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Dion

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Everything posted by Dion

  1. Dion

    requirements

    There are no special requirements for the LA Mod on EM4. You can just press ok or something, the mod will load, and you can play the game.
  2. Dion

    help with k9

    This topic is totaly trash-ready. Dont make a nwe one, just post in the existing one, or send hoppah a pm or something
  3. Hmm, I think I am going to give it a try. Not sure if my idea is going to work, but ill see.
  4. Just add a routefinder in the editor?
  5. Dion

    Copyright

    Hoppah, may i use the LARotate and the LAFloodlight script for my mod? And also the Floodlight model and animations from your animation tool example?
  6. Im now working on the Horn, and ill be working the next 3 moths on a new "dropdown menu" like the equipment menu.
  7. Abby rules Im also searching a lot to find a tut or something about animations, but cant find anything. Glad Hoppah is making one!
  8. I'm sure there must be SOME firestations in the US with trafficlight in front of.
  9. Added a mirror! If you find any bugs, please report them!
  10. The install directorie for 911:FR is usualy: C:\Program Files\WizardWorks\911 - First Responders Thats what you have to fill in.
  11. This is the original map made by hoppah for LA Mod v1.9
  12. Please close this topic! Ive made a new one in the Submod section! http://forum.emergency-planet.com/index.ph...mp;#entry116829
  13. Hello there! Finally, after weeks, the first version of the TLS is done. A list what i have changed after the beta: - Now at firestation 2 - Some little improvements on the script - Installer! Still working on: - When you call a unit, trafficlights goes on red automatic - Some other idears. Downloads: - EXE Installer TLS v1.0 - EXE Installer TLS v1.0 Mirror (LA Modifications Center) When you have 911:FR, you have to change the install directory manually! Known Bugs: - None Have fun! Idears for the next version are still welcome! Compability: This Submod is compatible with every other submod where the following files aren't edited: - freeplay.e4m - dfreeplay.e4m
  14. Hello. When i look trough some scripts of other mods, I see in functions like wait and speed a number + f Eg: v.PushActionWait(ACTION_NEWLIST, 0.1f); Can someone explain to me how to wait 5 seconds, and set speed to 120 km/h, and were the f stands for. Thanks a lot
  15. Thats right. The motor, the motorofficer and the motor+officer are 3 different models. So, when the officer gets off the bike, the motor+officer model changes to the moter and adds the officer in front of the motor
  16. Thanks! It very nice! I cant wait till the full release, but this is also enough!
  17. Dion

    New Simulator

    It will be german units. But maybey you can Mod ;p
  18. Structure Fire: 2 Engines + ladder Shrub Fire: 2 Engines Car Fire: 1 Engine Single Car MVA: 1 Police, 1 HEV, 1 towtruck, 1 BLS Multi Car MVA: 2 Police, 2 HEV, # Towtrucks, if more then 3, MCU, otherwise 3 or less BLS. Sometimes Red Cross Hummer Stroke / Fall: 1 BLS Hazmat Related: 1 Hazmat, 1 Engine, 1 Police, 1 MCU Robbery: 2 Police Hostages: SWAT Light vehicle, 2 Police Riots: Swat Controll, 2 Police, 1 FBI SUV
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