Jump to content

PJJW

Members
  • Posts

    115
  • Joined

  • Last visited

Everything posted by PJJW

  1. i opened it with admin but the last screenshot happened when i then tried to proceed http://prntscr.com/akontv
  2. i cant remember if i did install it from the launcher as i did so many months ago! I will give it a go Update- I gave it a go and this appeared http://prntscr.com/akoev4 Should i try opening the programme as admin? Another Update- This appeared: http://prntscr.com/akontv
  3. Hey SO when i went to unlock it, it started to say about relocating the file and idk what to do! http://prntscr.com/akmkik Thanks!
  4. Hey so i did try that and its again greyed out! http://prntscr.com/ak7h3m
  5. that is greyed out when i go to do that! Here is a screenshot of the editor! http://prntscr.com/ak0emo
  6. Hey, So i am following the mapping tutorial on: Tutorial However when it comes to the copying the asset into my project it will not let me do that! Yes my project is running! Any ideas, Thanks PJJW
  7. even when i have that MOD turned off the game wont work! it gets to say just before the start of a freeplay game and cuts out
  8. ive done that and it wont even let me open the game now!
  9. I cant even get it to work just crashes my game!
  10. Im used to not being able to play MODs As my copy of emergency 3 is so useless it only runs one properly! So thank you! i shall consider getting it after my exams!
  11. Display! System! Here are the spec i found!
  12. So far when ive tried other games ive been unsuccessful in actually getting them to work 100% if i give you my laptop stats could someone tell me if it would run ok?
  13. SO im looking into buying this on Steam! Can someone explain how getting MODs then works???
  14. i have only ever done any work in the editor and even then ive only played with maps and lights! I dont even know how to find the command scripts so i havent done anything on purpose
  15. Awesome MOD Dude!! Cant wait to see what comes next!!!
  16. Sorry i didnt think to post it in there! I did download that fix but it didnt seem to work! Sorry Again!!!
  17. Hey, so i have recently downloaded the NL Mod and i went to load my game it came up "Fatal Error in Event Pool Structure" Here is the log: [2016-03-09 21:31:32][QSF info] Log system started by QSF [2016-03-09 21:31:32][QSF info] QSF application - Application name: EMERGENCY 5 [2016-03-09 21:31:32][QSF info] QSF application - Application version: 2.0.2 [2016-03-09 21:31:32][QSF info] QSF application - Organization name: Promotion Software GmbH [2016-03-09 21:31:32][QSF info] QSF application - Organization domain: promotion-software.de [2016-03-09 21:31:32][QSF info] QSF application - Splash screen: ../../data/em5/local/gui/splash_screen/em5_splash_screen.bmp [2016-03-09 21:31:32][QSF info] QSF application - Plugins: qsf_logic qsf_ai qsf_compositing qsf_game em5 [2016-03-09 21:31:32][QSF info] QSF application - Application class name: em5::Application [2016-03-09 21:31:32][QSF info] Operating system: Windows 64 bit (x64) [2016-03-09 21:31:32][QSF info] Platform: Windows 7 Service Pack 1 (Build 7601) [2016-03-09 21:31:32][QSF info] Platform endian: "Little-endian" [2016-03-09 21:31:32][QSF info] QSF startup: Localization system [2016-03-09 21:31:32][QSF info] QSF startup: Job system [2016-03-09 21:31:32][QSF info] QSF startup: Class system [2016-03-09 21:31:32][QSF info] QSF startup: Plugin system [2016-03-09 21:31:32][QSF info] QSF build information [2016-03-09 21:31:32][QSF info] -- Version timestamp: Oct 21 2015 21:35:59 [2016-03-09 21:31:32][QSF info] -- Build configuration: Retail x64 [2016-03-09 21:31:32][QSF info] -- qsf #16911M [2016-03-09 21:31:32][QSF info] QSF startup: Asset system [2016-03-09 21:31:32][QSF info] QSF successfully loaded the JSON project in 0 ms [2016-03-09 21:31:32][QSF info] QSF successfully loaded the binary asset package in 437 ms [2016-03-09 21:31:32][QSF info] QSF successfully loaded the asset package "data/em5/content" in 438 ms [2016-03-09 21:31:32][QSF info] QSF successfully loaded the binary asset package in 0 ms [2016-03-09 21:31:32][QSF info] QSF successfully loaded the asset package "data/em5/local" in 2 ms [2016-03-09 21:31:32][QSF error] QSF failed to mount the new directory "C:/Program Files (x86)/Emergency 5/data/em5/deluxe" at the mount point "data/em5/deluxe": File not found [2016-03-09 21:31:32][QSF error] QSF failed to mount the new directory "C:/Program Files (x86)/Emergency 5/data/em5/developer" at the mount point "data/em5/developer": File not found [2016-03-09 21:31:32][QSF info] QSF successfully loaded the binary asset package in 2 ms [2016-03-09 21:31:32][QSF info] QSF successfully loaded the asset package "data/em5/gamedata" in 4 ms [2016-03-09 21:31:32][QSF error] QSF failed to mount the new directory "C:/Program Files (x86)/Emergency 5/data/em5/ext01" at the mount point "data/em5/ext01": File not found [2016-03-09 21:31:32][QSF info] QSF successfully loaded the JSON project in 1 ms [2016-03-09 21:31:32][QSF info] QSF successfully loaded the binary asset package in 6 ms [2016-03-09 21:31:32][QSF info] QSF successfully loaded the asset package "data/qsf/content" in 8 ms [2016-03-09 21:31:33][QSF info] QSF successfully loaded the binary asset package in 0 ms [2016-03-09 21:31:33][QSF info] QSF successfully loaded the asset package "data/qsf/editor" in 3 ms [2016-03-09 21:31:33][QSF info] QSF startup: Window system [2016-03-09 21:31:33][QSF info] QSF startup: Script system [2016-03-09 21:31:33][QSF info] QSF startup: Renderer system [2016-03-09 21:31:33][QSF info] Oculus Rift support is currently disabled. It can be enabled inside the settings file by changing the renderer setting property "OculusRiftEnabled" to "true". [2016-03-09 21:31:33][QSF info] QSF startup: Physics system [2016-03-09 21:31:33][QSF info] QSF startup: Input system [2016-03-09 21:31:33][QSF info] QSF startup: Audio system [2016-03-09 21:31:33][QSF info] OpenAL Available audio devices: 1 [2016-03-09 21:31:33][QSF info] Extension on device Generic Software: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX [2016-03-09 21:31:33][QSF info] QSF startup: Network system [2016-03-09 21:31:33][QSF info] QSF startup: Message system [2016-03-09 21:31:33][QSF info] QSF startup: Component system [2016-03-09 21:31:33][QSF info] QSF startup: Link system [2016-03-09 21:31:33][QSF info] QSF startup: Prototype system [2016-03-09 21:31:33][QSF info] QSF startup: Map system [2016-03-09 21:31:34][QSF info] QSF OGRE global terrain options initialization [2016-03-09 21:31:34][QSF info] QSF startup: GUI system [2016-03-09 21:31:34][QSF info] QSF startup: Action execution system [2016-03-09 21:31:34][QSF info] Load plugin: qsf_logic [2016-03-09 21:31:34][QSF info] QSF Logic startup: Sequence system [2016-03-09 21:31:34][QSF info] Load plugin: qsf_ai [2016-03-09 21:31:34][QSF info] Load plugin: qsf_compositing [2016-03-09 21:31:34][QSF info] QSF Compositing startup: Compositor system [2016-03-09 21:31:34][QSF info] Load plugin: qsf_game [2016-03-09 21:31:34][QSF info] QSF Game startup: Command system [2016-03-09 21:31:34][QSF info] QSF Game startup: Weather system [2016-03-09 21:31:34][QSF info] QSF Game startup: Equipment system [2016-03-09 21:31:34][QSF info] QSF Game startup: Character animation system [2016-03-09 21:31:34][QSF info] Load plugin: em5 [2016-03-09 21:31:34][QSF info] EMERGENCY 5 build information [2016-03-09 21:31:34][QSF info] -- Version timestamp: Oct 21 2015 21:39:28 [2016-03-09 21:31:34][QSF info] -- Build configuration: Retail x64 [2016-03-09 21:31:34][QSF info] -- em5source #12148:12150 [2016-03-09 21:31:42][QSF info] Prefab cache initialization took 130 ms [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Mod system [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Freeplay system [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Health system [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Fire system [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Activity system [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Achievement system [2016-03-09 21:31:45][QSF info] EMERGENCY 5 application version: 2.0.2 [2016-03-09 21:31:45][QSF info] EMERGENCY 5 content version: 2.0.2 [2016-03-09 21:31:45][QSF info] EMERGENCY 5 installation version: 2.0.2 [2016-03-09 21:31:45][QSF info] Game application properties: [2016-03-09 21:31:45][QSF info] -- Variant: Disc [2016-03-09 21:31:45][QSF info] -- UpdateMethod: Manual [2016-03-09 21:31:47][QSF info] EMERGENCY 5 application startup [2016-03-09 21:31:48][QSF info] QSF successfully loaded the JSON asset package in 1 ms [2016-03-09 21:31:48][QSF info] QSF successfully loaded the asset package "data/em5/language_en" in 2 ms [2016-03-09 21:31:48][QSF info] Successfully loaded player progress from file 'C:/Users/Josh.Josh-HP/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin' [2016-03-09 21:31:48][QSF info] Loaded font face Roboto Bold (from em5/font/hud/Roboto-Bold.ttf). [2016-03-09 21:31:48][QSF info] Loaded font face Roboto Bold Italic (from em5/font/hud/Roboto-BoldItalic.ttf). [2016-03-09 21:31:48][QSF info] Loaded font face Roboto Regular (from em5/font/hud/Roboto-Regular.ttf). [2016-03-09 21:31:48][QSF info] Loaded font face Roboto Light (from em5/font/hud/Roboto-Light.ttf). [2016-03-09 21:31:48][QSF info] Finished EMERGENCY 5 application startup in 420 ms [2016-03-09 21:31:48][QSF info] EMERGENCY 5 application running [2016-03-09 21:31:48][QSF info] Finished EMERGENCY 5 application run preparations in 269 ms [2016-03-09 21:36:57][QSF info] QSF successfully loaded the JSON project in 0 ms [2016-03-09 21:36:57][QSF info] QSF successfully loaded the binary asset package in 2 ms [2016-03-09 21:36:57][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/content" in 4 ms [2016-03-09 21:36:57][QSF info] QSF successfully loaded the JSON asset package in 0 ms [2016-03-09 21:36:57][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/gamedata" in 2 ms [2016-03-09 21:36:57][QSF info] QSF successfully loaded the JSON asset package in 0 ms [2016-03-09 21:36:57][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/local" in 2 ms [2016-03-09 21:46:40][QSF info] QSF successfully loaded the JSON project in 0 ms [2016-03-09 21:46:40][QSF info] QSF successfully loaded the binary asset package in 4 ms [2016-03-09 21:46:40][QSF info] QSF successfully loaded the asset package "mods/testmod/content" in 6 ms [2016-03-09 21:46:40][QSF info] QSF successfully loaded the JSON asset package in 0 ms [2016-03-09 21:46:40][QSF info] QSF successfully loaded the asset package "mods/testmod/local" in 2 ms [2016-03-09 21:46:40][QSF info] QSF successfully loaded the binary asset package in 0 ms [2016-03-09 21:46:40][QSF info] QSF successfully loaded the asset package "mods/testmod/gamedata" in 2 ms [2016-03-09 21:52:11][QSF info] EMERGENCY 5 application: triggered go to logo screen [2016-03-09 21:52:11][QSF info] -> Mounting mod "dutch_modification" in version 2.0 by FrozenOne-94 [2016-03-09 21:52:11][QSF info] -> Ignoring mod "testmod" in version 0.5.3 by Dartlak [2016-03-09 21:52:20][QSF info] EMERGENCY 5 application: triggered go to main menu [2016-03-09 21:52:34][QSF info] EMERGENCY 5 application: triggered start game [2016-03-09 21:52:34][QSF info] QSF unloaded the old map in 27 ms [2016-03-09 21:52:46][QSF info] QSF successfully loaded the layers of the map in 10397 ms [2016-03-09 21:52:58][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 9735484618500311164 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent" [2016-03-09 21:52:59][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 16389507966481888288 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent" [2016-03-09 21:53:00][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 16631015755651235217 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent" [2016-03-09 21:53:04][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 1153268563843204979 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent" [2016-03-09 21:53:06][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 6304795953682094292 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent" [2016-03-09 21:53:16][QSF error] The component "qsf::BulletBoxCollisionComponent" can't be registered inside prototype building_berlin_reichstag 13192796557199228191 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletTriangleMeshCollisionComponent" [2016-03-09 21:53:23][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class! [2016-03-09 21:53:24][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class! [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class! [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class! [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class! [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class! [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class! [2016-03-09 