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Warstrikewolf117

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Everything posted by Warstrikewolf117

  1. I'm sorta a uv-mapper and modeler if your ever interested and needing help
  2. Is this a 70s LA Mod or just an in-general 70s mod if you need help with uv-maps, I don't mind helping you out as long as I have a clear definition of what I'm doing and whatever template you have for the vehicles.
  3. Yeah for a while they did, but then they discontinued it when they got the first But that was like a long time ago that they did that. Dude that thing is a beast, glad someone came up with the idea for the firecat.
  4. While it is true that LAPD or LASD does not have a water cannon unit, IThey do have more than enough to make up for it with their bearcats, since one of their bearcats is equipped with a modular ladder unit that allows them to assault a building high up through a window. Goog, I would personally say just replace it with like another bearcat that has the system I just mentioned, because whenever they have been deploying for riots, especially as of late for what has been going on down here in the city, I've been seeing them deploying D-Platoon with a bearcat behind them, with an officer sitting in the top turret of the bearcat. I've also noticed that LAPD has been deploying a strike team of like 12+ officers on a couple of unmarked suburbans and they have been riding around town and responding to stuff quickly. LA County is not messing around with this curfew, I'll tell you that much right now. But anyways, yeah, that's my personal opinion as a resident of the city of LA.
  5. The game will be all the better for it, so yeah, it doesn't matter if it takes longer, as long as in the end, we are able to play a sub-mod that isn't as laggy or is way smoother than normal, I will personally take that time and effort and put it to good use by playing the hell out of this sub-mod, it's gonna be so nice to have an updated LA mod with modern units, I can't wait to see how it's all gonna turn out in the end. Goog, CFD, Itchboy and all the other modders who have made this game what it is today with their amazing mods and hard work and time and effort put into modding this game, I thank you for making this game what it is today with mods.
  6. If you update the personnel goog, I think you should add the following for certain departments: LAPD: Sergeant K-9 Handler & K-9 Detective LASD: Sergeant SEB Officer Sheriff K-9 Handler & K-9 Sheriff Detective
  7. Yeah, Still wanna do it, though I'd have to completely redo the entire mod and remake all the vehicles again
  8. dude those are cool, I wish someone would make a gta emergency vehicle mod for em4, those are gta style liveries I see.
  9. I Agree with http://www.emergency-planet.com/profile/58750-thatoneiowan/ Depending on the type of cpu you have it could seriously bottleneck the graphics card making it run slow and therefore not in the way you would like it. In my opinion the best thing to do would be to get the model of your motherboard and try to see what cards are compatible with it so that the card can run much more smoothly.
  10. Anyone know how to fix this in zmodeler?
  11. Thanks http://www.emergency-planet.com/profile/58368-itchboy/
  12. (sorry for double post) New Unit: GMC Brigaer Highligner ambulance (wip)
  13. Hey if you want I could provide you with some drawings of 1970s vehicles for you that i found.
  14. got it, pming you, and nothing happens when I left click.
  15. okay, in selected mode and have axis selected but still cant align them properly.
  16. http://www.emergency-planet.com/profile/58368-itchboy/ ive managed to select the vertices i want aligned and i still cant get it to align properly
  17. http://www.emergency-planet.com/profile/58368-itchboy/How do I use the align tool to clean up the straightening issues?
  18. Hello, Whenever i try and export a model i have made from zmodeler i get this error: Object "engine01" have to be polygonal mesh node. file:ExportV3O.cpp line:66 anyone knows how i can fix this issue because Im pretty sure that my model is a polygonal mesh? Thanks
  19. I mean when you have a mod loaded up and your trying to add new vehicles, what address do you use to change the directories to your specific mod files in editor?
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