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Tian318

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Everything posted by Tian318

  1. + the states are a lot bigger with more differant types of terain and urban types than european countrys
  2. with 5 officers out all the time on some points will decrease the change of traffic jams by 80 to 90% (they sometimes will occur) Will upload some screens later on.(to show locations of the officers). Here are some sreens of the places. I have drawn(weakly) in paint a red line where to place. what to keep free, And the traffic movement scripts(as far as i know them) Hopes this helps you a bit. (if you find this takes to much traffic of the map. you can always put less officers on the scene). (Just keep in mind that removing to much officers at the same time will back up traffic almost instantly). The 5 places where to place the officers on the map. These on these 5 places you use an officer with the "redirect" command. DO NOT USE stop command If traffic is stopped for to long, car fire will start. Traffic jam + exploding cars = lots and lots of cars to be towwed, fires and perhaps even victems. This officers is standing near the bridge. Keep in mind that if you place him/her closer to the bridge for some reason cars will "freeze" in to place, causing yet another traffic jam. This officer is standing on the lower parts near the bridge. He/She will prevent the traffic to jam up higher in the map. This officer is standing on the south 2lane way. keeping the main intersection(near wall mart) more free. Please not that you musts place him low. to keep the side street free for your units. This officer is standing near the docks. Marked with the red square is the entraince to the hospital street. You would do well to keep that free. (Place this officer to high and cars will "freeze" This is(i find the most irrtating intersection). Place the officer wrong, and your patroling cars will get stuck.(Use the street lines to place him/her well marked with a square) Place him closer to the traffic light, and cars will "freeze". Another part of placing him closer to the traffic lights means that he will still allow cars to pas him that come from the officers "LEFT" side. Those cars drive around wall mart, and go up (towards the hospital) and still cause jams with the side street near the gas station/theatre.(in time, these will jam your police and fire station 1 completly.
  3. This i don't get. You say that you have backed up the save games and or mods in build. Reinstalled the game and pasted the game files back. But in the next line you say that you CAN'T do it in that way. Because the game is a digital download and the files are the base of the game. Well the only way that that could happen is 1. you altert the install file from the game. 2. you removed the installer from the game Either way. If you do a complete reinstall of the game. (back up save game and or mods in build) The game will remove/overwrite any older files. thus overwriting any wrong files. the old base files about the game. Giving you back the normal units. (that the second thing i don't get). i don't know how you normaly do it. But when i start the game the normal units are there unless i load a mod. So i'm kinda thinking that you just overwrited the model and prototype and unit folders in the root map of the game. (again reinstalling is faster to fix this) But if you think that its [messed] up beond these ways of repair. i use Emergency 4 files(can't see why they would not work, as units stay the same in the game). I will upload my normal game files. 2 files are here. The prototypes. And the unit files. i'll pm you a link with the model files(as this is 80 mb) i can't upload it here. Units.rar Prototypes.rar
  4. Tian318

