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Everything posted by bma
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Hello I'm sitting here trying to create a script where i don't want the person i'm using to walk with the default walking animation. Does anybody know how to make a person walk with a different animation than the default? In the specific situation i'm working on, I have a police dog searching for evidence. I therefor want it to use the "snif" animation instead of the default which is "walk"
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What does "&Vehicle" and "TARGET_ANY" mean?
bma replied to timmiej93's topic in Modding Related Support
TARGET_ANY just means that the person can run to any place at the target. If you for example use TARGET_EQUIPMENTDOOR the person will run to the equipment doors or TARGET_PASSENGERDOOR will make the person run to the passenger doors Possible targets: TARGET_ANY,TARGET_EQUIPMENTDOOR,TARGET_SHEARSDOOR,TARGET_PASSENGERDOOR,TARGET_REARDOOR,TARGET_FIREHOSE_HOOKUP,TARGET_ENGINE,TARGET_EXTINGUISH,TARGET_ENGINE_EXTINGUISH,TARGET_AXE,TARGET_CHAINSAW,TARGET_ENTRANCEDOOR,TARGET_MEGAPHONE_DISTANCE,TARGET_DLK_BASKET,TARGET_LOADUP,TARGET_ENTRY_WINDOW_PARKING,TARGET_DLK_BASKET_BASE,TARGET_TREATMENT,TARGET_UNLOAD,TARGET_ENTRY_WINDOW,TARGET_INSTALL_FGRB,TARGET_SHOOT,TARGET_FOLLOW,TARGET_DLK_EXTINGUISH,TARGET_UNLOAD_TFMB,TARGET_FLAME_EFFECT,TARGET_CROSS_BRIDGE,TARGET_OPPOSITE_BRIDGE,TARGET_EXTINGUISH_PERSON,TARGET_PONTON_BRIDGE,TARGET_TOUCHPERSON,TARGET_USE,TARGET_OBJECTSURFACE,TARGET_FREE_CONNECTOR,TARGET_RANDOM,TARGET_HOUSE_SAFE_DISTANCE, -
You can't edit people in z-models. The way they are build isnt supported by z-models
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A little update about the dog script I have written the part where you can get the dog from the car and put it back in the car again. I have made the dog follow the police officers when you ask it to. It can chase down people and either make then surrender or start attacking them untill they are either injured or give up. And last but not least, right now im working on a "find evidence" script so the dog can search for lost evidence in the area As soon as I have all of it working I will upload a video with it
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Hello every body. We are home from vacation and ready to work hard on the mod again. Plans are to release this mod in a 1.2 version before Emergency 5 gets released in october. Besides all the stuff we have already showed we are currently working on making the following things: - Making a totally new map(the texture is almost ready, so the brand new map will hopefully be a reality for the next version) - Police dogs. I am in this very moment sitting making the code for police dogs in the mod. Exactly how it is gonna work i'm not sure about yet, but proberly a bit like in LA mod. I will uploade some videos when i have something to show - New police station/cars. This is gonna be really awesome! But i won't reveal too much about it yet. - If we get the time we are also talking about remaking the siren scripts so they work a bit like ERS Berlin. But that isn't sure yet. Stay tuned. Hopefully there will be a lot of exciting news soon!
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Maybe Guy named freelancer have made the model, I have uv mapped it and lasse is currently making the texture. So if it gets ready in time
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Awesome!!
