Warstrikewolf117
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Everything posted by Warstrikewolf117
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While it is true that LAPD or LASD does not have a water cannon unit, IThey do have more than enough to make up for it with their bearcats, since one of their bearcats is equipped with a modular ladder unit that allows them to assault a building high up through a window. Goog, I would personally say just replace it with like another bearcat that has the system I just mentioned, because whenever they have been deploying for riots, especially as of late for what has been going on down here in the city, I've been seeing them deploying D-Platoon with a bearcat behind them, with an officer sitting in the top turret of the bearcat. I've also noticed that LAPD has been deploying a strike team of like 12+ officers on a couple of unmarked suburbans and they have been riding around town and responding to stuff quickly. LA County is not messing around with this curfew, I'll tell you that much right now. But anyways, yeah, that's my personal opinion as a resident of the city of LA.
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The game will be all the better for it, so yeah, it doesn't matter if it takes longer, as long as in the end, we are able to play a sub-mod that isn't as laggy or is way smoother than normal, I will personally take that time and effort and put it to good use by playing the hell out of this sub-mod, it's gonna be so nice to have an updated LA mod with modern units, I can't wait to see how it's all gonna turn out in the end. Goog, CFD, Itchboy and all the other modders who have made this game what it is today with their amazing mods and hard work and time and effort put into modding this game, I thank you for making this game what it is today with mods.
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[Private W.I.P] Rockford Hills Mod
Warstrikewolf117 replied to Squad 65's topic in Mod Development and Concepts
Yeah, Still wanna do it, though I'd have to completely redo the entire mod and remake all the vehicles again -
[Private W.I.P] Rockford Hills Mod
Warstrikewolf117 replied to Squad 65's topic in Mod Development and Concepts
dude those are cool, I wish someone would make a gta emergency vehicle mod for em4, those are gta style liveries I see. -
I Agree with http://www.emergency-planet.com/profile/58750-thatoneiowan/ Depending on the type of cpu you have it could seriously bottleneck the graphics card making it run slow and therefore not in the way you would like it. In my opinion the best thing to do would be to get the model of your motherboard and try to see what cards are compatible with it so that the card can run much more smoothly.
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Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
pm me -
Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
Ingame pics of GMC Ambulance: -
Anyone know how to fix this in zmodeler?
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Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
Thanks http://www.emergency-planet.com/profile/58368-itchboy/ -
Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
(sorry for double post) New Unit: GMC Brigaer Highligner ambulance (wip) -
Hey if you want I could provide you with some drawings of 1970s vehicles for you that i found.
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Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
got it, pming you, and nothing happens when I left click. -
Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
okay, in selected mode and have axis selected but still cant align them properly. -
Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
http://www.emergency-planet.com/profile/58368-itchboy/ ive managed to select the vertices i want aligned and i still cant get it to align properly -
Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
http://www.emergency-planet.com/profile/58368-itchboy/How do I use the align tool to clean up the straightening issues? -
Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
Bump (sorry for double posting) -
Hello, Whenever i try and export a model i have made from zmodeler i get this error: Object "engine01" have to be polygonal mesh node. file:ExportV3O.cpp line:66 anyone knows how i can fix this issue because Im pretty sure that my model is a polygonal mesh? Thanks
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Vintage Town mod (fictional)
Warstrikewolf117 replied to Warstrikewolf117's topic in Conceptual Modifications
Yeah, I have some modeling skills just trying to get vehicles to show up in game right now. http://www.emergency-planet.com/uploads/monthly_2016_05/572ad584b2592_bandicam2016-05-0422-05-39-916.jpg.7919058c97709275adb51bfa06d66462.jpg Edit: well here it is, one side modeled of a Ford C Fire Pumper, my best attempt at least. -
Hi everyone, I was thinking about making a mod based around a city called Vintage town (fictional) which only has 3 or 4 stations and the town is going to be medium sized (hopefully). In Vintage Town everybody knows each other and families enjoy prosperous times just like their family members have before them. This city is still one of the only cities in the USA that still has a drive-in movie theater and a malt shop along with a few other relics from days long gone in other American cities. The other thing about this city is that its city council has decided to purchase emergency service and utility vehicles from the 1930s-1980s only it will not upgrade its vehicles to modern day era, they feel that it doesn't keep with the look of the town. I hope you all will like this mod. Now here is a list of some of the fire apparatus's and other town agency vehicles Vintage Town Fire Department. Station 1(HQ): Engine 1 Squad 1(Actual Squad) Squad 1A(Snorkel Squad like CFD has) Ladder 10 Battalion 1 Deputy 1 Station 2: Engine 2 Rescue Engine 22 Reserve Engine 72(Spare/Not Staffed) Squad 2(Actual Squad) Tower 21(Rearmount) Battalion 2 Station 3(Special Units): Collapse Rescue 3 Squad 3(Actual Squad) Squad 3A(Snorkel Squad like CFD has) Mobile Command Center 3 Rescue Battalion 3 Hazmat 3 Station 4(Volunteer, volunteers called from off map with script) Engine 44-1 Tanker 44-2 Brush 44-3 Assistant Chief 44-4(On Map) Vintage Town Ambulance Center RA-1 RA-2 RA-3 RA-4 RA-5 Vintage Town Police Department Patrol-1 Patrol-2 Patrol-3 Patrol-4 Patrol-5 Patrol-6 Prisoner Transport Van Mobile Command Supervisor Ill go into the TEC once i have some progress done on other units. For now i hope you enjoy the mod and i will try and bring you an update with unit pictures soon. I am currently looking for someone that can do some good skins for the models I make. Please contact me via pm if you can do so. I am also looking for a good modeler who can help provide models, images will be provided for the perspective modeler on the team. Contact via pm if interested.