mr matt5432123
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Everything posted by mr matt5432123
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Thanks but I've already got one and its coming along nicely too, might be ready by first release of the mod. -
EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
oh, thanks I did not know this was part of the forum rules, I'll be sure to get right on that. -
EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
I was planning on having them in the readme's however these are some of the last models that I'm getting from other mods, past version 0.5 I plan to have fully new models made and put in the mod. yeah, in a few days I'm gonna do a complete overhaul on the models and fix as many things as possible with them. -
Hi, i'm working on my Edgewater mod and only know how to create simple events like gas explosions and small car accidents. could someone post a list of how to create every freeplay event, and if possible how to make areas become contaminated when set on fire? Thanks
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Alright, so I finished up the new and improved hazmat vehicle which is replacing the old one, it still needs a few touch ups on the texture but its pretty much done! I've also been working on lighting up some of the vehicles too, such as the new rescue... soon i'll get started on the first police units, including crown victorias mostly, but also some special units like the SWAT A and B teams. Hazmat body by itchboy and front by Hoppah. http://www.emergency-planet.com/uploads/monthly_2016_04/Capture15.PNG.b8ee71c339671898bcf5d87cc99e0f8b.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture16.PNG.c0dbd3000b4ec97223cd2908b47705ca.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture17.PNG.745709ad3bf38f07b213b60bde8b4d76.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture18.PNG.308eb0a899498f76359f2f349a6b7866.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture19.PNG.16df78f6f364349825c4d3fccd692644.PNG -
I suppose that you would need a script that when activated, de-spawns the current vehicle and in its place spawns another model with the pods off the rig, whereas when you want the pods to go back on the whole thing happens in reverse.
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Really! That would be AWESOME, thanks! -
EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Hello all! Big update today! (: I've been working on some new units, an old rescue which is my favorite! a Hazmat vehicle which I think is pretty cool, and last but not least, a snorkel ladder. however I forgot that I would need a script for it to work like a real snorkel ladder, so it might be scrapped, or maybe I could say that it's just so old a truck that the hydraulics stopped working and it was repurposed as a rescue company? So, going from the top down, pic 1-2 are of the new rescue squad, 3-4 are of the snorkel, 5-6 are of the hazmat company and yes I realize it says ATF on the top, ill fix that later, 7 is of the hazmat and Mack truck cleaning up a chemical spill,8 is the rescue squad watching over the beach on a busy day, and 9 is of the snorkel as an acting truck company while all of station 2 is on a run to a capsized boat. tell me what you think, and What else should I make? (staying on the Fire Dept. side of things, police will come later) Rescue body by Itchboy, cab by RD_Saarland, snorkel structure by me but mounted on hoppah's aerial ladder truck (minus the aerial ladder obviously) http://www.emergency-planet.com/uploads/monthly_2016_04/Capture5.PNG.4ccbae937b8114434f30bd36fc4cc89e.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture6.PNG.ea6ae4869682bb4a0b0a1267f1224267.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture7.PNG.f0be67147e6a811e2a21e903063e1391.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture8.PNG.a9a13476d2817ed03e892f9824264598.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture9.PNG.1ced38e38a2014f67f23876d556557cd.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture10.PNG.5ae1e91d54982f81af387c81b624c4a5.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture11.PNG.fdce754d29e432bdac5d999f0d498b2a.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture12.PNG.61d1e50d13e6f6637b93e83ca9600ae3.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture14.PNG.97868cbda8cfceb456e40f7788b3ced7.PNG -
Hey guys, I'm looking for lightbars for my edgewater mod, preferably older one's (Pre-2005) so if anybody knows of some good lightbars or lightbar packs, please share them here, Thanks!
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Thanks, I too would like more pre 90's older rigs and although I'm new to modeling, I'm definitely going to try. for the 4 door cab for the Mack, I'll give it a shot and if it go's well I will also make the rear a little higher, and extend the front bumper too. -
UPDATE: I'm no longer the main author of this mod, squad 65 is. they will give you the main updates. Hello everyone! I'm a newer modder here on emergency planet, but I hope to bring in some good mods and concepts over time. Today I am introducing the Edgewater modification, using the LA mod and +units submod as a base, I have continued to make small tweaks to it and over time it has moved the scene from the large city of LA, to small village of Edgewater. Edgewater is a small town with a population of about 8,000 residents, however, due to it having a large beach off the pacific and is a commendable place to go on vacation, the city also has about 1,000+ tourists too. the city's fire department is about 90% volunteer. The time zone is about 2009-ish the mod contains a new map based on the oil rig map from the campaign which is half water so I also revamped the coast guard and yes, there will be many more incidents involving swift water rescues, including boating incidents, boats on fire, person in distress in water, person caught in rip current, and a plane that makes an emergency landing in the water. I hope also to make some new missions that involve water rescues and the coast guard. Here are some pics in the editor. Here's the team: Squad 65- main author mrmatt5432123- Reserve author Mack body and cab by RD_Saarland http://www.emergency-planet.com/uploads/monthly_2016_04/Capture.PNG.566ae773d674eb319a548c6c32e841c5.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture1.PNG.2b7c3537b193ece4581804f8ac5745b2.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture2.thumb.PNG.e3472b02e9d7fbe02b915bec624d975c.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture3.PNG.c6e53a5f61092cee073086cbdad3b4fd.PNG http://www.emergency-planet.com/uploads/monthly_2016_04/Capture4.PNG.2f9fbe23a7150383b950a2effb90b282.PNG
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Ah, yes. Thank you!
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Does anyone know who created Engine 3 in this mod?
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That looks amazing!
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For the first ever American vehicle put in Emergency 5, I think it was quite well done, good job!
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Houston Mod(ON HOLD)
mr matt5432123 replied to willowfork fire capt's topic in Mod Development and Concepts
I like the lights -
ERS Berlin, can't contact server.
mr matt5432123 replied to Murf's topic in Technical Related Support
You can try running as administrator, fully restarting your PC, re-install the mod, Those 3 things usually fix 99% of problems, hope I helped. -
I'm replacing the freeplay map in the game with one of the mission maps, is there any way if I do this that the LA tiller would be able to work? or how could I mod the map to allow the tiller to work properly? Thanks.
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is it just a folder instead of a em4 mod exe? if so you can probably just move it straight into your mods folder. some modders do that to their mods because not all mod installers work for some reason.
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How to edit the option to buy vehicles in freeplay
mr matt5432123 replied to Tom Smy's topic in General Talk
I don't know how to let the game let you buy more units but here's what you can do to work around that, go to your mod's main folder, then there should be a folder in it called "specs" go in that folder then open a file called "freeplaybase" open it on notepad or wordpad or some program you can modify it on, the file should contain text that shows something like: : <vehicle count="1" prototype="mod:Prototypes/Vehicles/01 LA Ambulance/cv_ems.e4p"/> Now all you must do is change the vehicle count to a larger number and that's how many of that vehicle will already be available at the start of the game. -
My guess is that you may have installed it to the wrong location, this leaves you with 2 options 1. (not recommended) scour your game files looking for the mod and delete it then install it to the correct location 2. (recommended) I think the best thing is to fully reinstall the game and re-download the mod, then install the mod to the right location Remember, install all mods to C:\Program Files (x86)\Steam\steamapps\common\Emergency 5\data, or where ever your em5 data file is located.
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where did you install it to?
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The mod shouldn't affect the game unless it's activated, and the mod can't be selected until you open the game, are you sure you installed it correctly?