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Mark Flamerine Curley

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Everything posted by Mark Flamerine Curley

  1. It would be easier if they would park back there so you don't have to stress about getting them to park in the actual spot
  2. I do have a suggestion for you, ThomasVista207, can you make it so the police cars park in the back of the station instead of the front. I just think it would utilize the parking lot better and make it so we can park more cars there.
  3. So will you have different versions like 1 version for american, 1 version for germany and 1 version for canadian or no?
  4. I know I would like a new beta to see how good the mod is (Won't be up there with Manhattan or Montana or River Falls unless there is a whole new map, not an edited one).
  5. Mindcat, my game was working when I started but a couple days later it broke
  6. I don't know how or why but when I refreshed my computer and reinstalled my game it fixed itself, my computer was experiencing weird technical issues before I refreshed it THIS TOPIC CAN NOW BE LOCKED
  7. I tried it with la mod 2.1.1 4x4, northview south county, fairfax county mod 2.2. And I keep thinking it will happen to any mod that I use.
  8. But that's the thing, it will happen to multiple mods and I haven't messed around with any of the mods.
  9. I will be doing a mod based off the Mayberry mod called the Roanoke, VA mod. I will be doing the maping and skining. If anyone want's to help out, I do need a scripter and a lighter and a modeler. I already got the ok from ENG51INE to use the mayberry mod as my base mod. Keep in mind that I will only be doing the Roanoke City Police Department, not the Sheriffs deparment EDIT: I will not work on this mod til I can get my EM4 to work
  10. Hey everyone I am having trouble with EM4. Everytime I try to play it, I can't even get to the first callout and it crashes. My log file keeps saying " Unknown vehicles type, no door found with animation for door type 3 or 2, etc, etc, etc logfile.txt THIS TOPIC CAN NOW BE LOCKED
  11. From what I have seen, this mod is going to be either 1 or 2 on my list of best mods for em4 (if The Red Watch mod doesn't get released first, lol) Great job, KEEP IT UP
  12. Yes I do run it as Admin Here is my log file Init Filesystem... Registered FS device "local" Registered FS device "base" Registered FS device "lang" Init UpdateChain... Init Timer... Init Screen... Init Scriptscheduler... !Graphics system: ATI Technologies Inc. AMD Radeon HD 6480G GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth Init GFX... Init Vision... |Vision DLL path: C:\Program Files (x86)\WizardWorks\911 - First Responders\vision71.dll |Vision, Version PC-4, 7, 28, 0 |Loading entity plugins of directory <C:\Program Files (x86)\WizardWorks\911 - First Responders\Data> ... |List of loaded plug-ins: |Plug-in named 'CubeMapHandle_cl' loaded statically! |Plug-in named 'VisionConsoleEntity_cl' loaded statically! |Plug-in named 'VisBase_cl' loaded statically! |Plug-in named 'VisBaseEntity_cl' loaded statically! |Plug-in named 'VisMouseCamera_cl' loaded statically! |Plug-in named 'VisObject3D_cl' loaded statically! |Plug-in named 'VisActionHelperEntity_cl' loaded statically! |Plug-in named 'VarManager_cl' loaded statically! |Plug-in named 'BaseEntity_cl' loaded statically! |Plug-in named 'VBaseCameraEntity' loaded statically! |Plug-in named 'VCamEntity' loaded statically! |Plug-in named 'GameEntity_cl' loaded statically! |Plug-in named 'Emitter_cl' loaded statically! |Plug-in named 'BaseGameEntity_cl' loaded statically! |Plug-in named 'TargetEntity_cl' loaded statically! |Registering plug-ins done ! |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium IV FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration Initializing post processor 'PerceptionCore' * Skipping config file Initializing post processor 'MotionBlur' * Skipping config file Initializing post processor 'Nightvision' * Skipping config file |Initialising video driver: 0 |Setting screen mode to x:1920 / y:1080 / bpp:32 / refresh:0 |Screen Mode is fullscreen, return value: -402 |Stencil buffer: 0 bit / ZBuffer: 24 bit ?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set !WARNING: global listener object is still registered! Unregister listener before destroying object!
  13. Hello I am having trouble with Emergency 4 since it won't start. When I try to start it. it acts like it opens where it is about to start but shuts down automatically. I have tried changing the compatibility setttings and still happens. I have also recently upgraded to windows 10
  14. How about a possible bomb threat with everyone outside. You would have to send fire department units to stage in the area, have police block off the area as a precaution and have a bomb squad search the building for the bomb.
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