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Everything posted by TheVolume
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Quick update I greet all of you ELS V5 - New ELS lighting V5 on some police units ELS V5 is already the final version for the mod Currently new lighting is added to units Lights Status 50% Done Today only pictures
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Thanks lighting is very important to me
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Quick update Now I have already completed 5 fire brigades New ELS V5 & Skins Fix STATUS OF THE SWEDISH MOD V1 - PROCESS vehicles Police units 100% SPECIAL units 90% Medical unit 80% Fire Service units 50% Technical units 70% - Staff Police 95% Medics 90% Fire brigade 0% Technicians 50% - Air vehicles Police 100% Medical 100% Special ? - This may be the Swedish Coast Guard ? https://www.youtube.com/watch?v=DcUsKFyHwZU
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Quick update At the beginning thank you for all the support I read your comments but answering all one post so as not to soil the forum Work on the units of the fire service is already started It looks like this * Please note has no images yet but we have a video * I have already completed three fire brigades * One unit only needs Lightbars * https://www.youtube.com/watch?v=TdJCgAywAiU
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Best police Serachlight Effect For EM4: This is Brilliant
TheVolume replied to TheVolume's topic in General Talk
Itch I was too excited and forgot to write about what it is about What do you think about this effect better no longer Acquisition I also hope you are not jealous This would also effect it fits you in LA mod I am doing only more realistically Thanks man the future is now -
Finally, I was surprise you with another new effect police helicopter New searchlight https://www.youtube.com/watch?v=Kl_Ckotwlek&feature=youtu.be
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Update - I welcome you again - Mod does not die is still in production - just show you pictures of how the works are and what units will see New products 1 police helicopter has updated skin and navigation lights, and a new effect searchlight 2 Ambulances got a new rescue unit with Renault Master * * 3 just begins with the production of fire brigades 4 The police have even unmarked units 5 It has been achieved more realistic lighting in all units At the end of some photo work & Video Best regards STATUS OF THE SWEDISH MOD V1 - PROCESS vehicles Police units 95% SPECIAL units 90% Medical unit 80% Fire Service units 0% Technical units 50% - Staff Police 90% Medics 80% Fire brigade 0% Technicians 50% - Air vehicles Police 100% Medical 100% Special 0%
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Here is a photo of a new police helicopter spotlight improved see a new effect new update This effect will appear in the upcoming modification Swedish Mod - New Pictures
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I understand and I improved see a new effect Of course, best regards
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I greet all of you interested in the mod to the best game series Emergency 4 What's new today in the topic * Police Helicopter Search Light Unfortunately, I am not satisfied from the original effect of the reflector in the game so I'm working on something more realistic for my mod Here is a photo of a new police helicopter spotlight effect Comments invited to talk about what you think Best regards
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Update - This time video T5 ENRG (Civil Car Corporation - Edits / Skins / Lights (TheVolume) me Child (EMC-Unit) & (DLK112) MAN Falck (RD_Saarland , Goya - Edits / Skins / Lights (TheVolume) me Child (NNICO) & (DLK112) STATUS OF THE SWEDISH MOD V1 - PROCESS vehicles Police units 95% SPECIAL units 90% Medical unit 80% Fire Service units 0% Technical units 50% - Staff Police 90% Medics 70% Fire brigade 0% Technicians 50% - Air vehicles Police 100% Medical 100% Special 0% TV 0% (YouTube) -SWEDISH MOD PROCESS - https://www.youtube.com/channel/UCLumYslwRSEVNZMpFMN1Ffg
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Welcome everyone back to you with new updates News - Still plans to change the map - I talked about the new ambulance for the moment nothing is known - or more ambulances would be - As you can see the work of the technical units were begun - hold on soon subsequent updates T5 (Civil Car Corporation - Edits / Skins / Lights (TheVolume) me Child (EMC-Unit) & (DLK112)
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News of the Swedish Mod Currently as you can see I'm working on special units I spend a lot of time on scripts 1 When it comes to medical departments - will appear a new ambulance renault master 2 when it comes to police - there will be criminals police officers Take care )
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SWEDISH MOD - Official banner - support mod )
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Thanks well like this -
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edited so they have the 'flashgrenade' and 'roablock' - OMG I forget this Now it.s works thanks bat another problem ( realy ) look question is were is PSg1 and M4 & MP5 Model i have in editor bat not show up in the game ?
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thank you also to the following mod !
