You brought up a lot of good points that i did not think of, I guess i was what like 8 when emergency 4 was released, and that was the first game i had played that I learned what mods were so maybe I was not 100% informed when made that assumption. However now I guess that you mention it, especially modding the "core" instead of it having its own directory, i guess what they could have done to make the experience better overall was to give modders the freedom that Bethesda does with their games in a sorts but again Skyrim for example is a completely different game than any of the Emergency games and honestly Emergency games are kind of unique within themselves I believe. As I have been playing Emergency 5 I really can’t even imagine what it would be like to mod a game like it, it seems to be to be very linear in sense of gameplay and objectives, so I guess that kind of limits what you can do with the game other then practically recreating it in mod form I would have thought that after what the modding scene turned into which I think gave Emergency 4 an extended life and is the reason why I went back to play it again after 9 years with a resolution that the game does not even support , that maybe they would have revamped the whole system to respond more like most games do today to mods and making it more of a mod friendly game, because there really is not that much content in that 7gb package, I believe that mods are what’s going to keep it alive like a lot of games today. However with that being said I would really love a really good mod for Emergency 5 by the 4th quarter of the year but I don’t know.