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bma

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Everything posted by bma

  1. I have heard people complain about the problem, unfortuantly I can't do much about it since the problem seems to be your computer, since everybody else can make it work. The best thing I can do, is to promise to add a nonpacked version when i release 1.2. Hopefully here in november, we have almost everything ready and I am currently in the middle of adding chemical incidents Updates with a video will follow next week
  2. If you don't press 4 the fire fighters can't get out of the cars. If you forget 3 the car won't leave the station and if you forget 1 the cars can't go back. The rest kinda doesn't matter. Except for 5 followed by "schnell nach alarmeren" which is for calling additional units
  3. The thing itchyboy uploaded is only the model. so good luck adding it
  4. Not as far as i know. I just look on the pictures and the rest i google
  5. Try putting in another time, difficulty level and weather. It changes the missions
  6. 1. Because the mod is based of mission scripts. There are no point in makeing it work for freeplay 2. You can, but its not easy at all, so i wouldn't start messing with it
  7. Havent been any new releases for over a year or two. But i know that there were an english translation for one of the older versions
  8. Hello I have a very simple question. If i want to create a random number between 0 and 1000 but it has to be float, how do it do it? I tried: float NA = rand()%1000.f; But it gave me an error.
  9. So, time for some good and bad news. My mapper have started working for DEMA which means he will have no time on his hands for the next 9 months... so the map won't be ready. But! I have decided to release the mod anyways. So this is your chance to come with input! Are there something you would really like to see in the mod or is there a type of mission we have forgot to add. This is your chance to tell us, and if the idea is awesome enough, maybe we will add it
  10. Do your guys know if there are any english translations of the newest version of rts?
  11. There are missions in rts mod where you have to respond to a fire to treat injured people
  12. Pretty fun game. But it could seriously use a tutorial so you know how controls and stuff works
  13. Shadylasse and I have started working together again. This time on a submod! We have decided to rework the famous RTS mod and add in some danish vehicles, sounds, people ect. We have even translated most of the mod into danish! But don't worry, it will be an add on so all you non danish speakers out there also stand a chance. The mod will include all danish emergency vehicles from the city of Odense(NB, this is NOT Odense mod!) We have even made the upgade system work so you start off with an elderly ambulance and emergency ambulance and have to work your way up untill you have the newest ambulance model which haven't even hit the streets of Denmark yet! We are close to release but we still have to work out some stuff. Preview video: Pictures: All ambulances that will be available in the mod All police cars and fire trucks that will be available in the mod Person being transportet by helicopter after a serious accident Cardiac arrest Assault About copy rights, don't worry, we haven't forgotten your guys. Everybody will be mentioned in the read me file when released
  14. I totally get the problem, but if it was me I would just leave it. When playing Emergency, you see the game from a bird eye view, so you will never get close enough to the vehicle, for it to actually be a problem. But I most certainly understand why it is bugging you
  15. Have you tried importing the v3o, straighting it up and exporting it again?
  16. Are we talking about the small curve just below the rear lights?
  17. Yep, that would be the reason
  18. yeah, em4 has an upgrade system going from 0-3 where 0 will only walk and 3 will be the fastest. I have played a bit with it in Helping Peter mod where you can switch between walking and running
  19. Not sure if it works. But try p.SetSpeed(10.f); Proberly won't but it is a place to start
  20. The minor error would be the spray being a little off, was fixed by removing // at a specific line. So now the script works and it looks awesome But now the script is ready for release. It can be downloaded from our homepage: Copenhagen mod - Download page
  21. Perfect, just have one minor error left, then its release time
  22. I Solved the first problem but ran into a new one For some reason the particle always faces the same dirrection on the map, so nomather how the officer is turning the particle always turns towards the same direction. Help?
  23. Of course! It works now, thank you very much!
  24. Its is posible to raise and lower it in the editor. But since it is a particle its only possible for it to be "none" else it doesnt work
  25. Exactly, i have done exactly that. Im not sure why its not working
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