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Matticus88

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Everything posted by Matticus88

  1. Was just browsing Gamespot and say E3013 and immediately came to this forum to say... HURRRAAAAY! for Emergency 5! I do hope that they have better vehicle models in E5, more varity too. Perhaps even a choice of reginal packs, like i could choose to use american style vehicles in one mission then in the next, german style and in another UK style, and even some french, polish, dutch, even japanese style vehicles would be awesome.
  2. Thanks for them links! I do have 1 question however; <EFPEventFlashStrike> <Enabled value = "1" /> <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") --> <AverageFrequency value = "100.0" /> <!-- DamageRadius: in meter --> <DamageRadius value = "25.0" /> <Worth value = "10.0" /> <SearchDamageRounds value = "100" /> <SupervisorStart value = "ID_SUPERV_EVENT36" /> <SupervisorFinish value = "" /> That is as it was in the file, Is setting the averagefrequency value to 100.0 like setting it to none at all? If so, if i set the other fire based missions to this; <EFPRandomFire> <Enabled value = "1" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "100.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT33" /> <SupervisorFinish value = "" /> Will it basically be no randomfires at all? (i'll change the cigarettefire and others too)
  3. I really hate dealing with fires, they always go way out of control and i just can't deal with them. How can i remove the fire missions from freeplay? I mean like the fire cuased by electrical fault and dropped cigarette etc. smaller fires like car fires i can do but not the big ones. Also, is there a way to change how many emergencys there is at the same time? dealing with 2 things at once is too difficult for me. Fighting a large out of control fire and dealing with a out of control illegal protest is rage-quit time. I had 10 dead and over 20 injured from 1 protest, becuase i had to keep leaving it to try and control a big fire.
  4. I worked out why your paramedics and firefighters don't get hurt by smoke now... In between missions 8 and 9 one of the objectives is to buy improved protective clothing for your paramedics and firefighters. Thats the stage that i'm at
  5. Scuba Gear is for divers, they dive into water and mark vehicles so the crane can lift them out. Firefighters equip with breathing apparatus can enter smoke filled buildings without getting damaged. All other peoples should get damaged when in a smoke filled building. I think the 2ND mission (Tire yard fire) has a smoke filled building and when i sent a normal FF in there with a axe to break the door, he was injured by the smoke, i actually lost a medic to the smoke as well lol
  6. can't wait for this.. i can't find a completed, download-able British mod and this looks like it is the closest.. Please tell if i'm wrong.
  7. I've not been playing this game + la mod for very long, i did a freeplay with LA mod on and it worked fine, but now, none of the vehicles have any commands at all. I can send vehicles to a location but when they get there, i can't do any more commands.
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