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ThinBlueLineKY4

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Everything posted by ThinBlueLineKY4

  1. Real life happens... most of y'all dont seem to realize that. Itchboy has things going on IRL that he has to (and should) take care of first before he can do anything here.
  2. would def be cool to see a south metro mod
  3. thats because it is that model (called HME Rat I believe)
  4. Version 1.0.0

    170 downloads

    The Whelen Centurion was one of the brightest rotator lightbars to enter the market, and it is now available for use in mods for Emergency 4/911 First Responders! Credits go to Itchboy for original 52" model, and ThinBlueLineKY4 for edits to that model, research into the lengths of the short and long center domes, and editing into all other lengths using that research data to edit the model and make realistic models of the various lengths of the Whelen Centurion lightbar accurate to which domes are used in each model. For public use, but must credit Itchboy and ThinBlueLineKY4 in the mod readme. Whelen Centurion models in this pack: 22" Mini 48" (for sedans & some SUVs) 52" (for some SUVs, trucks, and small fire trucks) 60" (for medium fire trucks) 72" (for large fire trucks) Dome colors included in this pack are red, white, and blue (in the texture files for 48-60" models) and amber (in its own separate texture file). Simple editing of texture by erasing previous color and copying and pasting the color you want (without overlapping since dome texture is transparent) can be done to change the color of the lightbar! Enjoy!!!
  5. Out of curiosity, what font are you using for "Metro Police" on the side of the police cars? It fits really well with the theme/era
  6. Keep up the amazing work, Itchboy! Its nice seeing you bring in all these new models. Models that a lot of areas IRL use, but are overlooked in EM4 because they may not be the big urban city or suburban area a lot of these mods today are based on.
  7. HOLY MOLY, I am in LOVE with all those old pickup truck and truck cab models. Also love those custom cab models too . Keep up the amazing work, Itchboy! Hmmm, that blue F-150 looks really familiar....
  8. I’d keep all trucks. It’s a small town so more than likely has mutual aid for calls with eachother. In montana, there are quite a few highways where the speed limit is fastest safe speed. Not that fire trucks would go very fast, but id say all of Dillon VFD should stay in the mod.
  9. Depends on if that’s the closest department or not. If so, it may respond to many calls when requested by the next district over. Multi alarm structure fires they would definetely respond. Large brush fires, they may automatically respond on the first alarm.
  10. Those are just the map textures, right? I’m looking for the whole map. Idk if they are already in the game though. I’ll double check today and edit this comment to say whether or not the maps are in there.
  11. I know the map textures are available to download on this website, but I’m trying to find out where I can find the whole maps (texture and map files with everything on it. “Pre-built” you could call it) and download them. Those EM4 maps are: EM4 Freeplay Map EM4 Deluxe Freeplay Map EM4 Campaign Map EM4 Multiplayer Map Note that the names I typed are exactly what the maps textures on here that I want are called. Any help is appreciated. Please and thank you.
  12. It is possible, and someone who may join the team may know, but if it goes to the hospital and has 1 stretcher crew, it can only carry 1 dead body. Would need two stretcher teams to carry 2 dead people.
  13. You would have to send it off map if it gets used and re-call it back. I will have it on map though for there is 1 whole ems bay at HQ available right now (2 ambulances deep). Still have 1 medic spot open at HQ station, but idk if it will be used yet. Also deciding whether or not to make the MCU staffed for ease of use, or whether you will have to have on map ems and fd personnel staff it. Also deciding how many personnel it can carry, since its more than likely going to be the la MCU unit or a school bus and it doesn't need an active stretcher crew to keep and hold the patient inside the MCU (like the coroner can put multiple dead bodies inside with one stretcher team. Speaking of coroner, i may put a coroner van in the ems station in that one open spot. Also, everyone, EMS UPDATE!!!! YAY!
  14. Question for EMS: do you think 3 staffed als med units spread around on the map (1 at each EMS station) are enough? There is also an ALS intercept at the HQ along with EMS supervisor at the HQ, too. Or should there be a few more? And possibly some older ambulances, commercial ambulances (international cab), or maybe some BLS med units?
