Moofers
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Everything posted by Moofers
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Yes thank you, this is really helpful =D I'll see what I can do with it =)
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http://emergency.ils-sim.de/ This has a lot of stuff related to the modding side of the Editor, just thought I'd post it up here. Alot of it is in english, just need to figure out what stuff does. - Contains coding and the lot, information overload =P
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Hopefully they can add these functions later, or even have an expansion pack (DLC) with new cities, missions and units?
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This is from the http://www.emergency-forum.de/board330-emergency-5/board379-emergency-5-modding/board389-emergency-5-modding-discoveries/59944-anleitung-zum-importieren-von-realen-landschaften-in-den-editor/ I've carefully read through the god awful google translate and actually got it to work with the editor =D Step 1. Download and Install Microdem http://www.usna.edu/Users/oceano/pguth/website/microdem/microdemdown.htm This is for generating the height-map for the editor later on. Step 2a. (Optional) Go to GoogleMaps and find the place you want to import. Right click the centre of that map and select "What is here?". This will provide you with a window in the top left telling you what is here, click the long string of numbers, it'll expand to show you the coordinates of that location. Just make sure you keep the N/S/W/S number the german instructions explain more but it's confusing a little. Step 2b. Go to this website http://srtm.csi.cgiar.org/SELECTION/inputCoord.asp Once there on 'Data Selection method' select 'Enable Drag Mouse' select the part of the map you want to use and click and drag your mouse of the square. Now press the large yellow button and once you found the correct height-map make sure to use the 'Data Download (HTTP)'. Save the zipped file to where you'll work on the image, make sure to extract it first into the folder you're going to work with. Step 3. Open Microdem. Go to open, open dem and open the TIF file that you extracted (not the HDR file). Hovering the mouse over the image will show the coordinates at the bottom of the window. Before anything else right click on the map and select 'Legends/marginalia' untick Elevations and Scale and press OK. Right click again and select 'Grid/graticule' and select neither. Find the closest you can find to your desired area and use the dashed box tool in top of the window http://www.abload.de/image.php?img=8lhji0.jpg to drag and select your desired area, this will zoom into the area selected keep doing this until you've found the area you want to use. Right now you should have a colourful map this needs to be changed, right click 'Display Parameters' then select 'Elevation' and select 'Grayscale'. You'll need to take note of something now, two numbers. Click the 'Z Range' button and take note of the two numbers. You'll need these for the editor. Now confirm all settings are correct and goto 'File' -> 'Save as Image Map' -> 'As GEOTIFF, screen scale (grayscale)'. Step 4. Now open the saved GEOTIFF into photoshop, paint.net or gimp. (Photoshop) Goto 'Image' -> 'Mode' -> Select Grayscape and make sure the image is 32bit. Now goto 'Image' -> 'Mode' -> 'Image Size' and change it to 1025 x 1025 so it is a square. Now 'Save As' a TIFF file, make sure when prompted to save make sure Image Compression is 'LZW'. Step 5. Importing into Editor. This is the simplest step yet. Open up your map in the editor. Goto 'Tool' -> 'Terrain Modelling' -> See the folder icon click it and it'll ask for min and max values this is where those 'Z Range' numbers come in, enter the lowest press ok then enter the highest number and press okay, It'll ask for the file you saved with 'PS,Gimp or Paint.net' select that TIF file and press open. And there you go you've just imported your real landscape. It'll need some smoothing out and flatting in some areas but it is now imported.
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I figured how to draw roads, draw decals and place buildings. But other than that I'm confused by the how it's laid out.
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Hopefully it won't be to hard to make enterable buildings, just need the developers to release documentation on the editor and update it =P
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I found the setting but it's not currently active. Currently it's set to local.
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Google Translate does an "okay" job at translating it but some words don't come up well. And real landscapes, that's cool.
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That's good, this is actually their first DELUXE english version too, it's always been the German version with deluxe. It's a nice change.
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Have Sixteen Tons Entertainment had a good track-record on releasing patches in the past games? And was EM4 this buggy when it first came out and was it supported well?
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Unable to finish Flood due to crane bug
Moofers replied to Daniel Danielsen's topic in Mission Related Support
I didn't get that bug when I played this mission, odd. -
Oh EM4 didn't have enterable buildings? I wasn't aware of that, I don't remember though.
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Anybody figured if there are any enter-able buildings it seems weird not having the ability to access buildings.
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Performance seems to have been slightly improved. It plays better now, and the following vehicles doesn't jutter around anymore.
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Ah cool thanks.
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During the Oktoberfest mission (the one where terrorist with bomb), the defusing vehicle gets stuck in the wall when defusing the bomb. It's impossible to get back out.
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Frame-rate issues constant, memory usage is very high too.
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My impression is I love the game but its not fully enjoyable due to the performance issues. Also I'd like a advanced graphics menu =P
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i7 4770K 4GHz EVGA GTX 780Ti 3GB Classified 8GB DDR3 Ram Samsung 850pro SSD Plays like ass, playable but not enjoyable.
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Just tried the editor and its the same problem, bad performance.
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Seems to be something wrong with the engine then, hopefully they'll get patches out soon.
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Performance issues as well, no advanced graphics options =P Performance seems bad considering I've all specs that are higher than the recommended specs. Below 60fps, High settings, ultra just tanks the fps.
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Ah thanks, got confused by the DX9 spec.
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DRM = Steam Steamworks = Mod Database Curious though if this is going to be implemented.