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Thank you that you still following mod )
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Okey can you tell me what exacly i need to change here this one for A4 //****************************************************************************************** // #Version 2.4# // // Includes: All M4 Commands // // - PcmdM4Get // - PcmdM4Remove // - PcmdM4Shoot // - PcmdM4Aim // - PcmdM4AimEnd // - PcmdM4MoveTo // - DummyM4 // // Script by Hoppah // // Usage of this script in other mods is NOT allowed without permission of Hoppah // //****************************************************************************************** const char CMD_GETM4[] = "PcmdM4Get"; const char CMD_REMOVEM4[] = "PcmdM4Remove"; const char CMD_SHOOTM4[] = "PcmdM4Shoot"; const char CMD_AIMM4[] = "PcmdM4Aim"; const char CMD_AIMENDM4[] = "PcmdM4AimEnd"; const char CMD_MOVEM4[] = "PcmdM4MoveTo"; const char DUMMY_M4[] = "DummyM4"; const char CMD_DOORS[] = "OpenCloseDoor"; const char OBJ_M4_IDLE[] = "01 LA Equipment/m4_idle.V3O"; const char OBJ_M4_AIM[] = "01 LA Equipment/m4_aim.V3O"; const char SND_GETM4[] = "mod:Audio/FX/Misc/m4_get.wav"; const char SND_FIREM4[] = "mod:Audio/FX/Misc/m4_shoot.wav"; const char SND_UNLOCK[] = "mod:Audio/FX/Misc/unlock_weapon.wav"; const char PARTICLE_FLASH[] = "mod:Prototypes/Objects/05 LA Particles/muzzleflash04.e4p"; const char NAME_FLASH[] = "MuzzleFlash"; int DummyGroup = 20; object PcmdM4Get : CommandScript { PcmdM4Get() { SetIcon("m4"); SetCursor("m4"); SetPriority(190); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); SetGroupID(CGROUP_GETEQUIPMENT); SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING | RESTRICT_HASFLASHGRENADE); SetPossibleCallers(ACTOR_PERSON); SetNeedsCarWithFlagSet(OF_HAS_FLASHGRENADE); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target || !Target->IsValid() || Target->GetType()!=ACTOR_VEHICLE) return false; if(Caller->GetObjectType()==TYPE_PERSON) { Person p(Caller); Vehicle v(Target); if (v.IsDestroyed()) return false; if(p.IsValid() && (p.IsLinkedWithPerson() || p.IsCarryingPerson() || p.IsEquipped() || p.IsPulling() || p.GetFirehoseID()!=0 || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if ((v.HasCommand("FlyTo") || v.HasCommand("VcmdDeInstallRope")) && !v.IsOnGround()) return false; if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/hmmwv.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/us_army_truck.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/blackhawk.e4p") == 0) { return true; } return false; } } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vector TargetPos = Target->GetTargetPoint(Caller, TARGET_EQUIPMENTDOOR); Caller->PushActionMove(ACTION_NEWLIST, TargetPos); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionGetEquipment(ACTION_APPEND, Target, EQUIP_NONE); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_M4, Target, 1, false); } }; object PcmdM4Remove : CommandScript { PcmdM4Remove() { SetIcon("m4remove"); SetCursor("m4remove"); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING | RESTRICT_HASFLASHGRENADE); SetPossibleCallers(ACTOR_PERSON); SetNeedsCarWithFlagSet(OF_HAS_FLASHGRENADE); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target || !Target->IsValid() || Target->GetType()!=ACTOR_VEHICLE) return false; if(Caller->GetObjectType()==TYPE_PERSON) { Person p(Caller); Vehicle v(Target); if (v.IsDestroyed()) return false; if(p.IsValid() && (p.IsLinkedWithPerson() || p.IsCarryingPerson() || p.IsEquipped() || p.IsPulling() || p.GetFirehoseID()!=0 || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/hmmwv.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/us_army_truck.