mr matt5432123
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Everything posted by mr matt5432123
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What in the world happened!?!?!?
mr matt5432123 replied to mr matt5432123's topic in Modding Related Support
ok, finally I believe it's fixed. thanks. I will post here again if the problem happens again but I think it's fixed now. -
What in the world happened!?!?!?
mr matt5432123 replied to mr matt5432123's topic in Modding Related Support
yes, other mods load fine, and when I tried to create the mod in the editor it did create the mod, but it did not show up in my mods folder. Though I do not think I was running as admin. I will try that. But I know for sure I did not overwrite my mod files with the original LA mod because I did not have a copy the LA mod on my pc at the time other than the one I was making out to be the Edgewater submod. I hope running as admin solves the problem, but if not I suppose I will have to restart the mod as I deleted my backup right before I originally made the copy of the mod that started this whole mess, that copy was going to be my new backup. Either way, at least I didn't finish the mod and have this happen then. I now know what it means to "learn from our mistakes." -
EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
This mod is going to go on hold until a little problem is fixed, hope you all understand. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- To moderators: please do not lock this mod for the time being as I'd still like to have supporters of this mod give their thoughts and opinions, thanks. -
What in the world happened!?!?!?
mr matt5432123 replied to mr matt5432123's topic in Modding Related Support
Well, this problem continues to happen no matter what I try, it's as if whenever I copy&paste the prototypes and map just reset. I wasn't able to create a mod in the editor so I created the folder externally, could that be the source of the problem? -
Have you tried downloading the mod? try that first and if that does not help then try turning off shadows in the graphics options.
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What in the world happened!?!?!?
mr matt5432123 replied to mr matt5432123's topic in Modding Related Support
Thank you both for the info, I think it's really gonna have a very good impact on my mod and will make it much more enjoyable! -
What in the world happened!?!?!?
mr matt5432123 replied to mr matt5432123's topic in Modding Related Support
So, you believe that I should create my own mod folder instead of using the LA mod one? Thank you for your advice. -
Hello everybody, this is another question regarding my Edgewater modification. I truly have no idea how what I'm about to explain happened, or why. I was going to make a copy of the mod and decided to finally change the name of the mod file from LA modification 2.1, to Edgewater modification. so I did that and created the copy. And when I opened up the editor later to make some more progress on the mod It seems that the prototypes somehow reset themselves. By this I mean that when I clicked on my engine 1 that I put in, instead of seeing that mack engine I saw the original LA mod 2.1 engine 1 and it had it's own lights. It's the same with the other vehicles. I checked and my models are still there. so why is the mod showing the LA models instead? I am very angered at this and could really use some explanations and a solution. I really don't see why this happened or how its even possible it did happen. All I did was change the mod's name and make a copy of it. Any help and support would be greatly appreciated. I checked and the map was reset too, how can that have even happened? OK, So something even weirder just happened, I checked my copy of my los Angeles mod, and for every vehicle the prototypes were missing, I looked at them because I was beyond weirded out now and found out their prototypes pointed to where my models were in the edgewater mod, So I copy and pasted the models to the LA mod file and so now everything is like it was, but I still would like an answer as to why this happened. it's almost as if my edgewater mod and LA mod switched their prototypes and maps, and I know that sounds crazy, but I just can't figure it out. I really hope someone can tell me what went wrong, because this is almost creepy.
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Zmodeler 3 installation. Symantec: cloud 9 trojan warning
mr matt5432123 replied to Greglh's topic in Modding Related Support
I recommend blender, it's easy to use (compared to zmodeler) and has a lot of plugins. good luck. -
creating car accidents in editor not working
mr matt5432123 replied to mr matt5432123's topic in Modding Related Support
it worked! thank you very much! -
I will ban you because you replied to a reply that was for a reply which was replied to a reply....... boom.
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creating car accidents in editor not working
mr matt5432123 replied to mr matt5432123's topic in Modding Related Support
same thing continues to happen, do I need to check anything in properties? and would it help if I took a few pictures? -
Are these somewhat like the firefighting tank in emergency 3 and emergency 4??? I thought they were make believe!
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Hello, today I began working on car accidents for my Edgewater modification. however, after I made a sample car accident to make sure I was doing it right I loaded up the game and the parts of the car accident could be seen on the map except for objects labeled something like "ccard_1_a" but everything else still showed up before the call was given. Could someone please help me solve this problem? Here's what I did: 1 place down a car and labeled it "ccar_1" 2 place down a person and labeled it "ccarp_1_a" I made the person injured and lowered the remaining health to 350 3 put down 2 debris and labeled the first one "ccard_1_a" and the second one "ccard_1_b" After all that like I said, I loaded up the map and freeplay and the car and person were visible, though the debris was not. Thanks.
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In what mod? or is it the normal game?
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WIP 2015 Dodge Durango Police Interceptor
mr matt5432123 replied to William Stapleford's topic in Mods
Maybe someone could make a program that allows to paint directly onto a surface? I don't think it would be too hard to make. -
EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
A-OK! -
EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Excuse me, but didn't I give credit? and yes lifeguard is spelled wrong, willowfork fire capt. is soon to be working on a new skin for it. -
EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
As of today, There is a lifeguard station on the beach that will also act as an EMS station. Here are some good pics of it. The first 2 are of the actual station------ The station is by hoppah and originally from the emergency 3 version of LA mod, beach patrol unit by hoppah as well. The last picture are of an incident scene, coast guard rescued a swimmer from a rip current and beach patrol are assisting them until an ALS ambulance arrives. -
Chicago mod 2016 edition
mr matt5432123 replied to emsfan112's topic in Mod Development and Concepts
The had stated they will try to. -
firstly try redownloading the w00ds map and LA mod. check to see if your fp params are in the correct place so they overwrite the original.
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your question involves emergency 4, though you posted it in the emergency 2012-13-14 section, I would recommend asking a moderator to move this thread to the emergency 4 modding support section.
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How are you having trouble installing the mods? Most likely the problem is the mod installer, I think in the downloads section there is something called "911 first responders registry fix" that should help, if not then there are some tutorials around the forum that should work. But please provide some more information on what's happening.
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
The most important parts of the map are nearly finished. You can see the first picture is of a couple relaxing on the beach, the second pic is of a new playground at the base of the beach, the third is of the nearby collage, and the 4rth of the coast guard station. Feel free to give some suggestions about what else to add, or change. soon I'll start working on the events, and then me and Willowfork fire capt just need to perfect the vehicles and the mod will be in it's alpha stages. !!!DO NOT ASK TO ALPHA/BETA TEST!!! -
yeah this is definitely one of the best mods made.