mr matt5432123
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Everything posted by mr matt5432123
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How do you make a mod multiplayer compatible ?
mr matt5432123 replied to Liam Williams's topic in Modding Related Support
well, firstly, you need to make sure that you edit the multiplayer maps and parameters instead of the freeplay ones. Other than that I don't think there are many important things you must do. but just a few tips, don't put many big, complex scripts in it or the game may lag a lot. also, don't put vehicle spawning scripts in the map because they won't work. in addition to this make sure that everyone's copy of the game is exactly the same or it will crash. And please look at the original game's multiplayer and the LA mod's multiplayer, you will learn a lot of what you can do from those. Good luck with your private mod and I hope you and your friends have fun! (: -
EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Here's another gameplay video. and take note that I'm improving the map more and more everyday and hopefully by the release the vehicles won't get stuck so much as I'm experimenting with the pathfinding part of the map at the moment. https://www.youtube.com/watch?v=YtOY-rp0xNI And thank you to Dyson and Blackout for the tostation scripts which can be seen in the video. -
Emergency 3 has a few I think, if you don't own it then PM me and I can send you them.
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Here's my pitiful attempt at a united states coast guard rescue swimmer, although not my best work, I have never seen one in any other mod. original model by 16TE, edited by Hoppah, skin by me.
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I think an older version of manhattan can be found on modb.com
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yes that's a glitch that seems to happen every once in awhile. It happens to many people running on newer systems and versions of windows from what I can tell, and if ctrl+alt doesn't work the only thing really to do is restart the game.
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
ok everybody! I've made the first Edgewater mod gameplay trailer. it's short but quite good, I didn't get to show off many fire units, but I did get to show how the coast guard is set up as of now, but it's nowhere near finished and all content is subject to changes at the moment, so this video is really just to give an idea of how things will be set up. Here it is: https://www.youtube.com/watch?v=xUW9s69E4eg -
although yes emergency 4 is still strong with modders and concepts, but don't forget that emergency 5 hasn't been around very long still. Eventually there will be "new" hoppah that will do the same thing with emergency 5. we all just need some time to adjust to the new editor. the only reason hoppah was able to make the LA mod for emergency 4 so fast was because the editor was the same as emergency 3's. For right now I would suggest you play emergency 4 but keep an eye out for emergency 5 mods.
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
Awesome! I might be able to get a few pics and even videos out during the week! -
PASS for Fire Fighters in game
mr matt5432123 replied to n00bingtarget's topic in Conceptual Modifications
P.S. due to complications the only working link is only on modb.com just so you know. Here's the link: http://www.moddb.com/mods/manhattan-modification/downloads -
Possible Manchester Airport mod (UK) [CPH Airport Submod]
mr matt5432123 replied to caolan753's topic in European Sub-Mods
I think this is a good idea, it would be nice to have a change from the usual random city mods. -
PASS for Fire Fighters in game
mr matt5432123 replied to n00bingtarget's topic in Conceptual Modifications
I think the Brooklyn BOF mod had this. -
I mean edit what it looks like. using a program like paint.net
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my bad, I forgot to mention that I wanted to edit it, not just have it in the editor.
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Hey, does anyone have a working link to a download for the oil rig mission map texture? I tried Hoppah's link in his topic, but it doesn't seem to work anymore. I want to make a few edits to it. Thanks
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How to set up gohome and spawn point?
mr matt5432123 replied to VHCal's topic in Modding Related Support
I don't think you use virtual objects for that, under the edit tab there should be an option "edit spawns" or something like it. try that. -
here's the link: http://www.emergency-planet.com/topic/20838-ny-bronx-submodification-now-wip/
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how long? Boston mod came out. Spanish military mod, and bieberfield mod. And there are quite a lot of mods that are soon to be released, like Brooklyn BOF version2, the Bronx mod, and my own Edgewater mod.
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EdgeWater Mod (WIP)
mr matt5432123 replied to mr matt5432123's topic in Mod Development and Concepts
And the mod's status is a Work in Progress (WIP) again. The mod will as of now take place in 2009. And though the beach patrol rig is from 2012, I believe there have been similar vehicles and versions made before 2009. The mod will still feature many vehicles from 2005 and before. -
Nevermind, I got it figured out.
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Alright, I wasn't exactly sure what this is called that I'm trying to do but here's the problem. I was working on a map and I put down some vehicles and they just sort of look... blunt. In the picture below you can see I have gone to "map properties" and set the time at about noon, set the time gradient to the dessert one, and I have messed with other variables too in there is there a way to make the lights mainly show up better, but still look like a bright sunny day? and if there is an option to change the contrast? thanks.
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I believe a good idea if you think it is worth it would be to add RAM to your system. It won't fix it completely but will make it a little bit better.
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Emergency 2012's file structure is much different from the original emergency series, which would make it impossible to do that.
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How to slow down the call in freeplay
mr matt5432123 replied to chris_roberge's topic in Mission Related Support
You may have to change your security settings, Right click the file, go to "properties" go to the "security" tab, click "edit" and change the settings to "full control" for users. -
You should look at how the LA mod k-9 unit is set up. Here are the simple steps assuming you have at least some knowledge of how to get around the editor: you would want to make pretty much a copy or something similar to the games SAR dog, and SAR dog handler. now change around the commands for the SAR dog handler, you'd probably want to give it the ability to arrest and to use a gun. now is the hard part, you must script some commands that allow you to have the dog attack a specific person, I'm know very little about scripting but it should probably just have the dog get close to the person, play an animation, and make the person fall down and be injured. However you could just take the script from the LA mod. Now onto the vehicles. because you have the k-9 listed as a SAR dog in the editor, all you must do is make the vehicles you want have the same traits as the game's original SAR dog vehicle or the LA mod's k-9 vehicle. Like I said, although you don't have to it would be very helpful to look at the LA mod's k-9 vehicle. Good luck!