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Everything posted by UKModMan
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Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I know TACR already replied, but I have a few more suggestions: I usually send HART to: Unauthorised Demonstrations, Barricaded Suspects, Major Fires with casualties and gas explosions as well as bomb situations. -
Thanks, but I'm currently trying out reskinning some vehicles. Once I've done that I'll get back to you. Walney is a nice place, crap weather at the minute though
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This mod is going to stay as a concept until I learn how to model, skin and add units to the game as I don't want to start off whilst still learning. Ok so, this mod will be based off of the emergency services in Cumbria, a rural county with some dense urban areas in the North-West of England. It will be set in 2 locations which a vote will decide. It will either be Barrow-In-Furness, this would be easier for me to make as I live there, or in the Lake District. Some people might argue Carlisle instead of Barrow, but to be honest Carlisle doesn't have as much rough people living there, wheras in Barrow there are 3 locations where.. let's just say the police spend a decent amount of time. As for units, I plan to have every unit from all the emergency services in Cumbria in the mod. However again, the only two useful skills I have is lighting and a bit of skinning ( When I say this I only mean I know how to use GIMP, I've not tried to reskin any EM4 vehicles however I am in the progress of doing so for a private mod). In the future when the mod (may) start developing I might need a team. I can assure you that the team won't be doing the majority of the work and will only be helping with lighting (I could do it but it would take more time) and adding the units (I could probably learn how to model a decent car in about a week, but the xml files confuse me). Even then, the team would only be recruited near the end of the mods progression. I understand the massive amount of work that will be needed to get this mod to completion, and therefore I will only begin progress if there is a decent amount of support for the mod and that I have the necessary skills to do it.
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Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I just realised in the video showing how to add the X5 sirens the version is V.4.9. so close -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
No, he didn't get burnt. Him and a colleuge went to the top of the stairs before they started coughing heavily and their vision was obscured, so he decided to go out. Unfortunately the woman inside the house died of smoke inhalation a few minutes after the firefighters reached her. Thanks Scotty! Great mod as always, one thing I have to mention though. The public order van at the bottom of the car park is unable to move without removing the lamposts blocking it in the editor, but it's a 5 minute job and the mod is an alpha so it's not really a problem. -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Tackling would be seen by some other police officers as idiotic, but spraying with PAVA would mean you getting in similar range to the range you have to be in to jump on the dog. As soon as you jump on the dog, they are instantly helpless. Other officers will tell you that when you're in an emergency you do "stupid" stuff sometimes. My dad (now an Inspector in the Police) attended a house fire a couple years ago when he was a Sergeant, he went into the building filled with smoke and nearly got trapped. He showed me a video of it and one of the firefighters wearing BA came out coughing and wheezing, so it must've been some pretty intense sh*t. -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
EDIT: Fun fact, police dog cars are marked with the words "POLICE DOGS" as a woman was walking down the street when a police dog inside a car barked, she jumped and fell on the floor, I believe fracturing her hip. She complained to the police and thus these words were born. "AIR CONDITIONED" is on them as various complaints were sent with people worrying about the dogs overheating. Dog handlers are sometimes sent to dangerous dog calls, but not as much as they used to be (in Cumbria anyway), I think I mentioned this in the post on the previous page. This is due to the danger to the dog and the fact that it's too dangerous to actually approach the dog without specialist equipment which dog handlers do not routinely carry. Some people think they carry tasers, a lot of the time they don't. A dog is like a taser.. with teeth.. which you can't use against other dogs (Electric shields, tasers or anything that can subdue the dog). Also, the dog being controlled without being shot or tased is very rare, but in the event it happens the dog will usually be put down. I personally don't like using either sprays on a dog, as you said it just pisses it off more. When I took down the dog I mentioned in the last one I had the option of PAVAing it, breaking its leg with a baton (This is an option I didn't mention before as it's shady, not much people have heard of it and it's very dangerous, usually only used if the dog is actually right infront of you) or tackling it. I decided to tackle it as it gives me full control of the dog (If PAVA doesn't work as I wanted it too it could've just ran round like mad). As for using PCSOs, we call them Plastic