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Short answer, right now np. But you can proberly write a script that does it. The only problem would proberly be that you also have to make a script thar drops the water and so on. So i guess it would be complicated
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I am hoping that we will have a totally new map. We have been working on it for more than a year but the people that that works on it have been really busy so progress is going slow. But if you are amazing at making maps, or know anybody that is, I have a 75% complete map you can work on. Good question and I have no clue I guess it will be whatever gets done first
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Good question and i have no good answer... I have no clue why they send the ladder, maybe to have more hands? I must be honest and say i don't know Btw, i counted the ambulances 22 ambulances(13 from Copenhagen Firebrigade, 3 from Falck and 6 from Frederiksberg Firebrigade)and 3 emergency doctors
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See, that is a good question. To make a long story short, the personel in the smoke pump carries a special breathing apperatur which rebreaths the air the fire fighters exhale, thereby no air goes to waste and the fire fighters are able to stay in the flames much longer. In the real world it is a crew of specialist and their main purpose is to save people and handle big fires. In the game, its just a regular engine. And now time for some news I have reworked the call out system and added the ability to call out multible vehicles at once. This new system is based off the system the fire dept. in Copenhagen uses and are as followed: Fire level 1: 1 Engine & 1 Multiuse vehicle Reduces Fire level 2: Chief P2, 1 Engine, 1 Multiuse vehicle, 1 Ladder Fire level 2: Chief P2, 1 Engine, 1 Multiuse vehicle, 1 Ladder, 1 bobcat ladder, Smokepump I3 Fire level 3: Chief P2, Chief P4, 2 Engines, 2 Multiuse vehicles, 1 Ladder, 1 bobcat ladder, Smokepump I3, Rescue truck I1, Rescue truck I2 Small accident: 1 Engine & 1 Multiuse vehicle Accident Car: Chief P2, 1 Engine, 1 Multiuse vehicle, 1 Ladder, Rescue truck I2 Accident truck: Chief P2, 1 Engine, 1 Multiuse vehicle, 1 Ladder, Rescue truck I1, Rescue truck I2, Smoke pump I3. Chemical accident: Chief P2, 1 Engine, 1 Multiuse vehicle, 1 Ladder + Engine M3, Multiuse vehicle FE13, Chemical truck I4. Fire level 3, just saying Besides the newly added call outs we have also made some changes in the medical department. First of all we have added an ambulance leader or KOOL as it is called in danish. In the real world, his job is to coordinate the indicent and decides what ambulance goes where. Then we have changed so instead of having an infinit number of ambulances you now only have the ambulances that are at the specific stations in real life. This gives you a total of around 20 ambulances(so don't complain). Theese will come from Copenhagen Fire Brigade, Frederiksberg Fire Brigade and Falck. New ambulance leader MB Viano by Mainzibärli, David & Hoppah. Same as already used for the police chief.
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As far as i know, no it doesn't have a Cobra. I have looked at some pictures and it looks like it carries water surface rescue gear, a vacuum cleaner that can vacuum water, a high presure ventilator or whatever they are called and then a ton of personal gear for the fire fighters. I don't think it have any kinds of extinguish equipment. But there are some pictures of it here: http://redningunik.dk/redning-milijvogne#koeben2013 Really awesome page, i use it almost every time i make a vehicle for the mod Btw, stay tuned, we have a ton of other new thing we haven't showed yet
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Some more news. As a part of the new stategy in the fire brigade all of the vehicles have been redesigned for more visibility. The regular vehicles at the main station, Chief, Engine, Multiuse vehicle and ladder. Responding to most calls The special department responding to all rescue and fires with people missing. Rescue truck, Smoke pump, Rescue truck and chief
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Please welcome the newst baby in the family Earlier this year Copenhagen Fire Brigade rearranged their structure. This means that instead of having 6 fire fighters in every engine they now have 4 firefighters in an engine and the other two are driving a new multi use vehicle. The multi use vehicle responds to all calls where the engine from the station goes plus it has a cupple other purposes such as responding to theft alarms in public buildings, it can be used as a medical first responder if the primary ambulances a busy, it can clean up water damages ect. In the mod this means that the new multi vehicles(there is a total of 7 multi use vehicles) either can be called by itself but it will automatically also respond every time the engine is called. New multi vehicle The main garage with the new vehicle. The model is based off the 3D model by sputnic & NNICO which is already used in the mod as a police car.
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Good news to all the fans! I have started working a little bit on the mod again, hopefully the rest of the team will follow along soon If i get enough work done I will release pictures and videos of the new stuff we have made later today
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Well, basicly you can just make it a helicopter and bam
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What should the point with the drone be?
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Try making the spawn area bigger
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is the texture named correctly and is it in the correct file format? Both things can be checked in the v3o file
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Awesome idea! Ill think about it
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Okay guys. Lets just stop it here. I made my version of the car years before bastian made his version. Its true that for Helping Peter i changed the yellow so its darker but that is only because bastian said himself said the one i use in cph is too bright. I changed the color myself, and since he doesnt own the color i dont see any problems there. The other thing i changed on the model is the area logo, because the mod takes place in an other area of the contry. Google region syddanmark and you will find a ton of logos to use. But lets just stop it here and get back to topic!
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Compare with the copenhagen mod car if you want. Its true i changed the color to the same yellow but that doesnt make it yours. And the logo are owned by Falck and Region Syd Danmark not you. So i dont really see the problem there either I made the skin for copenhagen mod a loooong time before you made the one for Odense
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Same ground model but not the same lights or texture
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Wegberg made it, so you can too if you want to. All you really need is a detailed car wreck model
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Freelancer. I have made the siren script you are looking for Lets talk about it on skype later