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/blackhawk.e4p") == 0) { return true; } return false; } } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vector TargetPos = Target->GetTargetPoint(Caller, TARGET_EQUIPMENTDOOR); Caller->PushActionMove(ACTION_NEWLIST, TargetPos); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionGetEquipment(ACTION_APPEND, Target, EQUIP_NONE); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_M4, Target, 2, false); } }; object PcmdM4Shoot : CommandScript { float Range; PcmdM4Shoot() { SetIcon("shoot"); SetCursor("aim"); SetValidTargets(ACTOR_PERSON | ACTOR_VEHICLE); SetRestrictions(RESTRICT_SHOOTABLE | RESTRICT_NOTINJURED); //SetActivationByLeftClick(true); SetDeselectCaller(false); SetKeepAsCurrentCommand(true); SetPossibleCallers(ACTOR_PERSON); Range = 900.f; } bool CheckPossible(GameObject *Caller) { /*if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false;*/ Person p(Caller); if (!p.IsValid()) return false; return true; } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || Target->GetID() == Caller->GetID()) return false; Person p(Caller); if(p.GetBoundingRadiusDistXYToObject(Target) > Range) return false; if(Target->GetType()==ACTOR_PERSON) { Person t(Target); if (t.IsValid() && t.GetEnteredHouseID() == p.GetEnteredHouseID()) { if(p.IsAiming()) { Game::ActivateSceneLens(true); } return true; } } if(Target->GetType()==ACTOR_VEHICLE) { Vehicle v(Target); if (!v.IsCivilCar()) SetPriority(-700); if (v.IsValid() && !v.IsDestroyed() && v.IsFlagSet(OF_SHOOTABLE) && p.GetEnteredHouseID() == -1) { if ((v.GetVehicleType() == VT_POLICE_PHC || v.GetVehicleType() == VT_AMBULANCE_RHC || v.GetVehicleType() == VT_THW_FGRT_BH) && !v.IsOnGround()) return false; if(p.IsAiming()) { Game::ActivateSceneLens(true); } return true; } } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Person p(Caller); if(!p.IsAiming()) { Vector Pos = p.GetPosition(); Audio::PlaySample3D(SND_UNLOCK, Pos); p.PlaceObjectInRightHand(OBJ_M4_AIM); p.PushActionPrepareAim(ACTION_NEWLIST); p.AssignCommand(CMD_AIMENDM4); p.AssignCommand(CMD_MOVEM4); p.RemoveCommand(CMD_REMOVEM4); p.RemoveCommand(CMD_AIMM4); } else { Vector Pos = p.GetPosition(); Audio::PlaySample3D(SND_FIREM4, Pos); float r[9]; p.GetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]); GameObject f = Game::CreateObject(PARTICLE_FLASH, NAME_FLASH); f.SetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]); f.SetPosition(Pos); f.PushActionWait(ACTION_NEWLIST, 0.5f); f.PushActionDeleteOwner(ACTION_APPEND); if (Target->GetType() == ACTOR_PERSON) { Person t(Target); if (t.IsValid() && !t.IsDead()) { if (p.GetBoundingRadiusDistXYToObject(&t) < 50.f) { t.Kill(INJUREREASON_SHOT); } else if (p.GetBoundingRadiusDistXYToObject(&t) < 100.f) { t.Injure(INJUREREASON_SHOT); } else if(p.GetBoundingRadiusDistXYToObject(&t) < 200.f) { t.Hurt(INJUREREASON_SHOT, 600.f); } else if(p.GetBoundingRadiusDistXYToObject(&t) < 300.f) { t.Hurt(INJUREREASON_SHOT, 500.f); } else if(p.GetBoundingRadiusDistXYToObject(&t) < 400.f) { t.Hurt(INJUREREASON_SHOT, 400.f); } else if(p.GetBoundingRadiusDistXYToObject(&t) < 500.f) { t.Hurt(INJUREREASON_SHOT, 300.f); } else if(p.GetBoundingRadiusDistXYToObject(&t) < 600.f) { t.Hurt(INJUREREASON_SHOT, 200.f); } else if(p.GetBoundingRadiusDistXYToObject(&t) < 1000.f) { t.Hurt(INJUREREASON_SHOT, 100.f); } } } if (Target->GetType() == ACTOR_VEHICLE) { Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed()) { if(p.GetBoundingRadiusDistXYToObject(&v) < 300.f) { v.Damage(330.f); } else if(p.GetBoundingRadiusDistXYToObject(&v) < 500.f) { v.Damage(230.f); } else if(p.GetBoundingRadiusDistXYToObject(&v) < 700.f) { v.Damage(140.f); } else if(p.GetBoundingRadiusDistXYToObject(&v) < 1000.f) { v.Damage(100.f); } } } } } }; object PcmdM4Aim : CommandScript { float Range; PcmdM4Aim() { SetIcon("aim"); SetCursor("aim"); SetValidTargets(ACTOR_PERSON); SetPriority(220); SetDoubleClickable(true); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || Caller->IsAiming() || !Target->IsValid() || Caller->GetID() != Target->GetID()) return false; return true; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Person p(Caller); Vector Pos = p.GetPosition(); Audio::PlaySample3D(SND_UNLOCK, Pos); p.PlaceObjectInRightHand(OBJ_M4_AIM); p.PushActionPrepareAim(ACTION_NEWLIST); p.AssignCommand(CMD_AIMENDM4); p.AssignCommand(CMD_MOVEM4); p.RemoveCommand(CMD_REMOVEM4); p.RemoveCommand(CMD_AIMM4); } }; object PcmdM4AimEnd : CommandScript { PcmdM4AimEnd() { SetIcon("aimend"); SetCursor("aimed"); SetValidTargets(ACTOR_PERSON); SetDoubleClickable(true); SetRestrictions(RESTRICT_SELFEXECUTE); SetPossibleCallers(ACTOR_PERSON); SetPriority(600); } bool CheckPossible(GameObject *Caller) { /*if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false;*/ return Caller->IsAiming(); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || (Caller->GetID() != Target->GetID()) || !Caller->IsAiming()) return false; return true; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Person p(Caller); p.PlaceObjectInRightHand(OBJ_M4_IDLE); p.PushActionAimEnd(ACTION_NEWLIST); p.RemoveCommand(CMD_AIMENDM4); p.RemoveCommand(CMD_MOVEM4); p.AssignCommand(CMD_AIMM4); p.AssignCommand(CMD_REMOVEM4); p.PushActionSwitchAnim(ACTION_APPEND, "idleequipped2"); } }; object PcmdM4MoveTo : CommandScript { MoveResult mr; PcmdM4MoveTo() { SetIcon("moveto"); SetCursor("moveto"); SetValidTargets(ACTOR_FLOOR | ACTOR_OBJECT | ACTOR_VIRTUAL | ACTOR_HOUSE | ACTOR_OPEN_HOUSE); SetHighlightingEnabled(false); SetDeselectCaller(false); //SetActivationByLeftClick(true); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { mr = Commands::CheckMoveConditions(Caller, Target, childID); if(mr.Mode == MOVE_ABORT) return false; return true; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Person p(Caller); if(p.IsAiming() || p.IsCurrentAnimation("shootrifle")) { p.PlaceObjectInRightHand(OBJ_M4_IDLE); p.PushActionAimEnd(ACTION_NEWLIST); p.PushActionWait(ACTION_APPEND, 1.5f); p.PushActionExecuteCommand(ACTION_APPEND, DUMMY_M4, Caller, 3, false); p.PushActionMove(ACTION_APPEND, mr.Target); p.RemoveCommand(CMD_AIMENDM4); p.RemoveCommand(CMD_MOVEM4); p.AssignCommand(CMD_AIMM4); p.AssignCommand(CMD_REMOVEM4); } } }; object DummyM4 : CommandScript { DummyM4() { SetGroupID(DummyGroup); } bool CheckGroupVisibility(GameObject *Caller) { return false; } bool CheckPossible(GameObject *Caller) { return false; } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { if(childID == 1) { Person p(Caller); p.PlaceObjectInRightHand(OBJ_M4_IDLE); p.PushActionSwitchAnim(ACTION_APPEND, "idleequipped2"); p.AssignCommand(CMD_AIMM4); p.AssignCommand(CMD_SHOOTM4); p.AssignCommand(CMD_REMOVEM4); p.RemoveCommand(CMD_GETM4); p.RemoveCommand("PcmdBarricadeGet"); p.RemoveCommand("PcmdTrafficConeGet"); p.RemoveCommand("PcmdStabilize"); p.RemoveCommand("PcmdFlareGet"); p.RemoveCommand("GetRoadBlock"); p.RemoveCommand("Arrest"); p.RemoveCommand("ReleaseArrested"); p.RemoveCommand("DrawWeapon"); p.RemoveCommand("PutInCar"); p.RemoveCommand("AskPerson"); p.RemoveCommand("Halt"); p.RemoveCommand("GetFlashgrenade"); p.RemoveCommand("PickUp"); p.RemoveCommand("GetExtinguisher"); p.RemoveCommand("GetAxe"); p.RemoveCommand("GetShears"); p.RemoveCommand("GetChainsaw"); p.RemoveCommand("Pull"); p.RemoveCommand("StopPull"); p.RemoveCommand("Lift"); p.RemoveCommand("UnloadPerson"); p.RemoveCommand("SendPeople"); //p.RemoveCommand("DriveAwayPerson"); p.RemoveCommand("Redirect"); p.RemoveCommand("Stop"); Vector Pos = p.GetPosition(); Audio::PlaySample3D(SND_GETM4, Pos); Vehicle v(Target); v.PushActionExecuteCommand(ACTION_APPEND, CMD_DOORS, Caller, 1, false); } if(childID == 2) { Person p(Caller); p.RemoveObjectInRightHand(); p.PushActionSwitchAnim(ACTION_APPEND, "idle"); p.RemoveCommand(CMD_SHOOTM4); p.RemoveCommand(CMD_REMOVEM4); p.RemoveCommand(CMD_AIMM4); p.AssignCommand(CMD_GETM4); p.AssignCommand("PcmdBarricadeGet"); p.AssignCommand("PcmdTrafficConeGet"); p.AssignCommand("PcmdStabilize"); p.AssignCommand("PcmdFlareGet"); p.AssignCommand("GetRoadBlock"); p.AssignCommand("Arrest"); p.AssignCommand("ReleaseArrested"); p.AssignCommand("DrawWeapon"); p.AssignCommand("PutInCar"); p.AssignCommand("AskPerson"); p.AssignCommand("Halt"); p.AssignCommand("GetFlashgrenade"); p.AssignCommand("PickUp"); p.AssignCommand("GetExtinguisher"); p.AssignCommand("GetAxe"); p.AssignCommand("GetShears"); p.AssignCommand("GetChainsaw"); p.AssignCommand("Pull"); p.AssignCommand("StopPull"); p.AssignCommand("Lift"); p.AssignCommand("UnloadPerson"); p.AssignCommand("SendPeople"); //p.AssignCommand("DriveAwayPerson"); p.AssignCommand("Redirect"); p.AssignCommand("Stop"); Vehicle v(Target); v.PushActionExecuteCommand(ACTION_APPEND, CMD_DOORS, Caller, 1, false); } if(childID == 3) { Person p(Caller); p.PlaceObjectInRightHand(OBJ_M4_IDLE); } } };
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Hey it.s me What i need to do To get A4 and Mp5 from La mod to work ?
