dbeehler
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Everything posted by dbeehler
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Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
read above. also there are going to be off map units. There will be the "Brightmoor Fire Department" and the "Greeley County Fire Department" -
Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
yes. I am no longer able to get on my computer, i will think about that the next time. I know that one station is going to be volunteer, so older rigs. the jeep, and probably the engine from mayberry (old squad). it will probably also have the squad from montana (the old one that sits in the back). that will be station 3 or 4. Station 1 will have an engine and a ladder plus chief. station 5 is going to have engine 5, and small rescue. Station 4 will be a single bay located in the residential that will have a rescue engine or ALS engine. those are just rough estaments -
Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
no I havent. I got home and started ligthing the jeep. took all my time, but experience is key! definitely! -
Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
that was a misprint. thanks for pointing it out should be "C2" for chief 2. -
Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
OK. so no map making today. I spent a good hour or two finding out basic lighting, and everything to do with that. The biggest highlight of today is Chief 2, i did early lighting, and a new skin! all units will follow the skin pattern (again, might change. probably not.). Ill show some more pics of the map that you haven't seen yet. I might be out of town in the next coming days, so progress might be stopped until i get back! PS: check first post, i updated some small information -
Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
So are you wanting a Tahoe, or not? -
Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
Not exactly. There will be adleast 4 stations. So 4 engines, 1 - 2 ladders, brush units, so on. Ill think on this tomorrow and get back to you. Also with more pics and map updates -
Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
yeah, im working on the map tomorrow. This isnt supposed to be "old" , but a small rural town without alot of money to purchase the big new shiny apparatus -
Greeley County Modification (slowish WIP)
dbeehler replied to dbeehler's topic in Mod Development and Concepts
Here are some screen shots. (everything pictured could be subject to change) Chief 2 is pictured. A Jeep Cherokee. Very early WIP put the skin together for the picture, will be changing. Some shots from around the map, that are good right now. There is a campground on the west side of the country. The hospital is smack dab in the middle of town. The last picture shows the small downtown/industrial area of the town. -
Some background on Brightmoor, and Greeley County: This is a fictional town set in North Dakota. The town is located in a forestry area with some lakes. The town is small; it has one main residential, and two business district type places. The town has a major tourist attraction, Golfing! The patrons and tourists alike love to golf, and the town was founded on it. Greeley county mod is being made by me. The map used is the "WesternNY" map. The town "birghtmoor" will have 4-5 stations based on forestry, and small town apparatus. The map is around 15% done, and that is only the buildings of now. Texturing has started on the vehicles. Facebook link: https://www.facebook.com/Greeley-County-Modification-2146755712267189/
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how is the mod coming allow Terrow?
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title says it all, im playing Manhattan mod. When certain fires start i get failure because I lost control of events. Im using the "ems/fire only" setting. Not sure what file to change for this. EDIT::: I fixed it, for anyone else with similar problems: <Rating> <!-- Schwierigkeitsgrad (je höher desto schwerer)--> <UpperLimitEasy value = "35.0" /> <UpperLimitMedium value = "30.0" /> <UpperLimitHard value = "75.0" /> <!-- abbrechen wenn gesamtzustand im challengemode zu groß wird --> <ChallengeAbortRatingDifference value = "550.0" /> <!-- Einstellungen der Punkte Wenn auf 0, dann gibt es 0 Punkte wenn der gesamtzustand gleich dem UpperLimit ist. Bei negativen Werten gibt es mehr Punkte, bei positiven weniger Punkte --> <ScoreUpperLimitBonus value = "0.0" /> <!-- UpperLimit wird bei jedem Tick um diesen Wert erhöht --> <TimeFactor value = "0.002" /> <Factor name="Burning Houses" value="14.0" /> <Factor name="Burning Objects" value="8.0" /> <Factor name="Gangsters" value="10.0" /> <Factor name="Injured Persons" value="8.0" /> <Factor name="Dead Persons" value="5.0" /> <Factor name="Contaminated Persons" value="10.0" /> </Rating> Increase that value to 550, or whatever
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thats pretty good. just use that but instead of adding, just replace the model's and prototype's
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ive read the other forum posts, so dont say "use the search bar"... I moved the mayberry mod Ladder1 to Southcounty Mod. copied over the models and prototypes. edited the unit, and specs folder. I added the childs to the model, the super structures. they have: 02 LADDER 10 base super 02 LADDER 10 |1 super 02 LADDER 10 |2 super 02 LADDER 10 |3 super 02 LADDER 10 |4 super 02 LADDER 10 basket 02 LADDER 10 CANNON super these are all how they are named, but it still isnt working, and just CTD's HELP PLEASE!!!
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no it wasnt working previously its Jordansville
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OKKKK so after all of that it still doesnt work. there are no script crashes. my units just stop when i click "go to station" not sure if its in the editor, or the script. any help would be appreciated
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Jordansville Mod [Private, WIP]
dbeehler replied to Aether's topic in Modification Sub-Mods WIP (In Development)
I know this sounds wierd and everything... but what font does this mod use? I have a version from my clan and I am making a personal edit. Woudl love to know the font to help me! -
probably would have been a great mod. another modding community being ripped apart by bloody thirsty creators that cant let someone use an antenna from their car on someones else's car without flipping shit.
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I have had this downloaded for A LONG time, and i never played it. today I did and am loving it. The only problem i have is that the department needs more ladders. it is just in my opinion realistic like that, unless thats what you had in mind? thats all i would like to see EDIT: maybe make them "out-of-area" units, they dont have to be station units.
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im trying to edit a mod to have the police officers redirect traffic, i know how to use the editor and stuff, but where do i go to add that in?
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im trying to change the west coast canadian mod to have 2 options, fire and ems only. and pd, ems and fire. other mods have it (Mayberry, BoFB) etc. i just need to know what files to change.
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so said to see such a good mod ripped apart by the community, you see this everywhere were a content creator gets mad about the smallest thinsg (Ex. a script) that other people put into a mod... hopefully this gets resumed soon
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thank you, i will try this later today. i will report back later
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oh, i never even thought of that, any way i dont want the scripts i JUST want the cars, and the units that go in the cars EDIT: i tried replasing one police car with a tank, and it didnt work. did i do it right? or do i need to do more
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yeah, i have added other cars to the la mod before, maybe ill just keep it as it is... this seems to hard ,but yeah. thanks for yout imput!