b2bomber
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Everything posted by b2bomber
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@Freelancer BMW is looking awesome!!! I would love to see more pics. @met police999 Thank you.
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This is the LaZer Phantom A project I did in my engineering graphics class. Model Info -its a concept bike. It uses a hybrid Gas turbine magnetic Drive-line. Electro-Magnetic braking and Mag-Lev suspension. Software Info -Made in Rhino3d -Rendered in KeyShot -sadly the rendering program that I had was only a demo so the quality of the shots suck. (sorry) gonna be entering it for a scholarship competition. Any thoughts,complaints, ideas ect.? thank you, B2Bomber
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Recruiting a development team for Project X
b2bomber replied to rafaelmfernandez's topic in [EN] Off Topic
That stuff is hard to code. Are you using eddy's physics cars? When I was working on that crash test facility the dynamic mesh deformation stuff was a pain in the butt. Good Luck! -
Android Wins! Apple will soon be a thing of the past. everyone has one. GALAXY Note is the best! ( I love mine) http://www.samsung.com/global/microsite/galaxynote/note/index.html?type=find
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FDNY The Simulation Concept & Important News
b2bomber replied to rafaelmfernandez's topic in [EN] Off Topic
Dyson, There will though be more than just that. Copyrights for the game is going to cost some. All the assets, scripting, 3d models, sounds, and stuff will eventually begin to add up ( Doing all that yourself would take years to do) As for the unity game engine, The free version is actually somewhat restricted to what it can do. Shadows among other things wont work on the free version (dynamic shadows).As well as exporting privileges have been a major thing of concern. $1500 though for the full thing with no royalties is a great deal. The free version also puts a limit on how much you can make in a fiscal year to $100,000 ( not sure how the police that). I don't mean to be a Debby downer but that's the brick wall that I've hit working with this stuff. (Its taken me months just working on that crash test facility to get it to do basic stuff)- 55 replies
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FDNY The Simulation Concept & Important News
b2bomber replied to rafaelmfernandez's topic in [EN] Off Topic
Rafael I want to apologize for the misunderstanding. What I did was not the correct way about going and doing things and I am sorry. Rafael on this forum as well in other places you are an admired and well respected guy that a lot of people look up to. You are a very very popular person. I don't have anything against that or anyone else who is that way what so ever by the way. Anyway, I misunderstood your concept and got angry because I felt that you copied me. now I'm not crazy, paranoid or anything like that (for the most part I feel that I am normal. Depends on the day lol). One issue that I have a problem with is the big guy taking the little guys stuff and walking away with all the credit. As you can tell I really wont settle for someone doing that to me. I did not evaluate and understand the situation correctly. Whether or not you were copying the idea though what I did was inappropriate and not the way I would normally go about doing this kind of stuff (online or in person). I let my anger and my first thought get to me and did the wrong thing. Do take note though that I as well as everyone else are still just human ( thanks captain obvious). Anyway I hope you can except my sincere apologies. I also hope that maybe we can do collaborative works between our projects. My sincere apologizes, B2Bomber- 55 replies
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FDNY The Simulation Concept & Important News
b2bomber replied to rafaelmfernandez's topic in [EN] Off Topic
Ok listen I agree with what everyone is saying, as for multiple games of the same type yea, yea that true. But their concepts do vary a bit. I really don't have the time to argue this out. Especially like everyone said it will get us nowhere. So either we can work together Rafael or go our separate ways like I said in that PM.- 55 replies
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yours or mine? Mine is there is in game-play footage to prove it if you need to see it?