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Swedish SWAT - Skin by me - original model from London Mod
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Finally news of the Swedish Mod Why so long you have been waiting for updates 1 Serious computer problems 2 Repair and Recovery mod 3 A folder backup 4 reinstalling the game 5 Fortunately with my PC everything is okay I've had it five years this system and Windows 7 What I am doing now - working on a map - here is a picture of what's going on Plans - police Headquarters and so parked police cars? Headquarters ( - Mercedes Vito - Mercedes Sprinter - Volvo V70 - Volkswagen Passat - Volvo XC70 - Volkswagen Passat variant - Mercedes-Benz E-Klass ) In the next updating Video I greet you
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Wow Great
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------------------ System Information ------------------ Time of this report: 6/28/2016, 19:57:38 Machine name: BURZA-DATOR Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.160408-2045) Language: Swedish (Regional Setting: Swedish) System Manufacturer: Packard Bell System Model: imedia S1800 BIOS: Default System BIOS Processor: Pentium(R) Dual-Core CPU E5700 @ 3.00GHz (2 CPUs), ~3.0GHz Memory: 3072MB RAM Available OS Memory: 3072MB RAM Page File: 2266MB used, 3874MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 64bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: The file nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 315 Manufacturer: NVIDIA Chip type: GeForce 315 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0A22&SUBSYS_1141174B&REV_A2 Display Memory: 1746 MB Dedicated Memory: 466 MB Shared Memory: 1279 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Allmän PnP-bildskärm Monitor Model: Philips 241E Monitor Id: PHLC035 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.4052 (English) Driver Version: 9.18.13.4052 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 7/2/2014 22:48:32, 17555104 bytes WHQL Logo'd: No WHQL Date Stamp: None Device Identifier: {D7B71E3E-4962-11CF-2F7B-4C311FC2C435} Vendor ID: 0x10DE Device ID: 0x0A22 SubSys ID: 0x1141174B Revision ID: 0x00A2 Driver Strong Name: oem35.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section002:9.18.13.4052:pci\ven_10de&dev_0a22 Rank Of Driver: 00E02001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Högtalare (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_10250407&REV_1001 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Swedish) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 12:44:23, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digitalt ljud (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_10250407&REV_1001 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Swedish) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 12:44:23, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- ------------------- DirectInput Devices ------------------- Device Name: Mus Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Tangentbord Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB-rotnav (hub) | Vendor/Product ID: 0x8086, 0x27CB | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 11/27/2013 03:41:37, 343040 bytes | Driver: usbd.sys, 11/27/2013 03:41:03, 7808 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standardtangentbord - PS/2 | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: i8042prt.sys, 7/14/2009 01:19:57, 105472 bytes | Driver: kbdclass.sys, 7/14/2009 03:48:04, 50768 bytes | + HID-kompatibel mus | Vendor/Product ID: 0x192F, 0x0916 | Matching Device ID: hid_device_system_mouse | Service: mouhid | Driver: mouhid.sys, 7/14/2009 02:00:20, 31232 bytes | Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 11/20/2010 15:33:57, 63360 bytes | Driver: sermouse.sys, 7/14/2009 02:00:20, 26624 bytes | Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 134.2 GB Total Space: 230.4 GB File System: NTFS Model: ST3500418AS ATA Device Drive: D: Free Space: 78.6 GB Total Space: 231.1 GB File System: NTFS Model: ST3500418AS ATA Device Drive: E: Model: TSSTcorp CDDVDW TS-H653G ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Swedish), 11/20/2010 11:19:21, 147456 bytes -------------- System Devices -------------- Name: Intel(R) N10/ICH7 Family SMBus Controller - 27DA Device ID: PCI\VEN_8086&DEV_27DA&SUBSYS_04071025&REV_01\3&11583659&0&FB Driver: n/a Name: Intel(R) N10/ICH7 Family Serial ATA Storage Controller - 27C0 Device ID: PCI\VEN_8086&DEV_27C0&SUBSYS_04071025&REV_01\3&11583659&0&FA Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.01.7600.16385 (English), 7/14/2009 03:48:04, 16960 bytes Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (Swedish), 7/14/2009 03:45:46, 48720 bytes Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 03:52:21, 24128 bytes Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7601.18231 (Swedish), 8/5/2013 04:25:45, 155584 bytes Name: High Definition Audio-styrenhet Device ID: PCI\VEN_8086&DEV_27D8&SUBSYS_04071025&REV_01\3&11583659&0&D8 Driver: n/a Name: Intel(R) ICH7 Family LPC Interface Controller - 27B8 Device ID: PCI\VEN_8086&DEV_27B8&SUBSYS_04071025&REV_01\3&11583659&0&F8 Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/14/2009 03:48:27, 15424 bytes Name: Intel(R) N10/ICH7 Family PCI Express Root Port - 27D0 Device ID: PCI\VEN_8086&DEV_27D0&SUBSYS_04071025&REV_01\3&11583659&0&E0 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Swedish), 11/20/2010 15:33:48, 184704 bytes Name: Intel(R) 82801 PCI Bridge - 244E Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_04071025&REV_E1\3&11583659&0&F0 