chief can call assistance from DEMA and another off map fire department. Seems a bit crazy that you got 3 gas explosions within that timeperiod, but I think that you have just been unlucky And yes, it is very intentional only to have jaws of life on the fast response unit
-
Hello and welcome to Agerskov modification. This modification takes the player into the everyday lives of a small Danish county, without any fulltime fire departments. One of the spectacular things about Denmark is that Falck runs fire service in 2/3 of all counties. To give this modification the right feel, we have therefor added three minor and one lager fire station on the map. All of the fire stations have to page in the fire fighters, which gives fires a fair chance to evolve, before the fire department arrives. Besides this, the recourses in the modification are very limited so the player also have to keep into a count, that once the ambulance leaves the map to transport a patient, only the local medical first responder is available. This modification is a fun and exciting project with a brand new freeplay map. The modification includes: Brand new custom freeplay map New objects for added realism 37 unique emergency vehicles 20 custom personel Advanced callout system A ton of custom scripts Download: Version 1.1: copenhagen-mod.dk
-
Send me a PM
-
The setup is the one from the original campain modification, so you will have to either slow down vehicle spawns in the editor or rename all trafficlights so they are green for longer
-
That is a really good question I still have plans to complete Copenhagen mod 1,2 at some point. But at the moment i'm busy with 3 other project, that are taking up all of my time. Like you mention, the Big Apple Project, takes a lot of our time. Besides that i'm also working on Agerskov mod, which i'm planning to release before christmas. You can check out all of my projects here --> copenhagen-mod.dk
-
Try here http://www.emergency-forum.de/filebase/index.php?entry/1751-kopenhagen-modifikation-1-1/
-
It is still 1.0
-
That is a well known bug that will be fixed in version 1.1 of the modification. The mission can only be cleared if you evacuate all passengers which has to be done either by the police or with the airport evacuation bus which can be called by the Fire chief Evac
-
Hello Community In my oppinion, One of the most annoying things in my Emergency experience is the constant useless chatter that comes every time a unit is selected, deselected or asked to do something. Another thing I really dislike is the green and orange circle that all units gets beneath them when selected. I have therefor created a small plugin for Emergency that removes those two things. The plugin is really easy to use and can be used both in modifications but also to replace base files in the game so it removes all of the sounds for good. If you are interrested in the plugin it can be downloaded here. The download includes an installation guide for both modifications and base game files
-
It is up to the player to decide. Does the player want a lot of police in the terminal or does the player want less police in the terminal. There isn't much else to it
-
The numbers on the left is the security level of the airport. Basicly, the higher number, the higher security level. You can read more about it in the manual: http://copenhagen-mod.dk/cph-airport-manual/
-
Detecting bugs for a modification as complicated as this one is always hard, but we try our best to find and fix the problems. A lot of the problems people have repported for 1.0 have actually been fixed already so a 1.1 version with bug fixes should be out soon. And like Ropie58 said, there will be added an evacuation button On another unrelated note! We would like to hear the community's oppinion on this one. Atm the vehicle setup in the modification aren't complety identical to the vehicles that are actually present in Copenhagen airport. We would therefor like to hear your oppinion, should we keep the system we currently have or should we change to the realistic system which they actually use in CPH airport? A poll have been added to our webpage together with more information:http://copenhagen-mod.dk/413-2/ So please help us decided what direction to take the modification
-
That is actually a bug that I wasn't aware of, i'l make sure to fix it. Thank you for the heads up
-
Hello Ropie I'm not sure what you are doing wrong, it is not a bug I have heard other people complain about. But at any time it is possible to call in assistance using the call menu in the top left corner(If you are unsure how to use it, look in the guide book on www.copenhagen-mod.dk). If you follow that guide nothing should go wrong and it should work every time The problem might have been that the injured person was on an airplane. This is a well known bug. To complete the mission you have to evacuate and transport all passengers either by police vehicles or by using the airport bus which can be called by fire chief Evac. I hope that this solves some of your problems
-
A lot of people have contacted me over the last couple of weeks, asking questions regarding the different game mechanics in the modification and how they work. To help people we have therefor created a guidebook for the modification which should answer most questions. The guide book can be found on our webpage, which has also gotten a makeover. So if people are interrested in reading about my other projects or want to see the guide book, the webpage is the place to go Link: www.copenhagen-mod.dk
-
Hello everybody If you experience problems downloading the file or get the "corrupted file" message, please send me a pm stating your operation system, what browser you use, how fast your download speed is and what program you use to unzip the files
-
Features: - Mission based script - Tons of new vehicles and personel - 2 on map fire station - Entirely new call out system - Tons of new scripts Download link: Mirror 1: www.copenhagen-mod.dk
-
But make sure that you keep the x and y a exponent of 2. So 2^x so the x and y map size should be 2, 4, 8, 16, 32, 64, 128, 254, 512, 1024, 2048 or 8192. If you use any other numbers for x and y, the game will crash
-
The mod isn't dead, im just in the middle of the exam period
-
Hampshire(UK) Submod based on TACRFan's Kent Mod
bma replied to dunwell99D's topic in European Sub-Mods
I thought so. A shame that you can't link it -
Hampshire(UK) Submod based on TACRFan's Kent Mod
bma replied to dunwell99D's topic in European Sub-Mods
How does the helmet light work? Are they following the head of the person or are they static and stay in the same position nomather how the person is moving?