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can anyone else see the a differences between the two games ( FDNY Rafael's) Talking about 1st person thing (which I have been developing need proof just ask and I have tons of evidence to support)
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FDNY The Simulation Concept & Important News
b2bomber replied to rafaelmfernandez's topic in [EN] Off Topic
then why is that everything that I've stated about doing and have been doing incorporated into all of this? You cant just tell me you thought up the same thing and have gone through the same exact process?- 55 replies
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FDNY The Simulation Concept & Important News
b2bomber replied to rafaelmfernandez's topic in [EN] Off Topic
no I'm just frustrated. I apologize for not being around because I have had to devote myself to school. But everything I have stated and yes have been working on and not just a concept anymore (Haven't said anything because its kind of a surprise kind of deal) . its just like everything I have said is being repeated in that one statement above. And you put all this work into something to see that someone else just comes along and starts a clone of the same exact thing ( except slaps a big cities name on it). I have spent months of time working on 3d Modeling to coding this stuff. As well as years just trying to learn how to get to the point where I'm at now.- 55 replies
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FDNY The Simulation Concept & Important News
b2bomber replied to rafaelmfernandez's topic in [EN] Off Topic
dude your pulling this stuff from me, I started this stuff a year ago! (I may of started talking in May but have been toying around with stuff since at least the fall of 2010) http://forum.emergen...e/page__st__100 As for B2Bombers Stuff, I Have been A little Side tracked with a project that I have been doing for school. Do I have the Experience Now. Yes, Yea I do. Have I been working on stuff when I can yes, yes I have. What drove you to your decision to use the unity game engine? (what other engines did you look at?) or did you just copy the stuff to? Your Platforms? Even some of my team members your pulling... - Cops -Unit42- 55 replies
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Don't do intel! Do the AMD FX (Bulldozer) series. They have up to 8 cores in them. And could kill any task that you give it for the most part. Unless of course you are folding proteins or something. people are clocking those things to new levels... -http://www.amd.com/us/products/desktop/processors/amdfx/Pages/amdfx.aspx -http://www.tigerdirect.com/applications/category/guidedSearch.asp?CatId=22&sel=Mfr;Mfr_66,Detail;112_479_74818_74818
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For now its on hold. I have a lot of side projects going on that I have to get done/clear up first.
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yea, I know. I have always had a beef against apple because of their business tatics but he will be missed and its been amazing what he has done.
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Hey, Questions are not a problem ask away. They helps us patch holes. anyway as for the map, we haven't gotten to that point yet. I have been gone for a little while so I havent gotten much done. So I really couldn't tell you what we have in the plans yet. Its really gonna be based off what you guys want in a vote. (when we release a website for the project) I can tell you so far that we are going to just start off with standard units-aerial pieces, pumpers, possibly a tanker and a rescue. I cant tell you though what form they are going to be in (I.E. A quint, or rescue pumper). This will all depend on geographical location of the map and the size of the town/ city we decide to fictionally make up in the process. Its a MMORPG so it will be a free play style setup where each user takes control of one character at a station within the fire department. There will be at least starting out no scripted mission events. Think of it like a real life fire department where they just receive calls. Now as for an editor we have thought about allowing users to post there own maps created with a editor tool that we would build but were not entirely 100% sure yet. I can totally agree. now I know that there are a lot of dispatching sims out there as well. What the plan is, is to provide the best of both worlds. The game will need a dispatcher (starting off it will be AI temporarily so we can script and build a solid manual dispatch system). Although with Cops and RedHawk Talking to us now, we are going to see if they would like to merge there stuff together with ares so we will have a police/fire/little ems system right off the get go. sorry if its a little confusing with what i'm trying to say.
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hey cops did you get my PM?
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Just some idea's from Cops and Redhawk to make a new game
b2bomber replied to cops's topic in [EN] Off Topic
I think it could work if they are really motivated. My problem is with my stuff is that I get motivation lose it and then get it again in a cycle which sucks. But one thing I'm am finding with my game is that keeping things simple makes it flow much faster. -
Just some idea's from Cops and Redhawk to make a new game
b2bomber replied to cops's topic in [EN] Off Topic
Like he said you need to find an engine that fits your desires and wants. for me its the Unity engine. Also like I said in the PM game platforms (such as Xbox 360) cost a ton of money to just get the license to build for them. This particular genre of game in general doesn't have a larger consumer base either. which makes it a difficult task to pull in a ton of money (I'm not expecting much out of my project either (maybe several thousand dollars but its not really a big gain for the time and effort put in)) -
Just some idea's from Cops and Redhawk to make a new game
b2bomber replied to cops's topic in [EN] Off Topic
Hey RedHawk504 I'm gonna PM you. Cops has been talking to me in the last few day and said some stuff about you too. -
hey does anyone know if there are any file management libraries in emergency's core that I could possibly play with to possibly lower the spec ratings. it bugs me how emergency goes about this stuff cause it puts a cap on what we can do for a mod at once. It should dynamically load prototypes and then reference for models when needed.
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alright along side helping dyson I should be getting back on top of things again here.
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I know for sure He helps me out with my game. He does crazy good models!