Jump to content

Oberfrankengamer

Members
  • Posts

    65
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by Oberfrankengamer

  1. Montana Mod with custom Reshade MasterEffect File. All ingame, the images are not edited.
  2. Version 1.0

    54 downloads

    Hi, here i present you a model of an cellar entry. In Germany you often find these in small villages. The model uses textures form cgtextures.com and was modeled in Blender. Screenshot: I hope it's useful for your mod. Have fun with it.
  3. Version 1.0

    59 downloads

    Here i present you my waterplants which i made for my mod. It consists of a simple plane and a texture which i made of images from cgtextures. Have fun with it.
  4. A rural area map: Who needs Emergency 5? at the moment nearly 6000 handplaced objects. Build as close as it gets with Emergency to the realworld counterpart.
  5. From what i can say it is possible to create new extinguish possibilities like foam. Here i show it in an early preview of my mod 1 year ago:
  6. I have to explain a few things to this video, in order that you understand what i'm doing. In the first few seconds the engine arrives at the scene. The car gives the status that the HQ knows that. The vehicle commander gets out and sends the engine into a better position. After that he goes out and checks out whats going on. We have here a fire in some garbage bins. The commander returns to the engine and the crew gets out of it. The driver starts the pump of the car and the crew begins the fire fighting. Because the fire is so close to the building i send a person in to check out whats going on inside. He responds that there is no fire but it smells burnt. However he can not confirm that there is no fire in the subceiling. We need a thermal imaging camera to checkt that out. The HQ is informed that this is needed (this engine doesn't have a camera onboard). The next fire station with an camera gets alarmed. Since we have here volunteer fire fighters they need some time until they turn out and get to the scene. At 6:21 they ask if scba is needed at the scene. Because i think that there is no fire i deny that. If i had said that i need scba, they would grab their equipment and get it on. The engine arrives at the scene, 1 firefighter grabs the thermal imaging camera and checks the house. It turns out that there is no fire.
  7. Some textures are located in the "Basedata" Folder.
  8. The effect is done via scripting and the standart lighting features of emergency. Some screenshots: Fire in a Barn. Notice how close the buildings are standing together. Fire can spread rapidly if you don't react quick enough. Older video of an container fire: And a newer one:
  9. Hi, for a few years iam modding emergency. In this thread i want to inform you what i've achieved so far and what will happen in the future. In this modification i want to model my local village and the area around it as close as possible. I use alot of standart emergency models with high definition textures. Here some screenshots: Part2 Many of the buildings consist of walls und fences with new textures and are attached together in a long time. I've made a video for those who are interested in that technice: (Video is speed up. Took me more than 50 minutes to complete!)A picture showing the amount of objects i use on my maps/scenes: The mod includes only countryside volunteer firefighter stations, so there are many small units like: I also made an completly new user interface New light effects on fires in the night! Ladder at a roof fire
  10. I'm actually driving my first car. Its a black BMW 316ti E46 with the M Sport Package and some other extras
  11. the car is like the real one: http://www.bamberg112.de/ba-land/trosdorfLF8-6.html the clothing of the medic is the sommer wear
  12. right to the win of the german team a small update J BA 71/1 responding to an emergency 3d Model: Florian B. /Wittener Skinn: Oberfrankengamer Childs: Sondereinheitenfan, Düsseldorfer, Wittener J BA 76/1 and the RK BY 6238 "Worker fallen from framework" RK BY 6238 3d Model: Florian B. /Wittener Skinn: Oberfrankengamer Childs: Sondereinheitenfan, Düsseldorfer, Wittener J BA 76/1 3d Model: Raiden Skinn: Bernt112, Oberfrankengamer Childs: Düsseldorfer, Florian B., Florian Hagen 51/93/1
  13. Trosdorf is back again! After i've cleared everything I'm going to restart the mod The mod will take part in a small Village What will be included? - a new User Interface - a totally new map - missionbased like RTS - dozens of Equipment for all aid agencies The fire station some various pictures Videos http://www.youtube.com/watch?v=-wml7kyN6xk&feature=channel http://www.youtube.com/watch?v=v-Bp5nL7QZE greets
  14. Here is the english FAQ http://www.emergency-forum.de/index.php?pa...;threadID=33401 scroll a little bit down.
  15. First Bugfix out http://uploaded.to/file/a27o25 Installation: put the Folder under: Program Files\sixteen tons entertainment\Emergency 4\Mods\Bamberg Mod 2.0 and overwrite the file
  16. Mod is at the moment only private for me and some friends
  17. Mod is only private at the moment
  18. Sorry guys i have to disappoint you. The mod isnt released tonight. Don't know when, is nearly ready and bugfree Me and Bernt are working on the mod.
  19. Alarmed: Ständige Wache LG 7 (volunteer Firefighters) LG 5 (volunteer Firefighters) LG 8 (volunteer Firefighters) DLK-Bereitschaft (that DLK can alarmed fast to another position)
  20. Hi, i made some screenshots of the vehicle and put them into a galerie: see here note: many vehicles are missing. Im trying to add them as soon as possible Hope to see some comments
  21. Working at some Areas at the map: Release date has been announced: 31.12.2009 23:59 GMT +01:00
×
×
  • Create New...