21:53:25][QSF info] QSF successfully loaded the entities of the map in 38992 ms [2016-03-09 21:53:25][QSF info] QSF successfully deserialized the map (49437 ms) [2016-03-09 21:53:26][QSF info] WorldModel::InterMapConnections 0 uses 44 bytes [2016-03-09 21:53:28][QSF info] WorldModel::InterMapConnections 1 uses 44 bytes [2016-03-09 21:53:28][QSF info] QSF successfully loaded the AI navigation data in 2280 ms [2016-03-09 21:53:48][QSF info] WorldModel::InterMapConnections 0 uses 49 megabytes [2016-03-09 21:53:49][QSF info] WorldModel::InterMapConnections 1 uses 49 megabytes [2016-03-09 21:54:21][QSF error] Terrain layer asset 654083 not found, restart editor, ignore this error and use terrain tool to reevaluate all layer [2016-03-09 21:54:25][QSF error] The QSF path section component of entity 5515831704316362869 needs a QSF mesh component instance [2016-03-09 21:54:27][QSF info] QSF successfully started 109896 entities of the map "em5/map/map03_berlin/map03_berlin.bin" (61418 ms) [2016-03-09 21:54:27][QSF info] QSF successfully loaded the map "em5/map/map03_berlin/map03_berlin.bin" (112694 ms) [2016-03-09 21:54:27][QSF info] Loading ingame HUD [2016-03-09 21:54:28][QSF info] QSF unloaded the old map in 0 ms [2016-03-09 21:54:28][QSF info] QSF successfully loaded the layers of the map in 11 ms [2016-03-09 21:54:28][QSF info] QSF successfully loaded the entities of the map in 45 ms [2016-03-09 21:54:28][QSF info] QSF successfully deserialized the map (56 ms) [2016-03-09 21:54:28][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (365 ms) [2016-03-09 21:54:28][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (448 ms) [2016-03-09 21:54:33][QSF info] Finished loading ingame HUD in 6526 ms [2016-03-09 21:54:39][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_trunk.json": "The system cannot find the file specified." [2016-03-09 21:54:41][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_right.json": "The system cannot find the file specified." [2016-03-09 21:54:42][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_right.json": "The system cannot find the file specified." [2016-03-09 21:54:44][QSF error] QSF failed to load the prefab "em5/prefab/default/polizei_sw4_body.json": "The system cannot find the file specified." [2016-03-09 21:54:45][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_left.json": "The system cannot find the file specified." [2016-03-09 21:54:47][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_body.json": "The system cannot find the file specified." [2016-03-09 21:54:47][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_left.json": "The system cannot find the file specified." [2016-03-09 21:54:57][QSF info] Game startup... [2016-03-09 21:54:57][QSF info] - Mode: "freeplay" [2016-03-09 21:54:57][QSF info] - Map: "em5/map/map03_berlin/map03_berlin" [2016-03-09 21:54:57][QSF info] QSF Lua 5.1.4 initialization [2016-03-09 21:54:57][QSF error] Could not find order info 'DCH" [2016-03-09 21:55:06][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions' [2016-03-09 21:55:06][QSF error] Fatal error in event pool structure, please check the log for more information can anyone help ASAP PLEASE??? Thanks, PJJW
  18. Is anybody else having a problem with downloading this? I click the link and it comes up file not found! Any ideas anybody?? Thanks, PJJW
  19. Hi, I know this works I've used it before but it won't work anymore any ideas why?
  20. Someone has asked about it before but theres nothing no of help on that thread do you have any idea how to do any of it? Edit: I can't find anyway on the forums of doing this
  21. Hi, So i wanted to ask about Emergency 3. How do i add equipment to a veichle and set it so it can be retreived from the set vehicle?? I have placed the fire extinguisher into the police car and tried to sort the commands but it isnt working! Also i have tried adding a new equptment to the list and unable to how do i do that? What do i do?? Thanks PJJW
  22. Hey, So I have trying to mess around in the editor and it will not let me load any maps! It says its loaded but nothing happens! Has anyone got any ideas???? Thanks in advance!
×
×
  • Create New...