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Swedish), 11/20/2010 15:33:48, 184704 bytes Name: Intel(R) N10/ICH7 Family USB2 Enhanced Host Controller - 27CC Device ID: PCI\VEN_8086&DEV_27CC&SUBSYS_04071025&REV_01\3&11583659&0&EF Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:11, 53248 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:11, 325120 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:37, 343040 bytes Name: Broadcom NetXtreme Gigabit Ethernet Device ID: PCI\VEN_14E4&DEV_1690&SUBSYS_80001025&REV_01\D02788FFFE17DF6D00 Driver: n/a Name: Intel(R) N10/ICH7 Family USB Universal Host Controller - 27CB Device ID: PCI\VEN_8086&DEV_27CB&SUBSYS_04071025&REV_01\3&11583659&0&EB Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:06, 30720 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:11, 325120 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:37, 343040 bytes Name: High Definition Audio-styrenhet Device ID: PCI\VEN_10DE&DEV_0BE2&SUBSYS_1141174B&REV_A1\4&2C6E57DB&0&0108 Driver: n/a Name: Intel(R) 4 Series Chipset PCI Express Root Port - 2E31 Device ID: PCI\VEN_8086&DEV_2E31&SUBSYS_04071025&REV_03\3&11583659&0&08 Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Swedish), 11/20/2010 15:33:48, 184704 bytes Name: Intel(R) N10/ICH7 Family USB Universal Host Controller - 27CA Device ID: PCI\VEN_8086&DEV_27CA&SUBSYS_04071025&REV_01\3&11583659&0&EA Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:06, 30720 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:11, 325120 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:37, 343040 bytes Name: NVIDIA GeForce 315 Device ID: PCI\VEN_10DE&DEV_0A22&SUBSYS_1141174B&REV_A2\4&2C6E57DB&0&0008 Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 441120 bytes Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 7/2/2014 22:48:32, 1192732 bytes Driver: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_neutral_b064079988d4d1e7\NvCplSetupInt.exe, 1.00.0001.0000 (Swedish), 7/2/2014 22:48:32, 83141328 bytes Driver: C:\Program Files\NVIDIA Corporation\license.txt, 7/2/2014 22:48:32, 21904 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\MCU.exe, 1.01.5204.20580 (Swedish), 7/2/2014 22:48:32, 842528 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvdebugdump.exe, 6.14.0013.4052 (English), 7/2/2014 22:48:32, 229320 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.1.pdf, 7/2/2014 22:48:32, 56700 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.exe, 8.17.0013.4052 (English), 7/2/2014 22:48:32, 338776 bytes Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvml.dll, 8.17.0013.4052 (English), 7/2/2014 22:48:32, 649160 bytes Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL.dll, 1.00.0000.0000 (English), 7/2/2014 22:48:32, 61912 bytes Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL64.dll, 1.00.0000.0000 (English), 7/2/2014 22:48:32, 75040 bytes Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 12866008 bytes Driver: C:\Windows\system32\NvFBC64.dll, 6.14.0013.4052 (English), 7/2/2014 22:48:32, 903624 bytes Driver: C:\Windows\system32\NvIFR64.dll, 6.14.0013.4052 (English), 7/2/2014 22:48:32, 944928 bytes Driver: C:\Windows\system32\nvapi64.dll, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 3196816 bytes Driver: C:\Windows\system32\nvcompiler.dll, 8.17.0013.4052 (English), 7/2/2014 22:48:32, 22994208 bytes Driver: C:\Windows\system32\nvcuda.dll, 8.17.0013.4052 (English), 7/2/2014 22:48:32, 13835208 bytes Driver: C:\Windows\system32\nvcuvid.dll, 7.17.0013.4052 (English), 7/2/2014 22:48:32, 4247000 bytes Driver: C:\Windows\system32\nvd3dumx.dll, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 17555104 bytes Driver: C:\Windows\system32\nvinfo.pb, 7/2/2014 22:48:32, 26353 bytes Driver: C:\Windows\system32\nvoglv64.dll, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 31512520 bytes Driver: C:\Windows\system32\nvopencl.dll, 8.17.0013.4052 (English), 7/2/2014 22:48:32, 13922752 bytes Driver: C:\Windows\system32\nvwgf2umx.dll, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 18626304 bytes Driver: C:\Windows\SysWow64\NvFBC.dll, 6.14.0013.4052 (English), 7/2/2014 22:48:32, 869152 bytes Driver: C:\Windows\SysWow64\NvIFR.dll, 6.14.0013.4052 (English), 7/2/2014 22:48:32, 907096 bytes Driver: C:\Windows\SysWow64\nvapi.dll, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 2814656 bytes Driver: C:\Windows\SysWow64\nvcompiler.dll, 8.17.0013.4052 (English), 7/2/2014 22:48:32, 15294296 bytes Driver: C:\Windows\SysWow64\nvcuda.dll, 8.17.0013.4052 (English), 7/2/2014 22:48:32, 11222048 bytes Driver: C:\Windows\SysWow64\nvcuvid.dll, 7.17.0013.4052 (English), 7/2/2014 22:48:32, 3989960 bytes Driver: C:\Windows\SysWow64\nvd3dum.dll, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 14498552 bytes Driver: C:\Windows\SysWow64\nvoglv32.dll, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 24196896 bytes Driver: C:\Windows\SysWow64\nvopencl.dll, 8.17.0013.4052 (English), 7/2/2014 22:48:32, 11283344 bytes Driver: C:\Windows\SysWow64\nvwgf2um.dll, 9.18.0013.4052 (English), 7/2/2014 22:48:32, 16122344 bytes Driver: C:\Windows\system32\nvdispco6434052.dll, 2.00.0040.0004 (English), 7/2/2014 22:48:32, 1890080 bytes Driver: C:\Windows\system32\nvdispgenco6434052.dll, 2.00.0019.0002 (English), 7/2/2014 22:48:32, 1539928 bytes Name: Intel(R) 4 Series Chipset Processor to I/O Controller - 2E30 Device ID: PCI\VEN_8086&DEV_2E30&SUBSYS_04071025&REV_03\3&11583659&0&00 Driver: n/a Name: Intel(R) N10/ICH7 Family USB Universal Host Controller - 27C9 Device ID: PCI\VEN_8086&DEV_27C9&SUBSYS_04071025&REV_01\3&11583659&0&E9 Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:06, 30720 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:11, 325120 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:37, 343040 bytes Name: Intel(R) ICH7 Family Ultra ATA Storage Controllers - 27DF Device ID: PCI\VEN_8086&DEV_27DF&SUBSYS_04071025&REV_01\3&11583659&0&F9 Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.01.7600.16385 (English), 7/14/2009 03:48:04, 16960 bytes Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (Swedish), 7/14/2009 03:45:46, 48720 bytes Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 03:52:21, 24128 bytes Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7601.18231 (Swedish), 8/5/2013 04:25:45, 155584 bytes Name: Intel(R) N10/ICH7 Family USB Universal Host Controller - 27C8 Device ID: PCI\VEN_8086&DEV_27C8&SUBSYS_04071025&REV_01\3&11583659&0&E8 Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:06, 30720 bytes Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:11, 325120 bytes Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:37, 343040 bytes ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.19091 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.19091 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.19091 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7601.19091 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7601.19091 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.19091 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.19091 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7601.19091 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7601.19091 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.19091 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.19091 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.19091 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.19091 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.19091 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.19091 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.19091 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.19091 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.19091 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.19091 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.19091 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.19091 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.19091 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.19091 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,, Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.19091 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.19091 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.19091 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.19091 Overlay Mixer2,0x00200000,1,1,, RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.19091 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.19091 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.19091 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,, AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.19091 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.19091 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.19091 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.19091 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.19091 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.19091 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7601.23285 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.19091 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.19091 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.19091 AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll, AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll, SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll, Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.19091 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.19091 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.19091 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7601.19091 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7601.19091 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7601.19091 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.19091 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7601.19091 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7601.19091 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.19091 PCM,0x00200000,1,1,quartz.dll,6.06.7601.19091 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.19091 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.19091 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.19091 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.19091 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.19091 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.19135 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.19135 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.19135 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.19091 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.19091 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.19091 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.19091 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.19135 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.19135 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.19135 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.19135 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.19091 Audio Renderers: Högtalare (High Definition Audi,0x00200000,1,0,quartz.dll,6.06.7601.19091 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.19091 