  15. The city fire department is a paid/volunteer combination department. County is all volunteer. But I was thinking a newer chevy SUV for either one of the two fire departments or ems as ems supervisor. But I like the idea! The fire chief for the county vfd is paid/on duty. Many of the volunteers with each department are also volunteers with the other irl, so in the mod the volunteers will be the same. Also they share a fire station which will be a cool aspect in the mod
  16. Since there are two fire departments on map, I will try to make a multiplayer version (because sometimes multiple people want fire department) hopeing everything works out to be compatible and no bugs.
  17. Hi all, I have reached a new stage in the skills I am learning, and I have come up with a mod (yes, mod, not a submod) concept I am passionate about, and I feel I can work on it and complete it. While I may not make a lot of progress at first, it is because I am beta testing/helping out with another modification. Once version 1 of this mod has been released, or when the mod creator is happy with what he released (we are in final stages of beta testing for a release now), I will take off with progress on this. I am going to go ahead and post this, because I will need some (moral) support to help me work through this mod and continue working on it. I know I have talked about mods in the past, but I will be honest. I wasn't ready for those, or not really passionate about. I am more serious than ever about this mod. Now to the mod details. The Carmellsville/Tucker County modification is a fictional mod set in the State of Kentucky, but is based off of a RL location in Kentucky (names of town and county and most departments have changed, and some departments (like KSP) just aren't labeled as KSP units and have no KSP logo). I hope for this mod to eventually be publicly released, and is set at the moment to be public. PLEASE NOTE THAT I MAY NOT ASK FOR PERMISSIONS TO USE ITEMS UNTIL RIGHT BEFORE I AM READY TO RELEASE, INSTEAD OF RIGHT BEFORE I IMPLEMENT IT. IF YOU HAVE AN ISSUE WITH THIS, AND YOUR CONTENT IS SHOWN ON THIS PAGE, PLEASE MESSAGE ME. I WILL TRY TO LIST ALL CREDITS CORRECTLY. IF I DO NOW KNOW WHO MADE SOMETHING, I WILL ASK IF ANYONE KNOWS IN A POST. Some things you can expect to see in the mod are: a new map, new models/model combinations, some new buildings, (including fire station and EMS HQ station), and more!!!!! The reason I am posting here is because I have already started making some progress on the mod. I will post whats done so far sometime soon. Feel free to ask questions! I really want to hear your all's opinions. Also, feel free to suggest models for the units that models are TBD. (Note: If it exists already, it has a better chance of being that if you mention it) The city of Carmellsville is a medium-sized town in central Kentucky, and is home to Carmellsville University. Carmellsville is surrounded by a small suburban area, which is then surrounded by a large rural area. Carmellsville is also a major tourist attraction, for just south of the city is the Emerald Creek Lake. Carmellsville is the seat of Tucker County. There are multiple other small "1 street" and "4 street" towns in the county. Fire Department: All of Tucker County is protected by two fire agencies, which both share a station, resources and personnel, and in some special occasions, apparatus too. Carmellsville Fire & Rescue is a combination paid/volunteer fire department that provides fire, rescue, and ALS first response to the city of Carmellsville, in addition to providing rescue services, special operations rescue services (water, trench, rope, & collapse rescue) and hazmat to all of Tucker County. The Tucker County Volunteer Fire Department is a volunteer fire department that provides fire, rescue, and ocasionally BLS quick response (if requested by EMS) to the residents and areas of Tucker County outside of Carmellsville. The two agencies will often run mutual aid with each other on calls, if requested by the other agency or dispatched by dispatch (i.e. in the case of water rescues, the lake is in County