mr matt5432123
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Everything posted by mr matt5432123
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Hey itchboy, I found a topic where someone had actually made a script that lets the game realize the need to transport in an ALS vehicle rather than a BLS vehicle. Thought you might want to take a look. EDIT: whoops, forgot the link to the script. Can't find it now but it's somewhere on the site.
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I think the deluxe steam version has a new bug that causes this, It happens to me now about 1 once every half hour. I figure I'll just ignore it since it doesn't happen all that much and it really doesn't get in the way all that much.
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In my town (Of about 10,000 so were pretty small) We have a small healthcare center used for non-emergency's or very small ones such as broken bones, checkups, stuff like that. My fire departments ambulances usually don't transport people with major injuries there, in that case they would transport to a real hospital a couple towns over. Both the healthcare center and the hospital are publicly funded. The healthcare center in my town has a couple doctors and nurses, a waiting room, and a few rooms where people get checked out. It closes at 8:00 PM The idea is that if you get hurt but can still drive, you go there, and if you receive an injury bad enough to the point where you can't drive you call 911 and the EMT's take you to the hospital 2 towns over. The model your showing us would probably be something similar to what I just described. A place where people go for minor injuries, where ambulances would probably need to transport off map. So the script you described would actually work perfectly here.
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I like the dry-side tanker TACRfan posted, I think it would blend in well with the other units on that department.
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Howdy doo, I realize em4 is getting old, and that newer hardware sometimes just can't run such an old game, but I still thought I'd see if anyone had a fix. So my game was working fine, until I upgraded my Nvidia graphics drivers. Now when I use that graphics card the game stutters a lot, my integrated graphics still work ok though, but the game doesn't look as nice with it. Does anyone have a fix?
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This means that your graphics card doesn't support that feature. I had that problem for awhile but after I upgraded my graphics card it went away.
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Can I have some help for modeling in blender
mr matt5432123 replied to Badger's topic in Modding Related Support
Did you try to export the texture map, and import it back into blender after painting it? -
Looking good Itchboy, you should get a job working for sixteen tons entertainment, you'd dig them right out of the hole their in.
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What is the most unfair callout in EM4 freeplay?
mr matt5432123 replied to PanzerShrek's topic in General Talk
There was once a time when I got the collapsed person callout, so like normal I send an engine and an ambulance, problem is, the way the person model was made it so that my paramedic couldn't get close enough to treat them, and they couldn't pick them up either. I swear I was trying to figure it out for like an hour before I gave up! -
The Montana mod is unfortunately just like that, it wasn't optimized very well and that's also why the download link was taken down. The only way to run it good is to have a real nice computer. Like my pc has 20GB of ram, yet still I barely get 20 FPS. Luckily Itchboy is working on a new version of the mod, that will be a lot better working.
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Which mods are you using?
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Whoops, I did forget, haha. here you are:
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I found this, it's a version of the map.
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Peter (The main dude you control) has to be in a vehicle for that to work.
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I don't have one, but I can make one. What does discord do?
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You mean edit them? I have some experience, send me a few and I'll see if I can get what you want.
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I can do simple models but don't expect me to be very fast with them.
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I agree with TACRfan, no one is going to build a mod for you. Asking for help is only for when you are making the majority of a mod (or at least a good chunk) and lack just a few skills, not a whole team. Your best bet is to learn how to do most of this stuff yourself and then ask for help for the part that your least good at. You especially need to become a good leader yourself, people will never help you if you look like you don't know what your doing. Skinning is easy, start with that. And then with mapping, then modeling, and finally scripting. Good luck, I hope to hear from you again in a few years.
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For question number 4, What mod are you using? If it is destroyed in the station it must be taken away with a towtruck before it can be replaced. If outside the station you can skip this step. Then you can call in another unit of the same type into the map, from here you will select that unit, then click on a command usually called something like "To Fire Station" and it will go to and park in it's spot. Also, so that you know, the phrase "...only units assigned to a fire station may be parked in those stations." does not mean units that start assigned to a station, but any unit that can park in a station. So if you have an ambulance that gets destroyed, another ambulance can replace it as long as it's the same type of ambulance. Hope this helped, message back if it didn't and I'll go in a little deeper.
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Last night I came across an interesting game, it's an EMS simulator that was actually partly-funded by the USA's Homeland security agency to better prepare Paramedics and EMT's for mass casualty incidents. You can download it for free from the following link. http://virtualheroes.com/portfolio/Government/Zero-Hour--America---s-Medic
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Hey, if you could add the English subtitles to the tutorial videos I'd really get into this.
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Adding more frequent calls to Fairfax 2.2 multiplayer
mr matt5432123 replied to FFwalker15's topic in Modding Related Support
Yeah, I've never tried this as I don't do multiplayer, but this should work. Go into the Fairfax 2.2 folder, (or the folder of whatever mod you want to change) , There, you should see a folder named "Specs" this folder should contain al file called "fp_params_endless_mp" This file is how the game knows what calls to give players and when to give them. Open it up with some kind of text editor (I use notepad, I've heard WordPad works good too.). You are going to change the first two variables: <MinDurationBetweenEvents value = "60.0" /> <MaxIdleDuration value = "17.0" /> I copy pasted the variables from the LA mod so the current numbers (values) here are probably lower than yours but since were just using this as an example that will be okay. Simply, to make the call volume higher, you are going to lower the values of these two lines. What they do should be self explanatory so I'm not going to go over that, But note that the values are in seconds, so a value of 15 is equal to 15 seconds. And like I said, you're just going to lower the values a little. so if I wanted a higher call volume, I would change <MinDurationBetweenEvents value = "60.0" /> <MaxIdleDuration value = "17.0" /> To <MinDurationBetweenEvents value = "35.0" /> <MaxIdleDuration value = "10.0" /> From here you save the file and the call volume is higher. However, in order for this to work in multiplayer, everyone you play with must follow the same steps, and have the same exact values. I recommend modifying the file yourself, and then sending it to yours friends to download and replace their files with. -
Perhaps something did not install correctly. Try reinstalling your game.
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I like how passionate you are about this mod man, but keep in mind it's not like this is a democracy or anything. It's Itchboy and Bama's mod. you have a good suggestion, but put yourself in their shoes, Most modders mod because it's fun, because they want to make the game how they want. If they need your help on a decision like this, they'll ask.