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ThinBlueLineKY4

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Everything posted by ThinBlueLineKY4

  1. I meant about the same size, and great. And btw everybody... I might add a police boat as a surprise.
  2. Okay thanks. Is the coast guard boat like the size of marine 2 from harbor city?
  3. I think since this mod has less vehicles than Harbor city eventually, it wont be taxing. But if it does, there are a few vehicles I have on the remove if needed list. Utilities will also carry the jaws of life too. Version 1 is just reskins. Version two will have a few custom/new vehicles. We will also eventually add custom/new scripts. Each stations's volunteer vehicles have their own color scheme. Station 10 is white with red stripe, station 11 is red with white stripe, station 8 or 9 will be yellow/green, and I haven't decided the last color scheme for the last station. All non-volunteer vehicles will keep the harbor city paint scheme. All the vehicles listed are what we plan to include, and all of them might not be in the first release. I will still remove some of the vehicles. It won't be too taxing on the game engine, and this mod will be really popular. And btw are you good at making new scripts? And are you good at rotating non-led lights? And mapping and skinning? If so, we can use you for a few things.*UPDATE* First Vehicle Finished (HCVFD Brush Engine 110). Check it out! For the second time, please avoid double posting. I've merged your posts again, next time the double post will just be deleted.
  4. Im pretty sure you have to have permission to use a model right? Or do you just have to credit the author?
  5. Exactly right jamnj88. As long as it is not to big, I will. Thanks for your help.
  6. Yeah. We are still working out the details, but I am in charge of the mod's development. I will post some more info and pictures soon.
  7. *An Additional New Good Skinner Willing To Donate Some Time Would Help* *Page Is Undergoing Major Updates. Please Stand By* If you divided the map in half vertically, you would have on the left side the North and South Districts divided in half horizontally. The right half of the map will be called the East district. The North and South districts are mostly residential and commercial (like a suburb city like map) and in the East it will be mostly forest and campsites. Scripts/Features I Will Include Or Plan To Include In This Mod: -Water Supply From River/Lake Other Water Source (From The Santa Catarina Mod) -A Cool Brand New A Script For The Helicopter In Which You Click On A Water Source, And A Target, And The Helicopter Runs Back And Forth Picking Up Water And Dumping It Until It Is Told To Stop. You can also change the destination and water source individually while doing this. -Limited Water Script -Dry Hydrants -Tanker Portable Hydrant Script In Which You Set Up A Box Beside The Tanker, It Fills Up With Water, and you click on that box and use it as a hydrant. It can handle up to 5 supply lines. (Might Not Set Limit). (New Model)Technical Rescue Squad 4482:
  8. Thanks! Though it is not a platform so there will be no adding a platform.
  9. Could someone comment a link to a tutorial (I checked the tutorials section and couldn't find one for this) on how to add the ladder pieces to a ladder truck? And does anyone know of a ladder truck model that is a straight-stick and has a flat room? (with no lightbars on the basic model, too)?
  10. I can't seem to save the Manchester Mod 1.01 in freeplay mode. Any solutions?
  11. Whenever I try to load a mod, the game goes to desktop, but still shows the game on part of te screen, and it says EM4 is not responding. Any solutions?
  12. Are you saying you do not understand what I am saying? Or you do not know how to do some of the stuff in the post? And what do you mean by go up and click on it tutorials?
  13. Or even easier, make a foam engine that instead of shooting out water, it shouts out a foam like liquid that is white and that has a stronger cooling/extinguishing power. And you can maybe script it to get stronger as more foam gets on the object (because that is kind of what happens irl) and you can also do.the dog bleed effect but with foam. Gee Dang-it. I guess that is why no one has made a Telet-shirt engine (an engine with a boom (articulated) that shoots water onto a fire). I thought no would be making the first with my mod.
  14. If You Provide Links To Tutorials (Videos Or Webpages) Of The Topics Below And Other/More Topics, That Would Be Great. TOPICS (Examples): -Starting A Mod From Scratch -Adding Vehicles To A Mod -Making Vehicles Spawn On The Map When You Load The Gane -Skinning Vehicles -Editing Vehicles Using EM4 Editor (Such as taking the original model without wheels (just the model without add-ons) and adding the lightbars, wheels, etc.) -Making Maps Using The EM4 Editor -Making Virtual Objecs -Making Parking Places For Vehicles On Map -Scripting (All Types) -Lighting -Adding People/Buildings Into The Mod From Another Mod -Skinning People And Buildings -Adding People/Buildings Into The Mod -Adding Vehicles Into The Mod From Another Mod -What Softwares Are The Best For What Job (Not A Tutorial, But It Would Be Useful To Know) -(Advanced) How To Use The EM4 Editor -And More And Other Topics *When You Post The Link To The Tutorial, Please Say What/What Topic The Tutorial Is About. -Thanks
  15. Is this mod for EM4? Harbor city with all these new vehicles... maybe expand the map some and add them all in. (though you would have to change/modify the run cards [maybe])
  16. But all the models are combined in 1 folder (for the la mod) so should the image be in there?
  17. Checked there. Still can not find it especially with the LA mod. Where else would they be located?
  18. Im having trouble figuring out how to do that. Do you have a skype?
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