Copper Support Officers, they're not too useful for policing and I also think they should replace street wardens. -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Well if there is no taser or armed response officer at the scene and you need to act quickly and/or there are no other officers to respond you can "improvise". We got told that the fire extinguishers in the car work and some people say we use CS, which would be a bad idea as you need to be incredibly close to use it (I'm going to see if I can do a taser course in a few months so that I don't have to use CS). EDIT: I forgot to mention that if the dog is a fairly small one, as a taser has a chance to kill them we might use another method, or just tase it and hope for the best. Unfortunately a dog may have to die (thank god I've never witnessed it yet) to sacrifice public safety. -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
EDIT: The dog section do carry poles with nooses which go around the jaw, but dog units aren't really deployed to dangerous dogs as much as they were, I mentioned a really complicated technique which I removed as most of the time the dogs are tased or shot by ARV officers (I'm proud to say a few weeks ago I managed to deal with a dangerous dog without using these methods, I really shouldn't have but decided against it) Handsup, you are right, but the problem is with sending PCSOs in is that they have nothing they can use apart from hands (I believe they are occasionally given CS spray but that would be inconvenient for a dog due to the range you must be in to use it). I mentioned this above though ^^ I've started working as a Special Constable in Cumbria, I'm actually working alongside the dogs unit on drug searches now and was conveniently taught on what to do with aggressive dogs, and as there is no answer really yet, I'll answer. If we are raiding a house with an aggressive dog, all officers entering would wear the correct protective equipment against bites and one officer would carry a special "electric shield" which works with metal plates which conduct high voltage electricity when activated. But for the sake of simplicity, I reckon using the arrest dog script would be a bit easier -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I actually love these units! Can't wait for the next update. -
Carlisle is a city I believe.
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Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
The black and yellow tabard is the BA officer. They're responsible for making sure that nobody goes low on oxygen and are used whenever BA is used. -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Sorry, a bit late to the party -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Ministry of Defence Police -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Scotty, I was cruising round the editor and saw a police dog car. It was lit and looked pretty nice, but I've never seen it announced. I'd post a screenshot, but bandicam isn't working. Can you confirm whether this will or will not be in future updates? Thanks. -
Emergency 4 won't start
UKModMan replied to Mark Flamerine Curley's topic in Technical Related Support
That's an issue with the screen mode, are you using a hard or digital copy? -
That model actually looks nice, although model cars aren't really my thing, it'd look amazing if you bought a lighting kit and did everything with it
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To play multiplayer, everyone who wants to join needs Hamachi, and ideally teamspeak or something like that to talk. The person who wants to will set up a multiplayer server on EM4, then give the others the details of the server so they can join.
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I second everything Newfoundking said, I'm currently learning modding (my only useful skills at the moment are lighting and skinning) so I can make a Cumbria mod. I haven't even thought about making the topic and work may begin at the start of next year as I want to make sure I have the skill to do it. Asking for a mod is just stupid. Why would a modder want to put hours of their own time into making something for one person's enjoyment? Sure, if hundreds of people wanted to see it someone might pick it up, but modders are real people, not objects that you can control to get what you want. Learn to mod or enjoy the ones people who can be bothered to take time in have made.
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Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
arent we all -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
the beeping. its calling my name! must.. press.. the button! Hopefully I don't get that urge whilst I'm a Special Constable in the Police, that wouldn't be great. -
Aye, hate to say it but I thought this mod was dead. Nice to see you're back on it! I presume the Australian mod still takes priority though.
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Looking for a lighter (Portuguese Mod V3)
UKModMan replied to Ghost Graphic Designs's topic in Modding Related Support
Hey, I have experience in lighting. Including polygons, radiation and wig-wags, I sent you a PM if you're reading this. Looking forward to getting this mod released together! -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
They won't be. -
Kent (UK) Mod (Dev Release)
UKModMan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I may edit it for personal use, but nobody apart from me will have access to it.