mr matt5432123
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Everything posted by mr matt5432123
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I think that the NYC mod had one, but you'd have to make sure to get permission from Mikeypi first.
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I think it's pretty cool! Hope you release it!
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Alright so it looks like most people prefer windows 7. However I would like a little more data before I use it so if everybody who hasn't could pick their pick then thank you. I will be collecting the data next Friday.
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Just so you know, in order to swap vehicles there's no need to edit scripts, only if you want to do something such as edit the vehicles traits or the tostation scripts.
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Today is the day of the worst terrorist attack on U.S. land, almost 3000 people died today, our hearts go out to them and their families. May they rest in peace. -
I think 1.7 was a fanmade re-skin of the mod, it was called something like the bushton mod or the Fairview mod or something. as far as I can remember, mayberry never went farther than 1.5.
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oh whoop! sorry. Here ya are!
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Thank you! Unfortunately we do not have a list of all units, but we will get that out soon once almost all of the units are completed so we can put in some pics with them. And for the water supply script, we have not thought about this much and are not completely sure about it, we'll think it over and let you know. -
Did you try the registry fix in the downloads section?
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No ,there's not an unpacked version, have you tried any of the tutorials on fixes on this? I could send them to you.
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Hey guys! I saw this on lcpdfr.com and it seems pretty fun so I thought why not do one here! The goal is to count to One-hundred thousand before the year 2025! There are only two rules. 1. Make it fun, don't just say a number, find a fun picture of it! 2. I call 100,000... Haha! I'm just kidding! So, I guess I go first! =======> one
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some of my favorite mods are the Manhattan and Brooklyn mods, united states army mod, and the Mayberry mod. also keep an eye on the Montana mod for when it comes out! But for the Boston mod, the original one was taken down I think, but there's a new one in the downloads section but people have been having trouble with that one, it often doesn't download fully or can't be installed.
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Just a small update to let everyone know that progress is moving steadily. At the moment I'm trying out different things on the beach to see if they look good or not. -
haha! yeah, I know that the graphics can be a little frustrating, when I first got the game myself I spent several hours trying to fix a bug with the game's shadows. Anyways I'm still looking for that tutorial, it's around here somewhere, I'll find it eventually.
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The rest of it? do you mean the doors? If you haven't already remember to add those in as childs.
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but wait a minute, when you made the proto the first time it came as the white and blue box, but when you tried on the getaway car it seems to show the model, didn't it work?
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to the upper right of the screen? you mean you can only see the upper right of the screen? I believe that's a bug, you have to manually change the graphics in a file, I'll try to find a tutorial on that for you. And for the fuzzy, well, the game is really old, the only real thing you can do is get a graphics card that is better optimized for the game.
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ok, here's what I want you to try to see if it's a prototype problem or a model problem. try taking an already existing prototype in your mod and put it's path so it points to your fbi suv. You probably know this already but just to say it, remember that the path should look like this: mod:models/vehicles/metropolitianpolice/suvfbi/fbi_suv.e4p just check to make sure you didn't make a spelling error or something. And tell me weather or not it works.
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ok, just wondering, in the first pic, you seemed to be showing a model named suvpol, not the FBI SUV.--------------------- If you could just confirm these two that'd be great. and then in the second screenshot you can see the model when in the childs tab? ------------------------------------------------- -----------^ and , (sorry for making you do so much) could you tell me the location of the model files? for example, "c: program files 86x/sixteentons entertainment/(your mod)/models/(something)/(something)/fbi_suv/ And then take some final screenshots showing the complete modelfile path in the prototypes. in the picture I can only see the first half.
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okay, So you did do the copy/paste correctly, but when I click the bottom 2 links it sends me to a steam page (probably yours) that says "j05h.wr1ght has no screenshots available for your viewing. " I think this means that because we are not friended on steam, I cannot view them, may I add you as a friend? If not, then when you made the path to the model file in the prototype, can you tell me what you put in there? that's probably it, try re-typing it. and if it still does not work then I can upload a screenshot showing what it might look like.
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no I don't sorry, but they are some of the best modders, it should be out eventually!
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Just so you know bama and itchboy both said that they would like nobody to distribute the mod until the next version comes out.
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Alright. I think that the problem is most likely in the prototype. Could you post some screenshots of the model files, prototype file, vehicle in the editor, and vehicle's properties tab?
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Could you tell me exactly what you did? then it might be easier for us to correct what went wrong.