Fire's district, but Carmelslville provides water rescue services). Carmellsville Fire Rescue staffs a paramedic engine (it carries extrication tools though) & a rescue company 24/7. Carmellsville Fire Rescue Apparatus: Engine 1- 2015 Ferrara Cinder pumper (1750GPM/1000GAL); 24/7 Crew Engine 2- 1992/2003 KME Renegade pumper (1250GPM/750GAL) *Subject to Change* Truck 1- 2006 Pierce Dash 105' quint (1500/300) *may not function as quint in v1* Rescue 1- 1992 E-One Protector TC rescue; 24/7 crew; carries boat on top for water rescue Rescue 2- model tbd; special operations & hazmat truck Utility 1- 2001 Ford F-250 Crew Cab (w/ medium sized bed & LED lightbar upgrade) Car 1- model TBD Tucker County Volunteer Fire Department Apparatus: Engine 61- 1983 Mack CF pumper (1000/750) *will be a Mack CF in v1, and possibly a Mack CF permanently* Engine 62- 1992 Seagrave JE pumper-tanker (1500/2250/40 foam) *may or may not include foam script* Engine 63- 2005 Freightliner M2 Crew Cab pumper (1250/1000) Tanker 64- 1987 International S-1900/Bluegrass Tanker tanker (250/2000 w/ single rear axle) Tanker 65- 2011 KME Predator Eliminator tanker/tanker-pumper (has crosslays and LDH but not enough compartment space to be a pumper-tanker) (1250/2750) Attack 66- 1996 Ford F-350 4x4/Tebco/Pro-Trac (250/250) Brush 67- model TBD Utility 69- 1997 Ford F-350 Crew Cab (w/ full size bed) Car 60- model TBD *ALL MODELS ARE SUBJECT TO CHANGE AT ANY POINT ALONG IN THE MOD CREATION* Emergency Medical Services: (coming soon) Carmellsville-Tucker County EMS: Station 1 (HQ): Primary: Medic 219 (Chevy Vanbulance), Medic 216 (International Durastar large rescue ambulance), ALS 223 (Crown Victoria ALS Intercept), EMS 201 (EMS command SUV, model TBD) Backup/Reserve/Special: Medic 214 (Ford F-series ambulance), Medic 215 (Ford Vanbulance), Medic 213 (Ford "extended roof" Vanbulance) Station 2 (sub-station): Primary: Medic 218 (Chevy Vanbulance), Medic 211 (Ford F-series ambulance) Station 3 (sub-station): Primary: Medic 217 (Chevy Vanbulance) , Medic 212 (Ford F-series ambulance) Law Enforcement Agencies: (coming soon) Carmellsville Police Department: Tucker County Sheriff Office: Carmellsville University Police Department: College Campus: CUPD-1 (Ford Taurus), CUPD-2 (Golf Cart) State Police:
  18. where is the one for em4 then?
  19. Hey all. I have some questions about making map textures for American Themed mods. In case it helps, I don't have any brushes for making maps right now, but I want to get them. I use gimp to make the map, then export it in paintdotnet. I prefer not to have to copy paste from other map textures, but if that is the only way I guess I can give it a try, 1. How do you make curved roads? From slightly curved to extremely curved. I have always had trouble with curved roads. 2. How do you make slanted roads? Like roads that aren't going perfectly up-down nor left-right. 3. Is it possible to get a green colored large lake on map? If so, how would I get the color to be green? 4. What are the recommended settings for the terrain editing tools? 5. How do you know how big you need to make a street or a lot where a building will go for the map texture? I may update with more questions as time goes on and I get more questions. I will edit the topic title and add "updated <insert date>" if that happens. Thanks in advance for any answers and help.
  20. Wow didn't know some of the European mods got that complex. I knew they were complicated and complex but not like that. So can I download everything from that website? Like the FMS (idk what that stands for) and the configurator? And search videos on youtube how to install these items? I really want to install this mod now to look at it but I'm only familiar with .e4mod and .rar mod files Also all the blue dots on the map what are those (wont let me edit previous post)? And is there both a winterberg mod for em4 and em3?
  21. So winterberg has multiple maps? Why is this? I typically don't play European mods. Do you have a download link or know where to find it for the most recent version of Winterberg?
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