-
Posts
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by Dion
-
OEh, Hidden release date. Like it
-
There are no special requirements for the LA Mod on EM4. You can just press ok or something, the mod will load, and you can play the game.
-
This topic is totaly trash-ready. Dont make a nwe one, just post in the existing one, or send hoppah a pm or something
-
Hmm, I think I am going to give it a try. Not sure if my idea is going to work, but ill see.
-
Just add a routefinder in the editor?
-
Hoppah, may i use the LARotate and the LAFloodlight script for my mod? And also the Floodlight model and animations from your animation tool example?
-
Im now working on the Horn, and ill be working the next 3 moths on a new "dropdown menu" like the equipment menu.
-
You're grandpa rules ;p
-
Abby rules Im also searching a lot to find a tut or something about animations, but cant find anything. Glad Hoppah is making one!
-
Maybey i can make that instead
-
Maybey i can help with some scripts?
-
I'm sure there must be SOME firestations in the US with trafficlight in front of.
-
Added a mirror! If you find any bugs, please report them!
-
The install directorie for 911:FR is usualy: C:\Program Files\WizardWorks\911 - First Responders Thats what you have to fill in.
-
Fixed
-
This is the original map made by hoppah for LA Mod v1.9
-
Please close this topic! Ive made a new one in the Submod section! http://forum.emergency-planet.com/index.ph...mp;#entry116829
-
Hello there! Finally, after weeks, the first version of the TLS is done. A list what i have changed after the beta: - Now at firestation 2 - Some little improvements on the script - Installer! Still working on: - When you call a unit, trafficlights goes on red automatic - Some other idears. Downloads: - EXE Installer TLS v1.0 - EXE Installer TLS v1.0 Mirror (LA Modifications Center) When you have 911:FR, you have to change the install directory manually! Known Bugs: - None Have fun! Idears for the next version are still welcome! Compability: This Submod is compatible with every other submod where the following files aren't edited: - freeplay.e4m - dfreeplay.e4m
-
Hello. When i look trough some scripts of other mods, I see in functions like wait and speed a number + f Eg: v.PushActionWait(ACTION_NEWLIST, 0.1f); Can someone explain to me how to wait 5 seconds, and set speed to 120 km/h, and were the f stands for. Thanks a lot
-
Nice!
-
Thats right. The motor, the motorofficer and the motor+officer are 3 different models. So, when the officer gets off the bike, the motor+officer model changes to the moter and adds the officer in front of the motor
-
Thanks! It very nice! I cant wait till the full release, but this is also enough!
-
It will be german units. But maybey you can Mod ;p
-
Structure Fire: 2 Engines + ladder Shrub Fire: 2 Engines Car Fire: 1 Engine Single Car MVA: 1 Police, 1 HEV, 1 towtruck, 1 BLS Multi Car MVA: 2 Police, 2 HEV, # Towtrucks, if more then 3, MCU, otherwise 3 or less BLS. Sometimes Red Cross Hummer Stroke / Fall: 1 BLS Hazmat Related: 1 Hazmat, 1 Engine, 1 Police, 1 MCU Robbery: 2 Police Hostages: SWAT Light vehicle, 2 Police Riots: Swat Controll, 2 Police, 1 FBI SUV