    Web Videos

    these once can bright up your day(or not) p.s. not to watch(well some of them perhaps, but to listen)
  5. The dutch have 2 ways of bomb disposal, 1. The KMAR(Koninklijke Marechaussee)(dutch version of militairy police with cival duty's as well) 2. The KM(Royal Netherlands Army)(in this case this covers the navy and airforce to) Both use the "EOD" department for that. EOD stands for : Explosieve opruiming dienst. The KMAR uses the: Special modified Landrover 110 and a type of merceders van(see the back of picture) For that. Painted in Blue with EOD signs on it(see below) The KM uses a yellow Merceders type van(not sure what type). Both work in the same way. They drive, do a visual check of the object. If "hostile" relocate(in the event of towns/villages, highways,...well anywhere where people could go. After relocating, they use a robot(or still sometimes) humans, to get rid of the trigger of the "explosive devise". When done they eiter: 1. Drill a hole in the devise and and add some explosives to it to blow it. 2. Disarm and dismantle it schip the parts out one by one, sepperated from the other. As far as i know the UK work in this way: The EOD section is in the hands of the military useing these types (Mine sweeper) (EDIT: WOULD NOT WANT TO BE HIM,...TAKING A HAMMER IN TO A MINE FIELD ) (bomb disarmment robot) (Other type of robot) (EOD Kitt) (Landrover Buffalo Modified for the EOD Taks) (Merc benz, no idea what type) (RAF EOD type of truck) (Another RAF EOD Truck type: DAF AB 36 AB) (More info about this one: AB 36 AB This DAF truck is used by the Royal Air Force as a Bomb Disposal vehicle. In the same way as Royal Logistics' vehicles, the bomb disposal signs can be hidden to disguise the identity and use of the vehicle. It is fitted with blue flashing lights on the front, sides and front and rear of the roof. The rear view of the RAF bomb disposal vehicle. These vehicles often have to travel long distances on blue lights and they are dispersed thinly across the country and used relatively infrequently. That should keep u busy for a min or 5 I have no idea what still is in service today. Or what types been updated or not. But this will give you a heads up
  6. Not to be smart either but reinstalling is faster:-) Back up any save games and or mods in build. move them back after reinstalling. done.
  7. Did not know that the Italians had aces to to Abraham M1-A1 Battle tank
  8. That did the trick Thank you both.
  9. no just starting on a NL-Army mod(private, if i can things right maybe I'll make it public) The model you see is the U.S. Dodge CMW 214 ambulance. Given the the dutch at the end of WW2 to help rebuild a bit of our army(and shipping everything back would cost to much) Came by this vehicle on a WW2 museum in the dutch. Just needed some more models, as the Dutch army has only 2 real ambulances. The: - Mercedes-Benz C290.(army and airforce) - Landrover 110 Mobile First aid Station(navy) They had a few others to. But they all have to go this or next year, so they will need to work closer with the "normal" ems services. Edit The move tool you mean is the; Move "pivot only" I'll try that. see what happens.
  10. i'm a baby hater because i feel sorry for that baby, cause someone rides it?
  11. More: OOPS!!! (some costing a bit more than 150.000 ) like this one The oops list!
  12. okey so the skinning is going "well" Now i run into another problem when i insert it the model + skin, into the editor. Anyone wants to take a guess what happened? When i close the "mod" and load it in to the game. It will show the half-size model. De mentions are what they should be. the model has 4 wheels. It's just only showing half the model. (how it looks in Z modeler) EDIT: Before i used the scale(to geometry) The model is good. also in the editor. Just to big
  13. can you upload a new logfile please? so we can see if it still the same problem, or something else has come up
  14. If you look on your disk(manual) (if the log file is almost the same as you got earlier). Are the files there? Cause the way it sounds to me is that you got faulty install
  15. Much better On to skinning.
  16. Cool. Thanks now to figure out the right size
  17. Hi there, I run into a problem when i import a model into the editor. i used: - Zmodeler 2.1.1(build 959) - Photoshop cs 3 version 10.0 - Emergency 4 Editor V1.3 Now i got a model(sort of ready) But without a skin. When i import it into the editor it looks like this: I tried to scale it in zmodeler(reduced size over 2500%) But it still came up that big. Reduced the .dds skin to a size of 5cm bij 3,05cm. but still to big. i edited the Physics in the editor(to the size of an ITW. But still no changes in the model size. So does anybody knows how to do it? Cause i'm kinda stuck with that. Thanks.
  18. Looks like the game did not install correct. Maby you can try to remove it(reboot pc)and reinstall it again. After that. Run it as admin with compatibility mode under XP with servers pack 2.
  19. I know it is not a solution to your problem. But it can help you a bit. Step 1: Leave the chief at FS1. Step 2: Select him and press "CTRL+1"(or 2,3,4,5,6,7,8,9,0) what ever you want. Now you have a chief as a unit group. You can leave the chief at the station. But still use his commands to send out trucks, ambulances or police. When you get a call, just press 1. Scroll to the area and use the commands. (i found this more useful sins i had the same problems with it.
  20. Well i can understand your disbelief. And from what you tell it would look otherwise to. But i just go on the simple facts that the logfile.txt tels me along with my experience to crash the game. And it results in to a memory problem. Either a ram memory problem. or a graphics card problem. Sins our RAM-mem is almost the same. And i can play on with my 4gb without ever crashing. it would only be logic. that you should be able to do the same. But sins you cant i turn to the logfile.txt and our difference in the pc's And that is your graphic card. I look you card in the nvidia database and found it. the specs like i said before aren't bad. although out dated. You GPU is still able to do good calculation. And the memory speeds, shader vertexes and render options are good. But you run into a problem. Your(according to nvidia site(correct me if i'm wrong) graphic card has to work with 128/256mb of memory, and uses a 128bit interface to transfer all his data to you cpu and mb,mem. First of all like i said before, The game is build in a time where 64bit tranfer rates where normal. so 128bit should be enough to play a good game(without any mods). And like i said before the mods are build in this time. A time where 128bit interface is heavily outdated, cause of that is off-course the bigger brother. With use a interface of 256bit or even 512bit. Maps and models in mods have and and therefor use more of your graphics card. A 256bit interface allows to transfer 56,8 GB/sec to your main bord. (that is ram video data that you CPU and memory need to render in to Good images for you to see. So you must see it as an highway.(just to make my point simple, i use a 256bit model for example) 256bit = 4lanes. 2 way to the cpu, and 2 way back to the grapic card. you will get this math: 56.8 / 4 = 14.2GB/sec per lane. So 2 lanes to and 2lanes from. Means there is only 28.4 gb/sec of real rendering power. And 28.4 gb/sec to the card so it can show you a good image of the game. And it does this every second. But when you float a game, or overload it. You will get "traffic jams" on your lanes. Meaning, some data will go smooth(mostly small data) But bigger data will get stuck(can cause lag in your game) But what will happen is the following. Say that a car needs to explode. But you graphic card is only as far as rendering it's position and color. When the game sends out the "Explode" command to that vehicle. That vehicle is still in the progress of being made. (that is the line: "!WARNING: global listener object is still registered! Unregister listener before destroying object!") It means that there is something is still in the progress of being build(renderd) But the game already has other plans for it. Cause of the "Traffic jams" on you card. the object is still waiting to be processed. But a smaller command gets trough, and causes the crash. (Now please note, that a graphic card does not have highways, and you don't only use 4 lanes.) a good graphic card has got at least 10miljon lines, witch transfer data. But the result is the same.
  21. Well i got the first crash(in about 3years) cause of low ram. But i don't use a standard video game card. I got my system on 2x Gforce 9800 GT top in SLI mode, giving a total of 2gig video mem. Just for particals, and rendering. I saw u used a type before my card the 8 series. You should know that the 8 series isn't that bad. But it's to be fair a bit out dated. The game may be build in a time where that card was good/great. But mods are build in this time. (Meaning, more shaders,renders, GPU power needed) to get the same amount of rendering you got before the mods.
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