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Everything posted by Mark Flamerine Curley
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VO Parking Issue
Mark Flamerine Curley replied to freakinfuzzball's topic in Modding Related Support
I believe this is a personal edit that he is doing -
VO Parking Issue
Mark Flamerine Curley replied to freakinfuzzball's topic in Modding Related Support
For some reason, some models/vehicles are locked and if you have the script where you need someone in the vehicle to move it, then for those vehicles, no. For the rest of the vehicles, if you put an officer/paramedic/firefighter near it then you should be able to after you put the person in the vehicle -
No, they go in (GameFolder/Data/Textures/Coronas)
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Chicago mod 2016 edition
Mark Flamerine Curley replied to emsfan112's topic in Mod Development and Concepts
Can't wait, sounding good so far, -
Hey everyone, I am here to ask another question Does the ParkVehicle script require another script or am I missing something as when I click ParkVehicle on the vehicle I put it on, it does nothing
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Coroner to hospital?
Mark Flamerine Curley replied to Mark Flamerine Curley's topic in Modding Related Support
Itchboy, why would it have to use medics, just use coroners and I can edit the coroners vehicles to just transport 1 body to make it easier. -
May I ask if ti is possible for coroners to go to the hospital instead of off the map to end a callout/ drop off the person. I am asking this mainly because of the fact that when I play em4, I like to keep the coroner on the map but stationed near the hospital for convenience purposes and I want to save money in the game by doing so. Keep this in mind that I am asking in general so for any mod not just a specific one
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Jordansville Mod [Private, WIP]
Mark Flamerine Curley replied to Aether's topic in Modification Sub-Mods WIP (In Development)
The reason you see a bunch of other people with the mod is because they have an old version of the mod and this version is a private WIP. The older version was also leaked by an untrusted source -
I wish this was getting released as it looks freaking sick!!!. I am not asking that it should be released or asking for a release date as I know it is against the rules
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What happened is that FlipSwitchGames had a fallout and the team split and now they are making 2 separate games which are EmergNYC and Responding
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Jordansville Mod [Private, WIP]
Mark Flamerine Curley replied to Aether's topic in Modification Sub-Mods WIP (In Development)
You can't download, read that ^^^^^^ -
EdgeWater Mod (WIP)
Mark Flamerine Curley replied to mr matt5432123's topic in Mod Development and Concepts
Stuff happens, at least you had a backup so you didn't have to start completely over, but like you said, "Major Setback" even though you may think that it was when I think it is a good way to improve on some of your mistakes if you had any. Hope the redone stuff is better than the older stuff -
I agree, why was it called Harbor City if it didn't have an actual harbor. Great work on the mod, can't wait,
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I just have one question. Is there going to be a bomb call at a gas station? I think that would make for quite a big explosion if the bomb did go off.
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[In Development] Northview: Paramedics
Mark Flamerine Curley replied to Chris07's topic in Mod Development and Concepts
I have one question for you Chris07. Do you plan on adding in staging areas for cop cars like in some mods. And can you have a f150 parked on the beach at the beginning of the mod with an officer looking out into the ocean. That would be amazing. So anyway, Good Work so far, hope this will come out in the next 5 years, lol. Don't want another Red Watch Mod -
Kent (UK) Mod (Dev Release)
Mark Flamerine Curley replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
That would be a unique call as there isn't a mod out there that has a call like that, so I would like to see that. Only mod that will possibly have that is the Mount Airy Mod because he said that mod would be more challenging than other mods. So I second this -
Kent (UK) Mod (Dev Release)
Mark Flamerine Curley replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
A police accident sign as that we be an amazing addon and I could use it for MVAs and big scenario like calls where I have to close off the road and I'd rather use that rather than the officer directing traffic as the sign is more realistic than an officer redirecting unless it is a out traffic light because a police officer is usually directing traffic at an out traffic signal til it can be fixed but other than that, I would use the sign -
Can you reupload it gunswat as that link is broke also
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Boston Mod [RELEASED]
Mark Flamerine Curley replied to FInn Rescue 12's topic in Modification Sub-Mods
Here is the decryption key, it is the same one from Finns post !19lWNLg3jBYyVNW0nMfGRvJbg3edYg2Wl3lboPOl0K4 -
Good Job Blackout, One question though, will this version be less laggy if you know what I mean. I mean I won't be at like 5-15 frames when playing when I get 20-30 on other mods
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Can someone link me to a tutorial for this so I know how to use it
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Nice work, EmC-Unit, like the prisoner transport vans, keep up the great work,
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I don't think you are allowed to say that as it sounds like you are asking for a release date and that is not allowed
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Good job, like the fact that there are 3 different ambulances, one question, is the topkick ambulance sort of like a large ambulance where you can put more than 2 personel in there or no