ThinBlueLineKY4
Members-
Posts
404 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by ThinBlueLineKY4
-
Civil Cars Cooperation (Available for download)
ThinBlueLineKY4 replied to skaihof's topic in Development Resources
May I ask, since there are so many links, which ones would I need to download to get the most recent version? and for those of you who have downloaded it, is there a Jeep model in this car pack? -
so i can only have people on the beaches and not in the water? Okay. thanks! how would i set it up where divers can go enar the shore to pick up drowning victims? and thanks for all the answers! And is there some scale so I know how many square pixels on the map texture are equal to one grid square in the editor?
-
Hey Everyone! I have a few questions about mapping that I hope some of you can anwer. Any additional tips, tricks, or advice is appreciated. Here are the questions: 1. Is there some way that I can have some virtual grid appear on the map texture that I just imported so when placing buildings and etc I can use the grid to make them symetrical? 2. What is the best way/order or creating a map starting from an empty already created map texture? By this I mean what would be the best order for the following: landscaping, terraforming, buildings, paths, persons, vehicles, events, virtual objects, etc. 3. Is there a way to edit a map texture while in the editor and have it edit live in the editor? 4. Lets say that I am making a beach in the editor on a map. Overall, the beach is really a large bay. I want to have deep water that boats can go on in the middle, and shallow water near the edges of the water (so on the beach) in which I can have persons stand on AI"playing on the beach"Overall, the beach is really a large bay. I want to have deep water that boats can go on in the middle, and shallow water near the edges of the water (so on the beach) in which I can have AI persons stand on "playing on the beach". How would I be able to do this using only 1 body of water? I think there is a way using virtual objects and shallow water type for virtual object, but I'm not 100% sure. 5. What would be the best way to do brigdes? This map I am working on has 4 bridges. With 2 of them being 2 lane bridges (one lane in each direction) and 2 of them being side by side 2 lane bridges (each bridge is for one direction of travel). The 2 bridges side by side aren't short, and will probably require multiple bridge pieces to be placed together to bridge the gap. Any and all answers are appreciated. Thanks!
-
I, personally, somewhat agree with KingEffinTurtle. I think it should be allowed to ask mod developers for an update (and NOT for a release date) so they can verify the mod isn't dead, or add some previews if the dev choses to. By somewhat agree, I will have to say that users will get a warning if they are constantly spamming, asking for updates.
-
[WIP]Western NY Mod (PRIVATE)
ThinBlueLineKY4 replied to Terrow's topic in Mod Development and Concepts
no, unless the modder says its dead and he is no longer working on it, then its technically not "dead". sometimes modders don't post updates for quite a while because they are busy. -
[WIP]Western NY Mod (PRIVATE)
ThinBlueLineKY4 replied to Terrow's topic in Mod Development and Concepts
it isnt bumping a dead topic unless its at least 6 months to a year old, I believe. In this case, more than 6 months but still less than a year. -
Ladder and VO Parking spacing Issues
ThinBlueLineKY4 replied to boyscoutews's topic in Modding Related Support
okay how in the word do you know your turn to is facing the right way? i know you put it in the direction you want the vehicle to face when padked but is that all? -
Hey everyone. I would like to ask you all if any of you have the unlocked map texture for the W00ds LA Mod map or more Preferebly the Northview Creekside unlocked map texture. If you have it, please just leave a comment and I'll send you a message and we can work out how you can send it to me. Thanks!
-
Same. Its more arrow keys for me though.
-
I have a similar issue. It is my keyboard though. Tap the movement key in whatever direction you are moving a few times and it should stop moving.
-
[Released] Limited Water Supply Logic
ThinBlueLineKY4 replied to Hoppah's topic in Modding Related Support
That sounds like a very interesting concept! I would love to try this out in game if you are putting it into your submod (if your name is literal) :). -
EdgeWater Mod (WIP)
ThinBlueLineKY4 replied to mr matt5432123's topic in Mod Development and Concepts
Wow thats one of my state's hazmat units! And yeah that unit would be cool. -
I have had some glitches with version 4.6 where when normal firefighters reset the alarm box the call doesn't show as completed in the call in menu. This hasn't happened all the time for them though. Sometimes it completes the call. other times it does not.
-
EdgeWater Mod (WIP)
ThinBlueLineKY4 replied to mr matt5432123's topic in Mod Development and Concepts
Dang love the mack ladder! -
Blackwood County (Fictional), OR
ThinBlueLineKY4 replied to Ace612's topic in Mod Development and Concepts
Is this mod still active? and is this mod a USFS only mod or does it have other stuff too? -
If anyone still wants to know how to change where vehicles park using existing parking spots, feel free to IM me to help you out. Even if it is a year after this comment still feel free to IM me. On the other hand, can anyone tell me how to add a new VO parking spot to the map?
-
Jordansville Mod [Private, WIP]
ThinBlueLineKY4 replied to Aether's topic in Modification Sub-Mods WIP (In Development)
maybe do what they did in the fdny mods and have bunker gear on and off scripts, and scba on and off scripts. -
Jordansville Mod [Private, WIP]
ThinBlueLineKY4 replied to Aether's topic in Modification Sub-Mods WIP (In Development)
looks great! I can't wait. -
Hey bama1234, I really need to ask you a few questions through PM. Since it won't let me PM you, can you PM me please? Thanks!