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BrooklynDispatcher

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  1. I am also not able to clear the hazmat call in the port. All patients transported, decontaminated, and the substance was removed.
  2. Looks amazing. I can't wait to try out the Dodge Charger POV that I requested Unless I've missed it somewhere, are there any plans or an aerial device on or off of the map?
  3. Similar to how it is done in City of Angels, would a dispatch center with pre-filled "run cards" (as we call it in real life) be possible? For example.. you click on the dispatcher ped to open up the menu, and it has "FIRE ALARM", "RESIDENTIAL FIRE", "COMMERCIAL FIRE", and so on in the button menu. From there, if you were to click "FIRE ALARM", it would tone out the volunteers, and it requests X apparatus. In real life at my firehouse our run card for any fire alarm (residential or commercial) is an Engine Company, Truck Company, and a chief. Normally the assignment would be held to the engine if the truck co. isn't needed but that is how it works for us. Another example. Residential Structure Fires for us will call for 3 engines, 2 trucks, and a rescue for rapid intervention along with the chief. All other chiefs can respond of course, but they don't get immediately attached in CAD. Just a thought. Not sure the complexity of this. Something like it has already been done in West Falls, so just a concept. This is what our small town of 2000 uses. Could fit well
  4. Can confirm; traffic lights are extremely fast. Cycles last for like half of a second.
  5. Would it be possible to have the POVs driving around town, like the AI cars? Or would that be too hard? Assuming it would require a patrol script. Would just be cool to see every once and a while a random car w/ lightbar or something like it. Now that I think more about it, it sounds more complex. Ideas?
  6. I drive a white dodge charger (2018) with the PPV like rims, blacked out rims. I have an interior visor lightbar on the front, one pod on each side of the vehicle and two little pods in the back windshield. I'm a wacker, but hey, wackers be wackers.
  7. Hey there, As you stated above, "even if the vehicle models are incomplete, the game is still playable." Does this mean that progress has gotten to a point in which it it stable for players, and possible release in the future? (1/2 months?) Thanks, Brooklyn
  8. Aether, Why do I see a bunch of other people with this mod? Is it released or are those private copies? BrooklynDispatcher
  9. Awesome job Blackout! Can't wait for the release. Hope it comes out as it looks so far!
  10. Hello, My name is Grant, and I present you the SEWICKLEY PA MODIFICATION! This is a true story modification on Sewickley Planned for this MOD: Fire Dept. -Engine 1 -Engine 2 -Rescue 1 -Rescue 2 -Ladder 1 -Cheif 1 -ASST. Cheif -Squad 1 In Sewickley, we have a private ambulance company called Valley Ambulance. EMS -Valley Ambulance 776 -Valley Ambulance 772 -MCU 713 -Supervisor 16 -Valley Ambulance 774 -Valley Ambulance 312 -Valley Ambulance 232 Law Enforcement -Patrol 721 -Patrol 254 -S.W.A.T Unit -Patrol 243 -Traffic 232 -Supervisor 12 OFF MAP FIRE DEPT. Leetsdale Engine 1 Leetsdale Truck 3 Leetsdale Rescue 1 Leetsdale Squad 1 Leetsdale ASST. Cheif 3 Leetsdale Cheif 1 MEDIA: Media will be coming soon, check back in about 1-2 days! Credits: -Miami Mod Team -Itchboy -Fairfax Mod Team ** Credits not finished** I hope you all could help me out with this project! If you would like to help please PM me or reply to this topic! I'm looking for a lighter, scripter, modeler, and beta testers!
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