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.19091 Digitalt ljud (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.19091 DirectSound: Digitalt ljud (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.19091 DirectSound: Högtalare (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.19091 --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0 Init Filesystem... Registered FS device "local" Registered FS device "base" Registered FS device "lang" Init UpdateChain... Init Timer... Init Screen... Init Scriptscheduler... ?BLFileSystem::Open("base:/Scripts/startup.script",BLFM_READ): Could not open ?Script file not found: base:/Scripts/startup.script GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata CPU speed detected: 2992 Init GFX... Init Vision... |Vision DLL path: D:\sixteen tons entertainment Emergency 4 Deluxe\vision71.dll |Vision(TM), Version PC-4, 7, 28, 0 |List of loaded plug-ins: |Plug-in named 'CubeMapHandle_cl' loaded statically! |Plug-in named 'VisionConsoleEntity_cl' loaded statically! |Plug-in named 'VisBase_cl' loaded statically! |Plug-in named 'VisBaseEntity_cl' loaded statically! |Plug-in named 'VisMouseCamera_cl' loaded statically! |Plug-in named 'VisObject3D_cl' loaded statically! |Plug-in named 'VisActionHelperEntity_cl' loaded statically! |Plug-in named 'VarManager_cl' loaded statically! |Plug-in named 'BaseEntity_cl' loaded statically! |Plug-in named 'VBaseCameraEntity' loaded statically! |Plug-in named 'VCamEntity' loaded statically! |Plug-in named 'GameEntity_cl' loaded statically! |Plug-in named 'Emitter_cl' loaded statically! |Plug-in named 'BaseGameEntity_cl' loaded statically! |Plug-in named 'TargetEntity_cl' loaded statically! |Registering plug-ins done ! |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium II/III FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration Initializing post processor 'PerceptionCore' * Skipping config file Initializing post processor 'MotionBlur' * Skipping config file Initializing post processor 'Nightvision' * Skipping config file |Initialising video driver: 0 |Setting screen mode to x:800 / y:600 / bpp:32 / refresh:0 |Screen Mode is fullscreen, return value: 0 |Stencil buffer: 8 bit / ZBuffer: 24 bit |Initializing OpenGL rendering subsystem |Setting initial Renderer States |Vendor: NVIDIA Corporation |Renderer: GeForce 315/PCIe/SSE2 |Driver Version: 3.3.0 |Found Extension GL_EXT_texture_filter_anisotropic |Found Extension GL_EXT_texture_lod_bias |Found Extension GL_ARB_multitexture |Found Extension GL_ARB_texture_env_dot3 |Extension GL_ARB_texture_env_subtract not available |Found Extension GL_EXT_texture_edge_clamp |Found Extension GL_EXT_texture_env_add |Found Extension GL_EXT_texture_env_combine |Found Extension GL_EXT_texture_cube_map |Found Extension GL_ARB_texture_compression |Found Extension GL_EXT_texture_compression_s3tc |Found Extension GL_EXT_point_parameters |Extension GL_EXT_clip_volume_hint not available |Extension GL_EXT_vertex_weighting not available |Found Extension GL_EXT_separate_specular_color |Found Extension GL_EXT_stencil_wrap |Extension GL_EXT_vertex_shader not available |Found Extension GL_EXT_multi_draw_arrays |Extension GL_ATI_fragment_shader not available |Extension GL_ATI_pn_triangles not available |Extension GL_ATI_map_object_buffer not available |Found Extension GL_NV_texgen_reflection |Found Extension GL_NV_fence |Found Extension GL_NV_blend_square |Found Extension GL_NV_register_combiners |Found Extension GL_NV_register_combiners2 |Found Extension GL_NV_texture_env_combine4 |Found Extension GL_NV_texture_shader |Found Extension GL_NV_vertex_program |Found Extension GL_NV_vertex_program1_1 |Found Extension GL_NV_occlusion_query |Extension GL_EXT_paletted_texture not available |Extension GL_ATI_separate_stencil not available |Extension GL_EXT_texture_rectangle not available |Found Extension GL_ARB_depth_texture |Found Extension GL_ARB_shadow |Found Extension GL_SGIS_generate_mipmap |Found Extension GL_ARB_vertex_buffer_object |Found Extension WGL_ARB_render_texture |Found Extension WGL_NV_render_depth_texture |Found Extension WGL_NV_render_texture_rectangle |Found Extension WGL_ARB_pbuffer |Found Extension WGL_ARB_pixel_format |Found Extension WGL_EXT_swap_control |Found Extension GL_ARB_shader_objects |Found Extension GL_ARB_fragment_shader |Found Extension GL_ARB_vertex_shader |Found Extension GL_ARB_shading_language_100 |Using ARB_vertex_buffer_object for fast geometry memory! OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 315/PCIe/SSE2 renderer-string: NVIDIA;GF;GFN Init Input... Registered FS device "save" Init GameFramework... Init Audio... Init XGUI... ?BLFileSystem::Open("base:/Fonts/Tahoma 11.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Tahoma 11.xff ?BLFileSystem::Open("base:/Fonts/Tahoma 11 bold.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Tahoma 11 bold.xff ?BLFileSystem::Open("base:/Fonts/Lucida Console 11.xff",BLFM_READ): Could not open ?Font load failed: base:/Fonts/Lucida Console 11.xff ?BLFileSystem::Open("base:UI/Dialogs/video.xml",BLFM_READ): Could not open ?BLFileSystem::Open("base:/UI/Dialogs/particle.xml",BLFM_READ): Could not open !WARNING: global listener object is still registered! Unregister listener before destroying object!
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Now when I try to start the game, it starts up with the black screen, goes into full screen (still all black like it usually does when you start it up) and then it just shuts down. ? Needs urgent help because work on my Swedish mod can be paused It's never happened before